<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>GameZombie.tv</title>
	<atom:link href="http://www.gamezombie.tv/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamezombie.tv/blog</link>
	<description></description>
	<lastBuildDate>Thu, 19 May 2011 19:00:29 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>Pinball FX 2: Fantastic Four Table DLC Review</title>
		<link>http://www.gamezombie.tv/blog/2011/05/pinball-fx-2-fantastic-four-table-dlc-review/</link>
		<comments>http://www.gamezombie.tv/blog/2011/05/pinball-fx-2-fantastic-four-table-dlc-review/#comments</comments>
		<pubDate>Thu, 19 May 2011 19:00:29 +0000</pubDate>
		<dc:creator>Jes</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Tom Schulenberg]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Fantastic Four]]></category>
		<category><![CDATA[Marvel]]></category>
		<category><![CDATA[Pinball]]></category>
		<category><![CDATA[Pinball FX 2]]></category>

		<guid isPermaLink="false">http://www.gamezombie.tv/blog/?p=6436</guid>
		<description><![CDATA[While Hollywood has been busy fawning over Thor, Zen Studios has been busy admiring a different Marvel license. Continuing to make good on their promise of DLC tables, Zen Studiosâ€™ Fantastic Four table launches onto Xbox Live Marketplace this week. However, more content isnâ€™t always better; has Zen Studios crafted a new reason to dive [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamezombie.tv/blog/wp-content/uploads/2011/05/Fantastic_Four_screenshot_with_logos019.jpg"><img src="http://www.gamezombie.tv/blog/wp-content/uploads/2011/05/Fantastic_Four_screenshot_with_logos019-1024x576.jpg" alt="" title="Fantastic_Four_screenshot_with_logos019" width="512" height="288" class="aligncenter size-large wp-image-6437" /></a><br />
While Hollywood has been busy fawning over Thor, Zen Studios has been busy admiring a different Marvel license. Continuing to make good on their promise of DLC tables, Zen Studiosâ€™ Fantastic Four table launches onto Xbox Live Marketplace this week. However, more content isnâ€™t always better; has Zen Studios crafted a new reason to dive back into the fight for Superscores, or is the reliance upon Marvel characters beginning to wear thin?</p>
<p>DLC: Fantastic Four Table (for use with Pinball FX 2 platform)<br />
Platform: 360, PS3<br />
MSRP: 240 Microsoft Points ($2.50)<br />
Release Date: May 18th for 360, TBA for PS3</p>
<p>It truly pained me to toy with your emotions with such a gripping cliffhanger, but rest assured; Fantastic Four is a, wait for itâ€¦<i>fantastic</i> addition to <i>Pinball FX 2</i>â€™s existing selection.</p>
<p>I, umâ€¦Iâ€™m sorry.<span id="more-6436"></span></p>
<p>Letâ€™s get this out of the way first; with faint memories of the &#8217;90s cartoon serving as my only knowledge of the franchise, I expected the license to do very little for me as I launched the ball into its first arch within the tableâ€™s stratosphere. Everything is exactly as I remembered it, at least; Mr. Fantasticâ€™s attempt to be a leader is typical, the Human Torchâ€™s voice and presence is grating until he bursts into flames, the Invisible Women continues her legacy as being a genetically designated pacifist, and the Thing remains my favorite due to his preference for violence (and recently, multiball bonuses) over dialog.</p>
<p>With my perception of this â€œteamâ€ in mind, my inability to quit mashing â€œContinueâ€ after losing my third ball to the gutter should speak volumes. Whether youâ€™re a fan of the franchise or not is likely irrelevant; the tableâ€™s missions, implementation of the characters, and variation within the table design itself stand as highlights among any of <i>Pinball FX 2</i>â€™s available offerings. Veterans will be the only ones capable of seeing everything the table has to offer within the first several plays, because this table feels packed with targets and nods to the involved franchise. Despite attending solely for the pinball, Iâ€™ve come to better appreciate the team because of the tableâ€™s quirks. The Thingâ€™s inclination to stomp after breaking down the wall before him has already lost me many lives, but it stands as my only gripe towards the tableâ€™s design.</p>
<p>The mission difficulty remains consistent with previous offerings, but it feels more enjoyable this time around. Situations that infuriated me in previous tables, such as being unable to hit a ramp <i>only</i> when Iâ€™m asked to do so during a mission, felt instead like disregarded inconveniences. Rather than verbally arguing with the inanimate game for having â€œblack holesâ€ in the gutters, I immediately set up to restart the missions as soon as I had failed them, simply because I was looking forward to trying again.</p>
<p>Itâ€™s not a clear cut victory over the Spiderman or Blade tables, but Fantastic Four certainly stands as one of my favored offerings within <i>Pinball FX 2</i>â€™s selection. Carrying the extra advantage of being a separate, small purchase, there is no reason for a <i>Pinball FX 2</i> fan to pass this table up, short of carrying an irrational hatred towards the franchise itself. And even then, Iâ€™m not so sure youâ€™d be able to suppress a smirk of enjoyment while doing your damnedest to ruin Dr. Doomâ€™s day.</p>
<p><a href="http://www.gamezombie.tv/blog/wp-content/uploads/2011/05/Tom-Schulenberg.jpg"><img src="http://www.gamezombie.tv/blog/wp-content/uploads/2011/05/Tom-Schulenberg-300x40.jpg" alt="" title="Tom Schulenberg" width="300" height="40" class="alignleft size-medium wp-image-6440" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamezombie.tv/blog/2011/05/pinball-fx-2-fantastic-four-table-dlc-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Playstation Network Outage: Not Cool, Sony, Not Cool</title>
