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My 3rd Parent

Friday, April 29th, 2011

Video games are a big part of our lives today; I know they are a big part of mine. Like television before it, many have relied on videogames to teach us stuff that our parents just couldn’t get around to. So, in that spirit, I just wanted to share some things that I have learned from my 3rd parent.

I can never got to war- Halo has ruined me for war (sorry Uncle Sam). Seriously, I’ve never been, but if it’s anything like Call of Duty says it is, then I would be screwed. I’d mainly consider myself a Halo player when it comes to first-person shooters, so you’ll probably believe me when I tell you that my main strategy for a gun fight is to charge straight at my opponent while unloading my entire clip into his face and then hitting him with my elbow. This strategy has eliminated my chances of being good at paintball, so I’m pretty sure that we can count military off of the list of things that I have a future in (they fight with guns for realsies). Not to mention that I’m always the one guy playing CoD who has no idea what gun I’m using (it’s a fucking assault rifle, I’m still racking up as many kills as everyone else, what do I care what the acronym is?).

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The Changelution of Pokémon

Friday, April 8th, 2011

So I’ve finally managed to crawl out of my self-induced Pokémon coma after beating Black (White? Which version did you have?) a few times and finally playing with a grass starter that is actually worth the effort for the first time since Bulbasaur.  Realizing that I had to write an article at some point in my lifetime, I decided that my weeks of isolation up in my wilderness retreat in Colorado huddled over my DS and having Bulbapedia opened up on my  iPad should actually go towards something (other than contributing to my obvious sex appeal). Realizing that writing an article on Pokémon MUST at some point contain a pun utilizing or implying the word “evolution,” I have decided to take a look back on the oh…(searching Wikipedia)  15 years of Pokémon (look it up) and talk about how the series has… changed over the course of what is essentially my entire lifetime.

Pokémon Red and Blue-

These two didn’t change S$%# about Pokémon.

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Fox News Exaggerate? Shock and Awe.

Friday, February 25th, 2011

My childhood was essentially Highlander

When I was nine years old, I got sent to the principal’s office for giving a lunch room lady the finger.  The funny thing was, though, that I had no idea what the hell the finger meant, all that I knew was that it was “bad” and that it made all of the other kids around me laugh when I did it.  So when the lady in the office started yelling at me, watching me tear up in confusion she eventually just asked straight out “Do you have any idea what that finger means?”  And I, being a nine-year-old, with snot running down my nose and tears and everything, managed to choke out a single word, “No.”  And the lady freezes.

You have never seen the atmosphere in a room change so quickly.  The lady goes from screaming-her-ass-off mad to just terrified at the prospect of having to explain to some nine-year-old why the finger was just calling him the devil incarnate.  And at the sight of this dramatic change, my natural curiosity was perked, so I asked her, “what does it mean?”  And she, of course, gets super defensive and stupid, giving me these half-assed answers and shit, telling me to ask my parents, and the only thing that she can tell me about the meaning is that it has something to do with a doctor.

Now, you may be asking me at this point,  “Quinn?  What the hell does that stupid story have to do with anything?”  And I’ll tell you.  When I was nine years old I was more violent and angry and more inappropriate and disrespectful than I have ever been since; in fact I’ve calmed down remarkably as I’ve grown older.  When I was in third grade, I got in-school suspension for hitting a kid, and before that I had to take some anger management classes and crap from the school, lest I become some kind of delinquent, and you know the thing about my anger and my ‘violence’ was that I did not freaking game at the time.

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A Score Yet Unsettled

Wednesday, February 23rd, 2011

About five or six months ago, my roommate Brian and I decided it was time for a new game.  We’d starved ourselves of new games throughout most of college despite how fresh and shiny they looked.  That day, however, things were different.

We stepped into Gamestop, and like a sign from [insert deity of your choosing here], our four collective eyes were immediately drawn to the used rack of Wii games, then to one game in particular.

That game was The House of the Dead:  Overkill.

