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What Makes Bowser so Persistent?

August 17th, 2010

While watching the Super Mario Bros. Supershow I was wondering, “What the hell keeps Bowser going in his quest to snag Princess Peach?” In that series she is completely incapable of doing anything more than repeating what Mario and Luigi say. Where is the interest in someone who seems to be completely ignorant of anything in the way of defense budgeting or any kind of military buildup to support her kingdom, but instead relies on what can only be considered the equivalent of swatting her hand at Bowser saying, “don’t touch me.”

Or she just uses a lackey as a meat shield.

I figured it out with a comment Baby Bowser made in Super Mario Sunshine when he called Peach “mama.” I know that by the end of the game Bowser tells his son that Peach isn’t really his mother and the little one agrees with him, but denial is also one of the stages of grief, and I’m sure that they both practiced it on that occasion. The real answer is that Baby Bowser is actually the spawn of Peach and Bowser and he continuously invades the Mushroom Kingdom in an effort to get the child support that he needs to enable a comfortable lifestyle for his child all because Peach refuses to pay.

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Take 2: ComicCon Edition

July 26th, 2010

Take 2 is a new weekly roundup of the biggest news in gaming. This weeks takes are from GameZombie writers Cody Toothman (Take 1) and Nick Bowersox (Take 2).

It’s been a few weeks since E3 and the gaming industry is itching for another chance to dramatically announce more information about the games they just dramatically announced. Lucky for them, ComicCon just came to a close and the blogs are all aflutter with new trailers and information about this coming year’s big titles.

In honor of the weekend of geekery that occurred in San Diego, this week’s Take 2 is dedicated to the GZ’ers that know who created adamantium and the difference between Dick Grayson and Tim Drake. This one is for you, comic book nerds:

Voice Actors for DC Universe Announced

"We meet again, Batman. And again, and again, and again."

Those familiar to the DC universe in any kind of animated form whether it be computer or cartoon are familiar with certain, memorable, voices giving life to their favorite characters. DC Universe Online has continued this trend with the confirmed participation of Mark Hamil and Kevin Conroy as the Joker and Batman. They also added in people you are used to seeing physically on the screen with the additions of James Marsters, Adam Baldwin, and Gina Torres. The only thing left to wonder is who’s next?

Take 1:
As soon as I saw that Kevin Conroy and Mark Hamil were there I was sold. What’s not to like already? A surprising, yet welcome, addition was James Marsters as Lex Luthor. I was probably going to pick up the game anyway, but based on the talent it turned into a must play.

I’ve always had a love for the DC Universe, mostly Batman, and this game sounds like it will have what DC fans are looking for. It even has some of what Joss Whedon fans are looking for with some voice talent coming from previous projects. The nerd in me is getting giddy. Congrats to Sony for yanking me in full force instead of letting me be indecisive.

Take 2:
First thing that comes into mind when I see the cast: Mark Hamil had the time to reprise his role as the Joker from Arkham Asylum and The Animated Series? Splitting his time between this, Metalocalypse, and The New Woody Woodpecker Show must have been a real struggle. Downward-spiraling career aside, Hamil’s work as the Joker has a special place in my childhood Saturday morning cartoon days so I’m happy to see this.

Besides the obvious geek-grabbing ploy that rests in the former Luke Skywalker, the Whedonverse has also been tapped for some talent with three voice actors coming from one of Joss Whedon’s cult classics. Adam Baldwin, best known for his work in Firefly as mercenary Jayne Cobb will be the voice of Superman while Firefly costar Gina Torres has taken the role of Wonder Woman. Rounding up the geekbait is James Marsters, the peroxide blonde anti-hero from Buffy: The Vampire Slayer who will be lending his talents as the voice of Lex Luthor.

Sony knows their audience for this game, and they’re making all the right moves to pull them in.

Final Dimension for Spiderman: Shattered Dimensions Revealed

The BP oil spill has affected all animals, even spiders

Activision’s drawn-out reveal of the four playable dimensions in Spiderman: Shattered Dimensions has finally ended at ComicCon. Alongside web-slinging in the Amazing, Noir, and 2099 dimensions, players will be taking a trip to the restart of the classic Spiderman franchise in the Ultimate universe. The Ultimate universe will be cel-shaded and the famous Symbiote suit will be playable, providing some additional fighting techniques.

Take 1:
This sounds like it could do for a symbiote suit what Sam Raimi could not, make it fun and interesting. Regardless about how some of us may feel about Activision this is too good to overlook. The Amazing and Noir dimensions sound like they are enough to keep my attention tethered to my TV screen while I’m playing it. I’m always wary of Spiderman games though because as we all know there have been more mediocre or bad than there have been good.