		<link>http://www.gamezombie.tv/blog/2011/05/playstation-network-outage-not-cool-sony-not-cool/</link>
		<comments>http://www.gamezombie.tv/blog/2011/05/playstation-network-outage-not-cool-sony-not-cool/#comments</comments>
		<pubDate>Wed, 04 May 2011 16:15:37 +0000</pubDate>
		<dc:creator>Jes</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Josh Thompson]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[hackers]]></category>
		<category><![CDATA[identity theft]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://www.gamezombie.tv/blog/?p=6431</guid>
		<description><![CDATA[Sorry, but the Playstation Network is currently undergoing maintenance. Sonyâ€™s faithful have been tortured over the last week from their online services being taken down. What was once thought as a possible intrusion by Internet trolls has turned into one of the worst server meltdowns in gaming history. Not only has the server collapse prevented [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamezombie.tv/blog/wp-content/uploads/2011/05/PSN-Down.png"><img src="http://www.gamezombie.tv/blog/wp-content/uploads/2011/05/PSN-Down.png" alt="" title="PSN-Down" width="540" height="269" class="alignright size-full wp-image-6432" /></a>Sorry, but the Playstation Network is currently undergoing maintenance. Sonyâ€™s faithful have been tortured over the last week from their online services being taken down. What was once thought as a possible intrusion by Internet trolls has turned into one of the worst server meltdowns in gaming history. Not only has the server collapse prevented users from downloading new roster updates, classic titles, and online competition, it may also have given away your private information to these hackers. Iâ€™m very optimistic, probably more optimistic about bad situations like this than I should be, but I&#8217;ve got to say people really should be worried. The Playstation Blog has been posting question and answer forums to help users through this FUUUUUUUU! kind of time. While they stated how sophisticated (an obvious lie) their security system was, they did openly admit the hackers breached the security system which held some of the network usersâ€™ personal information. They had also stated the credit card system which is placed on its personal security platform was encrypted and protected. They also state there has been no evidence of credit card theft, but will not state the information is safe. Although the hackers would not be able to obtain the CVS or 3-digit security code, they possibly have the credit card number and the expiration date. And if these hackers are able to breach the entire Playstation Network, I wouldnâ€™t put it past them to obtain a 3-digit security code. <span id="more-6431"></span></p>
<p>The first question that many Playstation followers want answered is how the hell something like could ever happen? Well obviously they could have used a much better security system and some sort of encryption. (They say credit card information was encrypted but it is possible that it has been compromised? Lolwut?) It would be unfair to say that Sony did a complete flop in the security department. The truth is their security system was probably pretty good, it just ran into a dedicated hacker or group of hackers. Yet the lack of communication on Sonyâ€™s part is quite disheartening and completely unacceptable. Senator Richard Blumenthal, a Democratic Senator from Connecticut, spoke about the subject. â€œI am troubled by the failure of Sony to immediately notify affected customers of the breach [of the PSN] and to extend adequate financial data security protections.&#8221; I completely agree with the Senator on this matter. Aside from checking some of the more popular gaming websites and the very easy to miss Playstation Network blog, this information wasnâ€™t out in the open. Some of you may have even been putzing around with the Ethernet cord or resetting your wireless routers for the first day or two of the outage. The Sony faithful shouldnâ€™t be <i>too</i> angry with the fact that the Playstation network got hacked, but rather with the lack of motivation to tell their consumers. Sony first stated on April 20 that the network was going down for maintenance and nothing more. After a day or two of being down, they admitted to a security breach and that personal information could have been compromised. On April 26, they statedâ€¦well pretty much the same thing. Identity theft isnâ€™t something you can really sit on your hands about waiting to make sure thatâ€™s what really happened. Consumers would be a lot happier to hear the day of a <i>possible</i> breach, even if it didnâ€™t turn out to be the case. Sure, a bunch of consumers would be freaked out the first day, but it would offer a lot more time to protect the consumers. Cancelling credit cards may be the last thing you want to do, but finding out about something like this a day or two late could prove to be financially fatal for both consumers and Sony. </p>
<p>The debacle continues to go on as the consumers wait out their fate in a panic. Do some research and learn how to protect your information before it is too late! </p>
<p><a href="http://www.gamezombie.tv/blog/wp-content/uploads/2011/05/Josh-Thompson.jpg"><img src="http://www.gamezombie.tv/blog/wp-content/uploads/2011/05/Josh-Thompson-300x40.jpg" alt="" title="Josh Thompson" width="300" height="40" class="alignleft size-medium wp-image-6433" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamezombie.tv/blog/2011/05/playstation-network-outage-not-cool-sony-not-cool/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Dragon Age 2 Review: Part Two</title>
		<link>http://www.gamezombie.tv/blog/2011/05/dragon-age-2-review-part-two/</link>
		<comments>http://www.gamezombie.tv/blog/2011/05/dragon-age-2-review-part-two/#comments</comments>