For those unacquainted of you, The House of the Dead is the gore-filled zombie survival shoot-‘em-up that stole countless quarters from kids in movie theater arcades through the early- and mid-90s.  As it turns out, Brian and I were two of those kids – two of those miserable children who bawled their eyes out cursing everything in sight while being hauled out of the arcade with impressive haste.  Needless to say, a vendetta was born that day.

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Why Call of Duty is a Negative Influence

Saturday, February 5th, 2011

There used to be a point in the past where any new videogame was a wonder to behold. We lived in a time where the industry was infantile and big name companies like Bungie, Valve, and Bioware were just getting their legs underneath them. Games like Half Life, Mario Brothers, and Sonic were brand new and the mystique shrouding their development was as thick as it was interesting. We no longer live in those times. Sequels run the industry and the emphasis has shifted towards serving the masses rather

Is this what we want?

than being innovative or forward thinking about new IPs, because, let’s be honest, that isn’t where the money is at anymore. The money is in a new type of business model, one that the industries main publishers Electronic Arts and Activision Blizzard have cemented into the minds of old and new developers alike: the Call of Duty model.

Let’s look for a moment at the film industry that currently exists in Hollywood (and to an even greater extent in Bollywood). We have a system in which directors and producers are rewarded for timeliness and mass appeal. Quality isn’t, and can’t possibly be the focus of their films. This is the reason we get a new Alien vs. Predators movie every year, regardless of how much the last filmed flopped. It doesn’t stop there though, look at Nicholas Cage movies. They come out every year, but they are always bad and always a disappointment, but they always make enough money to fund the next. The correlation I’m drawing to draw here is that Call of Duty (and of course any series that follow their business model) is the Nicholas Cage of the videogame industry.

The point here is not to try and discount the influence of the Call of Duty business model, but to bring awareness of the damage it is doing to the industry. A good way to show just how bad this business model can be is to look at the current state of the Sonic Team and their mangled and filthy child Sonic the Hedgehog. The Sonic Team opted to release as many Sonic games as they possible could in the hope that sacrificing development time and polishing for sheer numbers would turn around a higher profit, and in most cases it did. The question is of course, when was the last time a Sonic game was ever game of the year, or even remembered for having any effect on the forward movement of the industry? This is at the core of the problem with the business model that Call of Duty has created; it isn’t a breeding ground for innovation or creativity, but of fiscal success.

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Golden Sun: Dark Dawn Review

Saturday, December 4th, 2010

Well, it’s been seven years since the last game in the Golden Sun series, but has the latest iteration of the series held up to the hype? Let’s take a look.

So the game starts off with a very nice recap of the first two games, explaining the backstory and the current situation 30 years after the events of the titular Golden Sun event, which brought back the life-giving force of Alchemy to Weyard. The introduction of the first area gives us a nice, detailed view of Mount Aleph, and ends at a cabin where we meet our hero. You get the option to name the hero, whose default name is Matthew, the son of the previous game’s hero, Issac. After some lines, you get to control him. There’s the basic tutorials at the beginning–how to access the menu, how to save, how to equip items–which are not as annoying as you may think. They’re short and to the point, getting you into the game faster.

Walking in Golden Sun is simple–use the touch screen to move. It’s a bit hard to get used to, as the world you’re in isn’t viewed directly overhead. Climbing up and down ledges has a bit of a delay, so you would have to push up with the stylus for a second to move Matthew properly. You can also use Psynergy spells outside of battle to move and manipulate objects, which is vital to navigating the world of Weyard.

Speaking of battles, they are present in Dark Dawn, in case you were wondering. The characters in your party are detailed much more fully, as opposed to the chibified versions of the characters while you’re traveling. Battling is simple–a system of menus allows you to quickly access attacks and spells you need. Djinni make a welcome return to the series, allowing the party to access a multitude of additional spells and impressive, powerful summons. Depending on how you use them, your stats and powers can change mid-battle. Each of the seventy-two Djinni have their own unique sprite, too, making for a colorful and varied collection. (more…)

Multiplayer-Why Nintendo PWNS

Friday, November 5th, 2010

Nintendo is rich as hell.  That’s just a fact, the Wii and the DS have outsold the competition by far.  That’s why we’re seeing Sony and Microsoft releasing this new motion control peripheral for their systems- because they want some of that there Nintendo money.  The thing is, I would argue that the motion control isn’t necessarily the thing that is causing Nintendo’s success; rather, I would say that what Nintendo has going for it is a greater emphasis on multiplayer.

