In times past I have heaped praise upon the Warhammer 40,000 world and minis game. The world is just a whole lot of fun to play in and interact with, the models for the game are by and large great little models, and I really enjoy painting them when Iâ€™m not playing WoW, or other video games, or other board games, or working. However, I am, at heart, a poor college grad and as such I find myself unable and unwilling to fork over 150-200 dollars for a field able army. I also find myself without the time required to paint the many dozens of models such an army would encompass. To further simplify the issue I have been handed a dictate from one of my many employers to return to the first miniatures game I ever played: Warmachine. So while I donâ€™t plan to give up 40k, my budget and my boss demand that I take my war gaming elsewhere for the time being.
You might have heard of Warmachine, a steam-punk techo-arcana-inspired miniature war game, since some friends of the gaming community have recently gotten into it. Either way, I started dabbling in it a few years after its emergence in 2005. At its core, Warmachine is a very different game from Warhammer, so it is really hard to compare the two. I wonâ€™t even attempt any sort of argument as to which one of the two is â€œbetter,â€ but, I will at least give you some idea as to the pros and cons of Warmachine, its system, its models, and its world. So join me as I re-explore my first love, so to speak.