		<pubDate>Tue, 03 May 2011 16:08:18 +0000</pubDate>
		<dc:creator>Jes</dc:creator>
				<category><![CDATA[Christine Motsinger]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[Dragon Age 2]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Hawke]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://www.gamezombie.tv/blog/?p=6424</guid>
		<description><![CDATA[Warning: Major Spoilers Ahead I donâ€™t even know how to start this second part review. After a seething, angry fit of Dragon Age 2 playing I simply walked away and couldnâ€™t bring myself to go back. It wasnâ€™t until I was forced by my editor to finish the game for the review that I bitterly [...]]]></description>
			<content:encoded><![CDATA[<p><b>Warning: Major Spoilers Ahead</b></p>
<p><a href="http://www.gamezombie.tv/blog/wp-content/uploads/2011/05/dascreenie2.jpg"><img src="http://www.gamezombie.tv/blog/wp-content/uploads/2011/05/dascreenie2.jpg" alt="" title="dascreenie2" width="450" height="253" class="alignright size-full wp-image-6427" /></a>I donâ€™t even know how to start this second part review. After a seething, angry fit of <i>Dragon Age 2</i> playing I simply walked away and couldnâ€™t bring myself to go back. It wasnâ€™t until I was forced by my editor to finish the game for the review that I bitterly returned.  So let me begin by saying I loved <i>Dragon Age: Origins</i>. I loved it so much that before I even finished my first play through I couldnâ€™t wait to start another character. The plot was grand and the characters were so magnificently written and voiced. <i>Dragon Age: Origins</i> was a beautiful, shining piece of RPG treasure. <i>DA 2</i> however&#8230;I think I would rather spoon my eyes out and steal a rabid bearâ€™s honey. I just want to pretend it never happened. I want to think that <i>DA2</i> was not, in fact, made by Bioware, but by EA simply pooping out a sequel in order to buy another yacht.</p>
<p>I miss a lot of things, people, and places from <i>Origins</i>. I miss the camp in which I could sort through everybodyâ€™s weapons and armor at once. I miss that feeling of having a cohesive team. I miss being able to talk to my teammates whenever instead of having to track back to their houses. I even miss constantly inviting Zevran into my tent for fun time. All romantic Anders can tell me is he is glad for my love. I donâ€™t even have the option to kiss him. The most I get is an empty mansion where I can run around and have Hawke say Anders left his socks under the bed. Whoop-dee freakinâ€™ doo. Hawke wonâ€™t even go into her dead motherâ€™s bedroom. Is it too much to program a scene of Hawke coming to terms with her dead mother three years after the event?<span id="more-6424"></span></p>
<p>I miss being able to switch out my party members in the open world rather than have to go to specific points on a map just to trade somebody out. I miss exploring. Heck, I miss <b>a </b> world. All I got was a town and surrounding areas complete with the same few dungeon layouts over and over and over. The game doesnâ€™t even update the mini map. So while I see a door and the map shows there is a room behind the door, it is, in fact, just a wall. I miss being able to inspect items before I loot them. Instead I have to constantly go into my inventory to see what I just picked up. I miss the world changing. After six years youâ€™d think Fenris would have cleaned up those dead bodies in his home, but apparently even that is too much character development for the most whiny, stubborn, uncompromising elf to ever exist. I also miss being able to change the world. <i>DA2</i> is more a JRPG than a western RPG. I donâ€™t have any say in what happens in Kirkwall no matter what. And yes, I made several saves and went back to drastically change my comments and decisions and yet, ultimately, the same outcome always occurred&#8211;minus the varying reputation points with my teammates. I wanted things in Act 1 to matter later, but the most I got was letters from the people I affected. I purposely killed a council memberâ€™s son just so it would cause me problems later in the game. However, nothing ever came of my actions.  </p>
<p>Also, I miss being able to hear my partyâ€™s banter. More often than not, the banter would glitch so my teammates would start talking while fighting or while I am talking to somebody else. Oh, and Fenris decided it was a great time to bring up Andersâ€™s whole possession while we were in the middle of the chantry. How does that even make sense? There was a sister right next to us! Not to mention I took Anders into the Templarsâ€™ Hall and Aveline on several missions that would surely have gotten her fired from Captain of the Guard.<br />
My full wrath is with the â€œplotâ€ though, and the fact that there isn&#8217;t one. My Blueberry Hawke deliberately left her sister in Kirkwall for the Deep Roads trip. I dared the game for the Templars to find her. After all, we had spent an entire act doing quests for the Templars. I failed to see how her sitting in the Lowtown home would attract any more attention. At least the Templars finally found her, but I was short a healer. However, my fellow Gamezombie writers explained that Hawke will lose his/her sibling at the end of Act 1 no matter what.</p>