I like the idea of four different playable dimensions for the web-slinger because it’s adding a new element to the Spidey games. I applaud them for just trying something exciting instead of the same old stuff time and time again. Don’t let me down Activision.

Take 2:
Symbiote suit. Honestly, can a Spiderman game survive without a playable symbiote suit? The answer is irrelevant, because Activision knows better than to ever find out. Although the suit is a fan favorite, I think the decision to use it most likely came with variety in mind. Considering the similarity between the Amazing and Ultimate universes from a gameplay perspective, allowing the players to don the symbiote suit gives the final dimension some unique combat elements. From the trailers released so far, Ultimate Spidey gets new ranged attacks and a generally more aggressive fighting style.

Other than the new duds, I’m digging the cel-shaded art direction for the Ultimate universe. If anyone remembers the short-lived Spiderman series on MTV, it’s very similar. In comics, artists change throughout the years and in turn, so does the look of a series. Shattered Dimensions seems to be a nod to this constantly evolving art form with the drastically different stylistic decisions for each universe.

New Marvel vs. Capcom 3 Characters

Johnny? Sue? Mr. Incredible? Help...

Capcom announced four new characters at ComicCon, including two major villains from the Fantastic Four series. Super Skrull and Dr. Doom have made it into Marvel’s roster in Marvel vs. Capcom 3. Both look to have a nice move set and also seem to have their own merits and combat abilities. From the looks of things Capcom just plans on revealing a few characters at a time, but they chose two of the best on the Marvel side to debut at ComicCon. Who could possibly say that they don’t like Dr. Doom or Super Skrull?

Take 1:
This series of games is among my favorite and with their inclusion of some of the best comic book characters it makes me nerd out to the point of barely functioning. Dr. Doom was always one of my favorite villains so I’m more than happy to see his ass kicking action coming to consoles everywhere very soon. He’ll be a powerhouse to be sure, and I think playing as him will be able to yield a Doom like arrogance whenever you win just because that’s what Doom would do.

Super Skrull will also be interesting. He has a bit of versatility from the looks of him so you can probably utilize him against a lot of team combinations. Marvel vs. Capcom 3 is looking to have a very impressive roster of combatants and I can’t wait to see the carnage unleashed in all of its glory. The quick paced combat was one of the things that drew me to its predecessor afterall.

Take 2:
In the trailers that have been released at ComicCon, Dr. Doom seems to be the most impressive new character. The guy is massive — like, Zangeif-dwarfing massive. His specials are a mixture of energy blasts and sheer strength and really showcase MvC3’s seizure-inducing art direction.

In the Marvel world, the Skrulls are pretty universally hated by super heroes, so the addition of Super Skrull definitely helps tip the hero to villain ratio towards the bad guys. His attacks are a combination of something from each member of the Fantastic 4 which makes for a complex character to control and an extremely annoying opponent.

Final Take

As the final bit of news rolls out of the San Diego Convention Center, it looks like a good year for comic book video games. Though some of these games are still a long way from coming out, the new videos and announcements coming from ComicCon remind us that we’ve got some quality titles to look forward to. Take 2 will be back next week with yet another roundup of all things awesome, specifically all things awesome in gaming.

- NB

Review: Mascot Manor (Nintendo DS)

July 15th, 2010

The Basics:

Mascot Manor takes place in OuterWorld, which is a place where AFL (Australian Football League) mascots do battle against each other to win team spirit.  One day Toby, who is an AFL fan, runs through a magical turnstile that takes him to OuterWorld.  There he must decide which of the 16 mascots to team up with in order to compete against the remaining mascots and win team spirit.

Intended Audience:

Mascot Manor is intended for general audiences; although, I would only recommend this video game to kids and possibly pre-teens.  The environments are painted colorfully and the audio is constantly in a happy jingle.  Teens and older may find the graphics lacking in pizzazz and aggressiveness.

Gameplay:

The gameplay is straightforward.  You have a button to jump, one to punch, one to cycle through special abilities, and another to activate them.  As you defeat mascots, you gain their special abilities and if you already own that special ability, you willgain the gold version of that special ability which is a stronger version.  To get to the mascot fights, you have to go through two levels:  one being an introductory level which tends to be fairly short, and a second which usually has more girth to it.  The third level houses the mascot of the world you are in.

Each level in OuterWorld provides you with plenty of exploration.  You can:  kill enemies, collect trophies and gems for money which can be used for buying AFL cards, find healthy food and energy drinks to refresh you, and find AFL cards.  All of these collectables can be viewed at the end of each level to see how well you explored.  Although you do not gain anything from complete clearing a level, this is a handy way of figuring out if there are AFL cards to collect that you may have missed.