Now, allow me to make a clarifying statement here.  Nintendo has almost no real online support for its videogames. In fact, they just don’t really have any support for it at all, and that does piss me off, but what Nintendo does have is local multiplayer.

Local multiplayer is awesome, and it sells games.  Seriously, what’s more fun, pwning random nubs on X-box live while some 12 year old Korean kid berates your skills and electronically humps your dead body, or pwning your friends while electronically making love to their corpse while they sit next to you trying to keep their dignity and curse you?  I don’t know about you but I find necrophilia so much more appealing when I can actually look into the eyes of the nub who I just freakin’ owned and giggle childishly at.

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Make it Happen!-Games I Want in the Future

Monday, November 1st, 2010

More of this Nintendo.

I’ve decided to do something a bit different for this article. Instead of writing about stuff that’s going on in the world of video games, I’m going to write about something that I think should be happening.  So, with that out of the way, let’s get to the wild speculation.

I want to see more Fire Emblem games coming out of Japan.

The last Fire Emblem game that we got was a remake of the original, Fire Emblem: Shadow Dragon.  The gameplay of the remake felt totally different than the normal gameplay that I’m used to seeing in my Fire Emblem title; there was a much greater focus on the tactical game elements and less focus on the RPG side of Fire Emblem which has made the games so enjoyable over the years.

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Outside the Box: Of Dreams and Zombies

Tuesday, October 26th, 2010

I’m sorry folks but this week is make of broken promises and shattered dreams. Not only did I promise you a Last Night on Earth podcast but also another Lorehammer article. Alas and alack! The podcast ran into technical issues and needs to be rerecorded and there have been some Lorehammer  issues as well. All of this proves that old adage, “If you want something done right, don’t leave it to me.” In light of these developments I have decided to go in another direction. You will have noticed that over last couple of Horror Game articles I have frequently mentioned the game Zombie Fluxx. Therefore, I will attempt to kill two birds zombies with one stone by doing a review of the game as well as giving you all a podcast of it being played. After this week we should return to our regularly scheduled columns and updates. In the mean time please placate yourselves with this brief zombie interlude.

Zombie Fluxx is a Spooky Card Game. It really does fit every definition of a Spooky Game I have given. It has cartooned art of zombies, and this themeing isn’t core to the game play. Zombie Fluxx is, in the end, just a themed version of the original Fluxx card game. Not to say this themeing isn’t expertly done or that they didn’t at least try to accommodate the themeing into the rules themselves. They did both to great effect.  To understand how they incorporated the Horror/Spooky/Zombie element into their game, you first must understand how Fluxx itself works.

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The Definition of Trash

Monday, October 25th, 2010

Trash?

My favorite TV shows are all scripted shows with a sense of serialization to them.  I enjoy, Madmen and Breaking Bad and Dexter and a whole bunch of others.  Because of my love of the artsier more sophisticated television experiences I tend to look down on reality TV show’s like Survivor and Jersey Shore, I can’t really say that I watch these programs or that I know much about them but their very existence causes me to look down upon those that watch these programs.  To me these programs and in turn those that watch them are lower than me are worse, and as I sit at my computer typing this article I can’t help but think how disappointed I am in my self for thinking this way and being like this.

You see I talk a big game about how open minded I am about things like sexuality and race and all that other stuff that I support but I can’t really say that I’m very open minded towards the other side.  In fact I’m very close minded when it comes to certain things like reality TV or hardcore right-wing Christianity.  And while I may not share the same views as the people who enjoy or believe in the things that I do not believe in that does not give me the right to look down upon them and call them trash.  I didn’t grow up like they did, I haven’t gone through the same experiences that they have, for I all know the only thing separating someone’s own opinion from my own is that I wasn’t in the room as them at a certain time.

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