<p><a href="http://www.gamezombie.tv/blog/wp-content/uploads/2011/05/dascreenie1.jpg"><img src="http://www.gamezombie.tv/blog/wp-content/uploads/2011/05/dascreenie1.jpg" alt="" title="dascreenie1" width="600" height="337" class="alignleft size-full wp-image-6426" /></a>During Act 2, I spentâ€¦I donâ€™t know. I donâ€™t even know what the point of Act 2 was. The end of Act 2 felt like the end of the game. The feuding Templars and mages united under a common enemy, the Quanri, and things get settled. It was one of the few moments in the game where I felt compelled to play. Epic battles were happening, a plot was moving forward, and Isabella had run off with the artifact to solve it all. I got to beat up an Arishok and force the Templars and mages to show how amazingly they can work together.  I expected more turmoil to happen, but then it just all wrapped up and more years passed. I felt like the developers had gotten to the end of Act 2 and realized they needed more game time, so they slapped on Act 3, complete with corrupt politics running wild, and poor Blueberry Hawke in the middle. </p>
<p>When King Alistair appeared, I could hardly contain my excitement. And then I talked to him. And then he left. What was the point of that? When completely remodeled Zevran showed up and decided to sleep with Isabela without even mentioning the romance my warden had with him, I almost chucked the game out the window (not that I wouldn&#8217;t put this past him). After a quick trip to the Internet I learned importing saved <i>Origins</i> files was bugged. So pretty much any romance, besides Alistairâ€™s, is glitched. Not to mention if you killed Leliana and/or Zevran in <i>Origins</i>, they show up any way. So you know, great quality testing there. I hate to say this, but there is no point importing your Warden anyway because the game hardly mentions the adventures of the Blight.</p>
<p>I miss not having to wait for infinite load screens to disappear. Although Iâ€™ve been told there is no loading on the PC, much of my 360 game time was spent waiting for the game to load. I would hope the game could at least save common textures or layouts, but everything seemed to get reloaded every time. My experience kept being shattered at the constant loading screen interruptions. And sometimes even all the loading in the world couldnâ€™t fix the sea of spawning mobs from glitching out and remaining frozen while I wailed on them. </p>
<p>So, on top of this mountain of misery (which I could gladly make bigger), let me point out what I did like. I did like not having to collect endless crafting materials and just ordering resources from my home. I particularly loved three battles in the game; the Arishok, the giant Rock Wraith, and the high dragon had me at the edge of my couch with a fast-beating heart. The combat is quickly paced and playing an assassin rogue was extremely satisfying with all the dastardly technics given to you. Although, with endlessly spawning enemies, it got too tedious. I liked most of the companion quests, as those quests seemed more captivating than the actual â€œplotâ€ itself. And despite Fenrisâ€™s endless brooding, my teammates were well written and unique. Itâ€™s just too bad that none of them developed further throughout the game.  </p>
<p>Thedas is a big world and Kirkwall is just a tiny bit of that world to get stuck in for an entire game. I donâ€™t disapprove of expanding Thedasâ€™s lore and characters, nor do I disapprove of world building and corrupted politics for plots. I am glad to see Bioware refining the world of Thedas and part of me, however small that part is, is glad that I was allowed to be included in that intricate creation of this gorgeously sophisticated fantasy world. Biowareâ€™s writers are the greatest of the gaming community and I respect their story telling skills, even when a lack of game story occurs. I donâ€™t have to save the world from the greatest of evils, but I would have liked to do something important and been able to actually affect Thedas, not just witness an event. I fear the influence of EA on Bioware and <i>DA2</i> reeks of simply not enough development time. I wonder if <i>DA2</i> wouldnâ€™t simply have been better as a book because brilliantly good games take time to make â€“a lot of time- and if <i>DA2</i> needed another two years then I wished such time was granted. Nevertheless, if you havenâ€™t yet played <i>DA2</i> at least rent it to at least check out the incredible dialogue and characters. Otherwise, just hope for a much improved third installment of the <i>Dragon Age</i> series that can at least stand up to <i>Origins</i> grandeur. </p>
<p><a href="http://www.gamezombie.tv/blog/wp-content/uploads/2011/05/Christine-Motsinger.jpg"><img src="http://www.gamezombie.tv/blog/wp-content/uploads/2011/05/Christine-Motsinger-300x40.jpg" alt="" title="Christine Motsinger" width="300" height="40" class="alignleft size-medium wp-image-6425" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamezombie.tv/blog/2011/05/dragon-age-2-review-part-two/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Ash: Review</title>
		<link>http://www.gamezombie.tv/blog/2011/05/ash-review/</link>
		<comments>http://www.gamezombie.tv/blog/2011/05/ash-review/#comments</comments>
		<pubDate>Mon, 02 May 2011 19:32:13 +0000</pubDate>
		<dc:creator>Jes</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Tyler Thomas]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Ash]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://www.gamezombie.tv/blog/?p=6418</guid>
		<description><![CDATA[RPGs come in all different shapes and sizes, and, recently, they have made their home on the iPhone. I recently got a hold of an exceptional RPG, Ash. Made as a tribute to the SNES era of games, Ash utilizes an old-school fighting system with several modern twists. Whatâ€™s Good The Script and Story: The [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamezombie.tv/blog/wp-content/uploads/2011/05/NicholasSkill.png"><img src="http://www.gamezombie.tv/blog/wp-content/uploads/2011/05/NicholasSkill.png" alt="" title="NicholasSkill" width="480" height="320" class="alignright size-full wp-image-6419" /></a>RPGs come in all different shapes and sizes, and, recently, they have made their home on the iPhone. I recently got a hold of an exceptional RPG, <i>Ash</i>. Made as a tribute to the SNES era of games, <i>Ash</i> utilizes an old-school fighting system with several modern twists.</p>
