Spotlight: Sol and Luna

Hello, and welcome to this week’s edition of Spotlight. Today we’re looking at a game called Sol and Luna. Created by Alec Frey and Ian Feldschneider for a game jam, it’s a 2D Platformer with a twist. I fired up the game and immediately started to play. It was confusing to me at first, but as Ian pointed out, it’s a 2 player game! I then started to play alongside Ian and the game made much more sense. The game centers around two characters who are aspects of the Sun and the Moon. You must avoid obstacles, creatures, and other hinderances in order to reach the end of the game.

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The key aspect to this game is teamwork. There are limits to the actions that the two characters can take individually. For instance, Sol can attack enemies that drop health...

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The Red Dragon

The Red Dragon

By Katie Pike

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Accessibility and Gaming

PlayStation Accessibility Menu Computer games have always given the player the ability to let the player reconfigure (known as rebinding) the controls used in a game. When I had played on consoles in the past, I never knew if I could change the presets of a game or reconfigure any of the controls until I had bought the game. With that being said, the developer decides whether or not to put in rebind able controls, whereas with most computer games, the controls are configurable by default. Rebindable controls allow players to override the games preset button inputs. For some console games, such as Call of Duty, KillZone and Halo, the developers have put some different presets, like the ability to change the fire button in shooters from R2 to R1(PlayStation), but not all console games have changeable presets. My question is: why don’t developers make console controls rebindable?Read More

Titan Souls Review

Titan Souls Titan Souls is a game that I knew I would like when I saw it in my Steam news feed. It had lovely pixel graphics, interesting combat mechanics, and looked hard as balls. So without even doing that much research beforehand, I decided to pre-order it and check it out. For my money, I got exactly as was advertised: pretty pixels, wacky combat, and high-level difficulty. While this was enough for me to like it, it was not enough for me to love it. The creators, Acid Nerve, said in E3 interviews that the game was inspired by Dark Souls and Shadow of the Colossus.Read More

Why You Should Give the Prequel Trilogy Another Chance

Jar Jar Binks I decided to start this endeavor to redeem aspects of the prequel trilogy after finishing my Star Redemptions article. As I pondered on why the prequel trilogy sucked, I remembered a video by the Nostalgia Critic entitled “Top 11 Good Things in the Star Wars Prequels.” I decided to try and explain other aspects of the movies. While the Critic pointed out things people don’t think of, I want to point out things people hate and try and explain the context. Now keep in mind, I am not insisting that the movies were good. The plot holes, unbearable dialogue, rushed pacing, and annoying characters make it very hard to say the prequels are in any way good movies, so keep that in mind as we go. I will also be concentrating on these complaints about the prequels: midi-chlorians, sleek technology, use of computer graphics, and childish elements.Read More

Gamecube Insanity

gamecube insanity

By Rudiger Freiberger

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Gaming and Empathy

Pikachu Video games often get repeatedly criticized in the media for attempting to create a generation of unfeeling, sociopathic children who hate their parents and are waiting for an opportunity to kill someone just to see how it feels. Now, I am fairly certain my colleagues and I at are not sociopathic murderers. In fact, I’d say we’re all-around good natured people. We’ve played video games for charity as part of Extra Life and offer a supportive community for gamers on our campus. I would even go as far to say that video games have actually done the inverse for a lot of us, and if you’re a gamer, I would venture to say the same is probably true for you as well. Here are some tales of this exact experience from members of the crew at GameZombie.Read More

Who Makes the Best Call of Duty?

Call of Duty: World at War Ever since 2003, there has been a new Call of Duty title each year. It wasn’t until 2007 with Call of Duty: Modern Warfare that the franchise gained worldwide popularity. It was also around this time that Activision (the publisher of Call of Duty) decided that Treyarch and Infinity Ward would release their own versions of Call of Duty every other year. In 2010, Activision announced that Sledgehammer would also be making future Call of Duty games, but their first game was not released until 2014. So, the big question is, which one of these companies makes the best Call of Duty games?Read More

Dojo Unyielding: Fighting Games 102

Street Fighter 3: Third Strike Not too long ago, I presented an article on fighting game vocabulary that you could use to break into the genre, use to explain the genre to someone new, or just sound like you know what you’re talking about (whether you actually do or not). Today is something of a continuation of that concept, so feel free to go back and catch up if you feel lost. Now, I’m going to be talking about what happens once you actually launch the game. How do I choose a character? What’s the best strategy for a beginner? Can I make it look like I don’t totally suck at fighting games? I have had to find answers to all these questions at one point or another, and today I’ll be teaching you.Read More

Destructive Creations Interview

Hatred This week we were fortunate enough to get in touch with Przemysław Szczepaniak, the marketing and bizdev director of Destructive Creations, who are the developers behind the upcoming top-down shooter Hatred. Through an e-mail interview, he shared some info about DC’s origins, their development process, and their reaction to the torrent of media attention they've received.Read More