Borderlands: A Handsome Deal

Borderlands: The Handsome Collection On March 24th Borderlands: The Handsome Collection was released for Xbox One and PlayStation 4 for $59.99. What is The Handsome Collection, you ask? Well, The Handsome Collection contains re-mastered versions of both Borderlands 2 and Borderlands: The Pre-Sequel. The reason the original Borderlands isn’t included and why it’s called The Handsome Collection is because Borderlands 2 and The Pre-Sequel are centered around the story-line of Handsome Jack. For this reason, they fit very well together in a bundle. Whether you have played these games before or not, this bundle is definitely worth buying.Read More

Dojo Unyielding: the Evolution of Evolution

EVO The fighting game community is extremely competitive. This is to be expected, of course: the nature of the genre itself practically demands it. But such fighting spirit requires an appropriate outlet in which to do it. Just as with other competitive games like Magic: the Gathering and League of Legends, there comes a time when mere local and online play is not enough. If you’re good at a game, you’ll want to show it off! If not, you’ll want to challenge the best players around to improve yourself in the game. Thus, fighting game tournaments tend to be quite popular. But there is only one tournament that stands out as the genre’s biggest event of the year. One tournament that gathers the best of the best from around the world to compete in today’s hottest fighting games. One tournament that can claim to be the longest running fighting game tournament of all time: EVO.Read More

Madden and the Problem with the Sports Genre

Madden There is, sadly, a certain competitive nature in sports that cannot be replicated by its virtual counterparts. Even though the spirit of competition is alive and well within the games themselves, the producers of said games only seem willing to play ball when they have a guaranteed home run. Naturally, this all but eliminates any need to actually improve their games. Developers in other genres must consistently put their best foot forward or risk losing their customers to a competitor the next time they release a game.Read More

Spotlight: Sol and Luna

Hello, and welcome to this week’s edition of Spotlight. Today we’re looking at a game called Sol and Luna. Created by Alec Frey and Ian Feldschneider for a game jam, it’s a 2D Platformer with a twist. I fired up the game and immediately started to play. It was confusing to me at first, but as Ian pointed out, it’s a 2 player game! I then started to play alongside Ian and the game made much more sense. The game centers around two characters who are aspects of the Sun and the Moon. You must avoid obstacles, creatures, and other hinderances in order to reach the end of the game.

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The key aspect to this game is teamwork. There are limits to the actions that the two characters can take individually. For instance, Sol can attack enemies that drop health...

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The Red Dragon

The Red Dragon

By Katie Pike

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Accessibility and Gaming

PlayStation Accessibility Menu Computer games have always given the player the ability to let the player reconfigure (known as rebinding) the controls used in a game. When I had played on consoles in the past, I never knew if I could change the presets of a game or reconfigure any of the controls until I had bought the game. With that being said, the developer decides whether or not to put in rebind able controls, whereas with most computer games, the controls are configurable by default. Rebindable controls allow players to override the games preset button inputs. For some console games, such as Call of Duty, KillZone and Halo, the developers have put some different presets, like the ability to change the fire button in shooters from R2 to R1(PlayStation), but not all console games have changeable presets. My question is: why don’t developers make console controls rebindable?Read More

Titan Souls Review

Titan Souls Titan Souls is a game that I knew I would like when I saw it in my Steam news feed. It had lovely pixel graphics, interesting combat mechanics, and looked hard as balls. So without even doing that much research beforehand, I decided to pre-order it and check it out. For my money, I got exactly as was advertised: pretty pixels, wacky combat, and high-level difficulty. While this was enough for me to like it, it was not enough for me to love it. The creators, Acid Nerve, said in E3 interviews that the game was inspired by Dark Souls and Shadow of the Colossus.Read More

Why You Should Give the Prequel Trilogy Another Chance

Jar Jar Binks I decided to start this endeavor to redeem aspects of the prequel trilogy after finishing my Star Redemptions article. As I pondered on why the prequel trilogy sucked, I remembered a video by the Nostalgia Critic entitled “Top 11 Good Things in the Star Wars Prequels.” I decided to try and explain other aspects of the movies. While the Critic pointed out things people don’t think of, I want to point out things people hate and try and explain the context. Now keep in mind, I am not insisting that the movies were good. The plot holes, unbearable dialogue, rushed pacing, and annoying characters make it very hard to say the prequels are in any way good movies, so keep that in mind as we go. I will also be concentrating on these complaints about the prequels: midi-chlorians, sleek technology, use of computer graphics, and childish elements.Read More

Gamecube Insanity

gamecube insanity

By Rudiger Freiberger

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Gaming and Empathy

Pikachu Video games often get repeatedly criticized in the media for attempting to create a generation of unfeeling, sociopathic children who hate their parents and are waiting for an opportunity to kill someone just to see how it feels. Now, I am fairly certain my colleagues and I at GameZombie.tv are not sociopathic murderers. In fact, I’d say we’re all-around good natured people. We’ve played video games for charity as part of Extra Life and offer a supportive community for gamers on our campus. I would even go as far to say that video games have actually done the inverse for a lot of us, and if you’re a gamer, I would venture to say the same is probably true for you as well. Here are some tales of this exact experience from members of the crew at GameZombie.Read More