<p><b>Whatâ€™s Good</b></p>
<p><i>The Script and Story:</i><br />
The banter between characters is well-written and very funny to read. Itâ€™s written professionally, which is a relief from the typo-ridden RPGs available on the App Store. Not only that, but the story is very, very well done. The game begins with two mercenaries-for-hire stumbling upon a mysterious artifact along with an even more terrifying creature. It only gets better from there. The story has that wonderful effect where it leaves you with wanting more, which gets me every time.</p>
<p><i>The Interface</i><br />
Moving is simple&#8211;tap the screen in the direction you want to go. Want to swing your sword? Tap your enemies! This game utilizes the touch screen functionality of the iPhone very well. It responds quickly, making it feel smooth and efficient. You can also change the interface to a more traditional D-pad and A button if you prefer (this only applies to the overworld).<span id="more-6418"></span></p>
<p><i>The Battle System</i><br />
Arguably the best part of any RPG, the battle system in <i>Ash</i> is simple and straightforward. Tap an enemy to attack it with your weapon, or use your turn to use an item or skill. Skills are very cool&#8211;your initial skills debuff your enemy and deal a good chunk of damage, too. Itâ€™s also easy to combo up skills. For example, early on in the game, you can use the skills â€˜Exposeâ€™ and â€˜Exploitâ€™. Expose does a bit of damage and hits your opponent with the Expose status condition, lowering its AMR rating, while Exploit deals significantly more damage when the enemy is Exposed. Using the right skills can make or break a fight in <i>Ash</i>, so keep your SP up!</p>
<p><i>Portability</i><br />
<i>Ash</i> is a game you can pick up, play for five minutes, then put away to play again, something that many popular RPGs donâ€™t have. Itâ€™s nice to have a game you <i>can</i>play for an hour, but at the same time itâ€™s good to have a game you can play for a bit and then put it away.</p>
<p><b>Whatâ€™s Bad</b></p>
<p><i>Navigation</i><br />
Simply put: you can get lost a lot if youâ€™re not careful. I accidentally went to a higher-level area and got mauled by a mountain lion before I realized that the next town was to the south. There is a map, but you can only access it online, and not in-game. You canâ€™t talk to your party members, either, like you could in <i>Dragon Quest VIII</i>; after you hadnâ€™t played in a while, your party could remind you where to go next. Sadly, this does not exist in <i>Ash</i>, but it would be a helpful addition to at least have a sentence or two telling me my next destination. However, I believe this problem may be an intentional part of the design, as the game wishes to have more traditional elements; many RPGs of that era did not have such helpful hints to help you on your way.</p>
<p>Overall, <i>Ash</i> is a gem of an RPG that you shouldnâ€™t miss out on. Aside from a minor navigation problem, the game is well-thought out and plays very well.</p>
<p><i>Ash</i> is available now on the iTunes Store for $4.99</p>
<p><a href="http://www.gamezombie.tv/blog/wp-content/uploads/2011/05/Tyler-Thomas.jpg"><img src="http://www.gamezombie.tv/blog/wp-content/uploads/2011/05/Tyler-Thomas-300x40.jpg" alt="" title="Tyler Thomas" width="300" height="40" class="alignleft size-medium wp-image-6420" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamezombie.tv/blog/2011/05/ash-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Discless: Audiosurf</title>
		<link>http://www.gamezombie.tv/blog/2011/04/discless-audiosurf/</link>
		<comments>http://www.gamezombie.tv/blog/2011/04/discless-audiosurf/#comments</comments>
		<pubDate>Sat, 30 Apr 2011 23:00:41 +0000</pubDate>
		<dc:creator>mccorjef</dc:creator>
				<category><![CDATA[Jeff McCord]]></category>
		<category><![CDATA[AudioSurf]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Steam]]></category>

		<guid isPermaLink="false">http://www.gamezombie.tv/blog/?p=6387</guid>
		<description><![CDATA[Rev your engines and jam out to some tunes, because this week we&#8217;re looking at Audiosurf. Audiosurf is a small digital-download game made by Dylan Fitterer for Steam. The game functions basically as Guitar Hero for PC (or Mac, if you&#8217;re a Mac Steam user), but better (at least in my opinion). You control a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamezombie.tv/blog/wp-content/uploads/2011/04/Audiosurf_Boxart.png"><img src="http://www.gamezombie.tv/blog/wp-content/uploads/2011/04/Audiosurf_Boxart-e1304023199787-105x150.png" alt="" width="105" height="150" class="alignright size-thumbnail wp-image-6388" /></a>Rev your engines and jam out to some tunes, because this week we&#8217;re looking at <I>Audiosurf</I>. <I>Audiosurf</I> is a small digital-download game made by Dylan Fitterer for <I>Steam</I>. The game functions basically as <I>Guitar Hero</I> for PC (or Mac, if you&#8217;re a Mac <I>Steam</I> user), but better (at least in my opinion). You control a futuristic space pod-type racer on a track and complete the challenge type you have selected to earn points and compete worldwide for the top score.</p>
<p>Now, here&#8217;s the unique thing about <I>Audiosuf</I>. This game will take ANY audio file on your computer and use the tempo, rhythm, speed, everything about the song and create the racetrack based on that song. Your racer&#8217;s engines will sputter according to the drum beats, the colors of the track will change depending on the excitement or tempo of the song, the racer accelerates or decelerates depending on how fast the song is, and the track has hills and valleys based on the rhythm of the song. It&#8217;s really a unique gaming experience.<span id="more-6387"></span></p>