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The Motion Control Gimmick War: Which One has the Most Promise?

July 8th, 2010

I’ve been reading articles left and right about Kinect’s “shortcomings.” While I feel that it has shortcomings I’m not going to harp on it because I see it for what it was meant to be: a gimmick to top that of the Wii, or in other words a business plan to increase sales. The life-cyle of the Xbox 360 is on the decline and this is an attempt to bring in a bigger audience and garner fresh sales. Now all the buzz it got only a year ago has turned to skepticism: It only supports 2 players, it showed some lag on Jimmy Kimmel, and now a report that analyzes all of the shortcomings before the product even hits shelves and predicts it flopping.

None of these new motion control systems are without fault. In fact the ones we have now aren’t all that great. What we will have by the end of 2010 is a gimmick war that doesn’t show a whole lot of promise for the game industry.

The Wii- It’s far from new, but it deserves mention first because it birthed this whole notion of needing some kind of motion controller to play games. The Wii’s controls were under-utilized though. How many games have you played for the Wii that really seemed to utilize the control method effectively? One of the best examples I can think of is Metroid Prime 3: Corruption, and it worked brilliantly in that. Then it gradually turned into an exercise machine and it seemed like motion controls were just turned into a point and click deal.

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News – New Portal 2 E3 demo videos released

June 30th, 2010

New videos from Valve’s Portal 2 demo at E3 are making their rounds on the blogs and it seems GladOS has even more new toys for us to play with in the sequel. The videos below show off the use of the new Thermal Discouragement Beams and Pneumatic Diversity Vents, which are Portal-ized names for laser beams and vacuum tubes. Still, it looks fun:

Portal 2 will be released early 2011 on Steam, Xbox 360, and PS3.

-NB
(via Kotaku)

A Few Disappointing E3 No Shows

June 26th, 2010

Were there some titles that you were looking forward to seeing at E3, but did not get to? If you answered yes then we share something in common. I was looking forward to some showings from companies such as Rockstar or maybe Insomniac, but my hopes were in vain. Now that the dust from the show has settled I would like to present to you the things that were the most disappointing omissions from the show.

L.A. Noire

This game was the most disappointing no show, but since Rockstar did a disappearing act all together which they have been known to do from time to time. Their absence from this E3 took a title that I was highly anticipating away though. I love film noire, and a game that had all of the elements of film noire with Rockstar at the helm can seemingly do no wrong. They handle the criminal element well in their games, and the fact that they are adding crime solving to it makes me want to play it even more. The anticipation has actually grown from their absence instead of hurting it.

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The Best of E3 (John edition)

June 20th, 2010

E3

E3 expo

After reading through Dave’s and Cody’s blogs about their favorite things about E3, I thought I should make my own best of E3 post, here is what I think was the best.(I apologize for my terrible grammar and spelling)

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Best of E3 2010 – Top 5 (Dave Edition)

June 20th, 2010

Best of E3 2010 – Top 5 (Dave Edition)

Whoever thinks we get to PLAY the games...

After performing what felt like a non-stop barrage of interviews, I thought it was time to sit down and square-out what I thought was the best of E3 2010. It’s a little harder for me as most of my impressions are from what I saw. I don’t really get a chance to play most of these games, but certain games definitely stood out.
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The Best of E3-My Top 5

June 20th, 2010

Since E3 is over I was left wondering what the best things I saw on the floor were. Everyone had impressive showings and I enjoyed them immensely, but some stood out way more than others. Here are my top 5 picks for the best of E3.

5.Child of Eden

This was a game that was both trippy and amazingly fun to watch.  Manipulating shapes, sounds, and colors with merely a flick of the wrist was one of the most appealing things about the game. This game showed what could happen when a rail shooter comes in contact with the Kinect technology. It was a thrill ride for the senses that was engaging from start to finish. What else would you expect from the people that brought us Rez?

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Sony’s Press Conference- A Nice Move to 3D

June 16th, 2010

I know that I’m a bit late in posting this, but here were the highlights from the Sony event yesterday.

Sony’s press conference was outstanding and mind blowing and gave a lot to be excited about, and it involves a lot of 3D and Playstation move integration.  This comes as no surprise since move debuts September 19 in the US. The big surprise came with the fact that move will see some compatability with older titles, my favorite of which was Heavy Rain. You don’t need to worry about buying a new version of the game either. Sony is taking care of that via software update on the Playstation network.

The PSN will be seeing a new subscription service, but there are no worries because normal PSN accounts will still have all of their features. The only main difference is the premium content that will be available sooner such as certain demos, discounts, digital content, and automatic updates among a few others. That will debut later this month so be on the lookout. It’s $50 for a full year subscription and $18 for 3 months.

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