The Misadventures of Keni Sheppard


By Kelsie Miller

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Majora’s Mask

Majora's Mask

By Sarah Pfister

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Observations About a Sega Genesis

Ecco the Dolphin As someone born in the mid-nineties, a part of me has always envied those who got to experience the glory days of the cartridge-based systems. Something about a console you have to have real, in-person friends to play multiplayer on or how the lack of graphics forced me to use my imagination just a little bit always struck me as the more authentic way to game. So, naturally, when I got a reproduction Sega Genesis for Christmas, I was ecstatic. Finally, I could experience the thrill of this fantastic era of console warring for myself, and maybe even learn something in the process (but hopefully not).Read More

Spotlight: This Raid is Boss! An MMORPG Raiding Simulator

coverartRaidBoss Welcome to our newest GZ Spotlight article, a featured category on where we share with you many of the creations done by our local community. The featured game this time around is an MMORPG raiding simulator done in less than 24 hours by a group of four people: Ian Feldschneider, Alec Frey, Nick Goode, and Craig Ruess. It was made for a campus-run hackathon event. This Raid is Boss! is a top down RTS based on managing a guild of randomly generated players in a fictional MMORPG.Read More

Conquering Space: How Realistic is Fiction Space Travel?

Star Trek In the course of Human history, we have learned that our destiny is in space. We cannot stay on Earth forever. The biggest problem is how to get there. The distance between astronomical bodies is so massive, and we are so small in comparison that it seems unlikely that we’ll ever be able to travel very far amongst the stars. The biggest hurdle is light speed. We've learned that matter cannot travel faster than light, but even if we could it would still be too slow.Read More

Very Serious Astronauts


By Brandon Gill

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Spotlight: Before The Dawn

beforethedawn-e1425867006257 Hello, and welcome to this edition of GameZombie Spotlight! This week, we're looking at a 2-D puzzle platformer created by Megan Eaton and Coni Dowden from UW-Whitewater's GAMED group. This game was a part of a 48 hour game jam that was sponsored by GAMED. The theme for this game jam was this line from Shakespeare's “Romeo and Juliet”: “Goodnight, goodnight! Parting is such sweet sorrow, that I shall say goodnight till it be morrow.” With this theme in mind, the duo created Before the Dawn.Read More

The State of the Next Generation

Xbox One Logo Last generation Xbox 360 was king, and this generation Microsoft was betting on the One being the king of the consoles. They shoehorned in the Kinect and wanted to be your all-in-one device by being plugging in to your cable provider as well. But Sony stuck with being just a gaming console with multimedia capabilities. So far, Sony's strategies have outlasted Microsoft’s with the PlayStation Four outselling the Xbox One two to one. Microsoft's strategy changed drastically.Read More

What Happened to Call of Duty?

Call of Duty: World at War Call of Duty games have been released every year since 2003. The first three iterations of the game only sold between 1 and 3 million copies. In 2007 though, the franchise gained worldwide popularity with the wildly successful Modern Warfare. Call of Duty 4: Modern Warfare sold an astounding 17.9 million copies, and since then, Call of Duty has become the king of first person shooters. In the last couple of years, however, Call of Duty’s throne has become seemingly less stable. Sales have been dropping, and other franchises have started to seriously compete for the FPS throne. So what happened to Call of Duty that allowed this to happen?Read More

Skyrim Dragon

Skyrim Dragon

By Katie Pike

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