<p><a href="http://www.gamezombie.tv/blog/wp-content/uploads/2011/04/Csm123.jpg"><img class="alignleft size-medium wp-image-6389" src="http://www.gamezombie.tv/blog/wp-content/uploads/2011/04/Csm123-300x187.jpg" alt="" width="300" height="187" /></a>The player controls their racer with the mouse, moving it left and right to move the racer left and right. Depending on the character you select, the different mouse buttons will control different functionalities. The game modes are:</p>
<p><B>Mono</B>: This character is the easiest to play. You score by collecting colored blocks and filling up slots beneath the racer, but avoid gray blocks. The gray blocks will fill up your slots but won&#8217;t give you any points and increase your risk of overfilling your slots, thus losing points.</p>
<p><B>Pointman</B>: This character can pick up blocks and shuffle them around the slots. Unlike Mono, Pointman must match up blocks of similar color, not just simply collect colored blocks.</p>
<p><B>Double Vision</B>: This character is actually two in one. One racer occupies the two left lanes and is controlled with the keyboard, and the other occupies the two right lanes and is controlled with the mouse.</p>
<p><B>Vegas</B>: This character can shuffle the colors it has already collected by drifting into the shoulder lanes for a few seconds.</p>
<p><B>Eraser</B>: This character does it exactly as its name implies â€“ It can erase unwanted blocks from the slots.</p>
<p><B>Pusher</B>: This character pushes blocks into either the lane directly to its left or directly to its right.</p>
<p><a href="http://www.gamezombie.tv/blog/wp-content/uploads/2011/04/AudioSurf_-_Through_The_Fire_and_Flames_2.jpeg"><img class="alignright size-medium wp-image-6390" src="http://www.gamezombie.tv/blog/wp-content/uploads/2011/04/AudioSurf_-_Through_The_Fire_and_Flames_2-300x226.jpg" alt="" width="300" height="226" /></a>All the characters except Mono feature three or more different colors of blocks that must be matched up to earn points. By earning points, you increase your score by the end of the song. Get a high enough score, and your username will appear on the leaderboards for that song.</p>
<p>This is really all there is to <I>Audiosurf</I>. Yes it may seem simplistic, yes it actually is simplistic, but a boring time? Not on your life. If you&#8217;re a casual gamer, or a hard core gamer in between games and wanna kill some time, play <I>Audiosurf</I>. It will not disappoint. It&#8217;s also wonderful that it plays songs from YOUR library, not some pre-made library of music you may or may not want to listen to. So if you like rhythm games, sci-fi, or flashy visuals, download <I>Audiosurf</I> for a measly $10 off of the Steam Store, but if you&#8217;re not quite into a time-killing, easier game to play, then you may want to look elsewhere. I myself love the game, and have for some time. <I>Audiosurf</I>. Fun, innovative, and a just plain pretty darn cool.</p>
<p><a href="http://www.gamezombie.tv/blog/wp-content/uploads/2011/04/GameZombie-Signature2.jpg"><img src="http://www.gamezombie.tv/blog/wp-content/uploads/2011/04/GameZombie-Signature2-e1304022685906-150x33.jpg" alt="" width="150" height="33" class="alignleft size-thumbnail wp-image-6392" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamezombie.tv/blog/2011/04/discless-audiosurf/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>My 3rd Parent</title>
		<link>http://www.gamezombie.tv/blog/2011/04/my-3rd-parent/</link>
		<comments>http://www.gamezombie.tv/blog/2011/04/my-3rd-parent/#comments</comments>
		<pubDate>Sat, 30 Apr 2011 02:36:41 +0000</pubDate>
		<dc:creator>Bigq20</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Hobby Games]]></category>
		<category><![CDATA[Quinn Anderson]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[funny]]></category>
		<category><![CDATA[Parenting]]></category>
		<category><![CDATA[Procrastination]]></category>
		<category><![CDATA[Wartime]]></category>

		<guid isPermaLink="false">http://www.gamezombie.tv/blog/?p=6404</guid>
		<description><![CDATA[Video games are a big part of our lives today; I know they are a big part of mine. Like television before it, many have relied on videogames to teach us stuff that our parents just couldnâ€™t get around to. So, in that spirit, I just wanted to share some things that I have learned [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamezombie.tv/blog/wp-content/uploads/2011/04/Parenting-image.jpg"><img class="alignright size-full wp-image-6406" src="http://www.gamezombie.tv/blog/wp-content/uploads/2011/04/Parenting-image.jpg" alt="" width="201" height="161" /></a>Video games are a big part of our lives today; I know they are a big part of mine.  Like television before it, many have relied on videogames to teach us stuff that our parents just couldnâ€™t get around to.  So, in that spirit, I just wanted to share some things that I have learned from my 3rd parent.</p>
<p><b>I can never got to war</b>- Halo has ruined me for war (sorry Uncle Sam).  Seriously, Iâ€™ve never been, but if itâ€™s anything like Call of Duty says it is, then I would be screwed.  Iâ€™d mainly consider myself a Halo player when it comes to first-person shooters, so youâ€™ll probably believe me when I tell you that my main strategy for a gun fight is to charge straight at my opponent while unloading my entire clip into his face and then hitting him with my elbow.   This strategy has eliminated my chances of being good at paintball, so Iâ€™m pretty sure that we can count military off of the list of things that I have a future in (they fight with guns for realsies).  Not to mention that Iâ€™m always the one guy playing CoD who has no idea what gun Iâ€™m using (itâ€™s a fucking assault rifle, Iâ€™m still racking up as many kills as everyone else, what do I care what the acronym is?).</p>
<p><span id="more-6404"></span><!--more--></p>
<p><b>I could totally survive being homeless</b>- Fallout 3 has taught us much about the world (like that the 1950â€™s version of the future kind of sucked), but the one lesson that I think Iâ€™ll take with me in the future is how to survive the mean streets of Homeless City.  Sure Iâ€™d miss all my stuff (God how Iâ€™d miss all my stuff), but I think that as long as I had a lead pipe and plenty of dumpsters to dive in Iâ€™d make it.  I mean, think about it, all that you had to become a freaking rich man in Fallout 3 was look for crap everywhere and sell it to everyone.  Iâ€™d say that in our modern world a dumpster could easily get me some swag to hock for a cap or two here or there.</p>
<p><a href="http://www.gamezombie.tv/blog/wp-content/uploads/2011/04/procrastination-image.jpg"><img class="alignleft size-full wp-image-6411" src="http://www.gamezombie.tv/blog/wp-content/uploads/2011/04/procrastination-image.jpg" alt="" width="252" height="200" /></a><b>I cannot be left to my own devices with a long-term task</b>- I donâ€™t know if I needed video games to tell me this, but they certainly demonstrated the fact.  Fallout 3 is another great example of this: I never beat the game, I love the game, itâ€™s probably one of my favorites, but after about 40 hours of wandering around beating super-mutants to death with a crowbar, the game loses some of its excitement and I get bored.  Hell, I didnâ€™t even do the story part of the game on purpose; I stumbled across it when I was looking for a kidâ€™s aunt in Rivet City. When I finally had enough bullets to actually complete missions without dying instantly, I just walked around with a shotgun until someone messed with me, and then I shot them in the head.  Same thing goes for Red Dead Redemption; I just messed around until I got bored killing innocent people with a train.</p>
<p><b>No crime-fighting at night</b>- This was an especially hard lesson for me to learn as it killed my lifelong dream of being Batman, but I canâ€™t do shit at nighttime.  I think itâ€™s probably the TVs my parents buy, but every game that Iâ€™ve ever played thatâ€™s had any part at night is the part I have sucked at.  People just creep up on me and I canâ€™t see whatâ€™s going on; itâ€™s a freaking mess is what it is.  Yup, doesnâ€™t matter when the sun goes down. Once itâ€™s dark out itâ€™s time to fast track it back to the house for a little R&amp;R.</p>
<p><b>I am willing to accept a lot of crap</b>- Iâ€™ve taken a couple of creative writing classes throughout the years and the one thing that always strikes me is when one of the other nerds in class writes some sci-fi fantasy tale that I think of as generic and standard while everyone else in the class just stares at the kid like their brains just exploded from the strangeness of what he just read (okay so Iâ€™m usually the nerdy kid).  Just look at video games here.  A 1950â€™s futureish society saw nuclear war and now Iâ€™m roaming the wasteland, sure (wow Fallout 3â€™s getting a lot of press in this article); super soldier in shiny green armor has to fight off against an invading alien alliance of religious zealots, thatâ€™s so basic; a plumber is dating a hot princess, why wouldnâ€™t he?  Hell, I play games made in Japan; I play games full of androgynous badasses who carry swords large enough to compensate for the entire NRA and it never really occurs to me that the game is a bit odd.</p>
<p>-Quinn Anderson</p>
<p>So what do you think?  What lessons have videogames taught you about life?  Some third question?  Post below.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamezombie.tv/blog/2011/04/my-3rd-parent/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Top Ten Tuesdays: Games You May Have Missed</title>
		<link>http://www.gamezombie.tv/blog/2011/04/top-ten-tuesdays-games-you-may-have-missed/</link>
		<comments>http://www.gamezombie.tv/blog/2011/04/top-ten-tuesdays-games-you-may-have-missed/#comments</comments>
		<pubDate>Tue, 26 Apr 2011 22:22:12 +0000</pubDate>
		<dc:creator>Jes</dc:creator>
				<category><![CDATA[Cole Wohler]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Top Ten Tuesdays]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Age of Empires II]]></category>
		<category><![CDATA[Armored Core 3]]></category>
		<category><![CDATA[Baldur's Gate]]></category>
		<category><![CDATA[Command and Conquer]]></category>
		<category><![CDATA[Front Mission 4]]></category>
		<category><![CDATA[jedi]]></category>
		<category><![CDATA[Medabots AX]]></category>
		<category><![CDATA[Monster Hunter]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[War of the Monsters]]></category>
		<category><![CDATA[Xenogears]]></category>

		<guid isPermaLink="false">http://www.gamezombie.tv/blog/?p=6376</guid>
		<description><![CDATA[Every gamer has their personal list of favorite games. A lot of us regard quite a few of the same titles as our favorites, games that were commercially successful and well-received by the gaming world as a whole. Games such as Oblivion, Halo 3, or Final Fantasy VII. However, every one of us has a [...]]]></description>
			<content:encoded><![CDATA[<p>Every gamer has their personal list of favorite games.  A lot of us regard quite a few of the same titles as our favorites, games that were commercially successful and well-received by the gaming world as a whole.  Games such as <i>Oblivion</i>, <i>Halo 3</i>, or <i>Final Fantasy VII</i>.  However, every one of us has a place for those special games that others might have overlooked, but you found great.  This is a list of games that I consider my favorites, but you may not have tried.  I urge you to try out these games, for they might just end up being a favorite of yours too.</p>
<p>If it seems that there is a lack of Nintendo titles is my list, thatâ€™s because (my familyâ€™s Wii excluded) the only Nintendo systems Iâ€™ve ever owned have been a Gameboy Color and Gameboy Advance.  Most of my list is Playstation titles.  Sorry Nintendo fans!</p>
<p><a href="http://www.gamezombie.tv/blog/wp-content/uploads/2011/04/TTTFrontMission4.jpg"><img src="http://www.gamezombie.tv/blog/wp-content/uploads/2011/04/TTTFrontMission4.jpg" alt="" title="TTTFrontMission4" width="320" height="240" class="alignright size-full wp-image-6382" /></a>10.  <i>Front Mission 4</i> for the Playstation 2<br />
Using equipment mechanics similar to the <i>Armored Core</i> series mixed with a battle system comparable to the <i>Final Fantasy: Tactics</i> types of games, <i>Front Mission 4</i> brought me a unique fusion of mecha and strategy that I loved.  You could outfit your squad in a variety of different styles, ensuring the battles one player engaged in would be fairly different than the experience of another, even in the same mission.  For a turn-based game the graphics were pretty impressive, especially for its time.</p>
<p>9.  <i>Medabots AX</i> for the Gameboy Advance<br />
I spent many car rides to my grandparentâ€™s house up north playing my Rokusho version of <i>Medabots AX</i>.  Itâ€™s a fairly simple 2D fighting game were you fight other robots using youâ€™re a primary Medabot and a supporting, computer-controlled Medabot.  Thereâ€™s a progressive story-mode, much like the <i>PokÃ©mon</i> series in that you must defeat the bosses of each area to move on, while fighting lesser enemies along the way.  It also borrows the collection aspect of <PokÃ©mon</i> games, where defeating enemies wields another part you can use to customize your Medabots.  These different pieces wielded different effects and fighting moves.  All in all, I spent many hours trying to collect all the pieces.<span id="more-6376"></span></p>
<p>8.  <i>Armored Core 3</i> for the Playstation 2<br />
This was my favorite installment in the <i>Armored Core</i> series of games.  Itâ€™s not drastically different from its predecessors, but it included all of the features I liked of the past installments all in one game.  For the most part, I enjoyed customizing my giant robot and kicking ass.  Thatâ€™s the main part of this series anyways.  I wouldnâ€™t have it any other way.</p>
<p>7.  <i>Age of Empires II</i> for the PC<br />
One of my all time favorite real-time strategy games, <i>Age of Empires II</i> holds a special place in my heart.  Iâ€™ve spent countless hours in this game, and thatâ€™s just the skirmish mode.  AoE II had one of the best campaign modes of any RTS game Iâ€™ve played.  With a variety of different factions, a multitude of units, and fairly well-balanced gameplay, this game did what a lot of other RTS games couldnâ€™t do for me.  It kept my attention.</p>
<p><a href="http://www.gamezombie.tv/blog/wp-content/uploads/2011/04/TTT1WaroftheMonsters.jpg"><img src="http://www.gamezombie.tv/blog/wp-content/uploads/2011/04/TTT1WaroftheMonsters.jpg" alt="" title="TTT1WaroftheMonsters" width="250" height="161" class="alignleft size-full wp-image-6379" /></a>6.  <i>War of the Monsters</i> for the Playstation 2<br />
This was my hangout game of choice for more than a year or two of my childhood.  While other groups of friends might have gotten together to play <i>Super Smash Bros.</i>, me and a friend of mine would sit around and smash each other in <i>War of the Monsters</i>.  Picture any Godzilla movie youâ€™ve ever seen, and thatâ€™s what this was.  It blended destroyable environments, fighting games, giant monsters, and unlockable content all into one explosive game of fun.</p>
<p>5.  <i>Baldurâ€™s Gate: Dark Alliance</i> for Playstation 2<br />
This is my favorite co-op game of all time.  In <i>Baldurâ€™s Gate: Dark Alliance</i> you play as one of three characters and progress through a linear, yet fun storyline, which is fully playable with two people.  At the time, there werenâ€™t many great games that allowed co-op gameplay without giving up some other aspect of gameplay.  This game begged for you to have a friend to play with.  Iâ€™ve beaten it twice on my own and five times with friends.  It may be time for me to play through for an eighth time.</p>
<p>4.  <i>Star Wars Jedi Knight: Jedi Academy</i> for PC<br />
<i>Jedi Academy</i> came to me at a time where I had just begun to get into competitive, deathmatch-oriented PC games.  While the story was certainly a strong point, with its player-driven choices and character customization, the real draw for me was lightsaber dueling some noob over the internet.  There are few things in gaming as satisfying as chopping some jerkâ€™s body in half with a lightsaber while pretending to be a Sith Lord.</p>
<p>3.  <i>Monster Hunter</i> for the Playstation 2<br />
One of the few great online games on the Playstation 2, <i>Monster Hunter</i> was my favorite game on the console.  Banding together with 3 friends online and hunting down a giant dragon or two was one of the most fun experiences Iâ€™ve ever had as a gamer.  I drooled over creating new gear from the remains of a freshly slain beast.  Iâ€™m proud to say I was a pro player in the online realm of <i>Monster Hunter</I>, and the day the servers shut down was a truly sad day for me.  I recommend everyone to give the single-player mode a try, but the best part of this game is lost in time.</p>
<p><a href="http://www.gamezombie.tv/blog/wp-content/uploads/2011/04/TTT2Xenogears.jpg"><img src="http://www.gamezombie.tv/blog/wp-content/uploads/2011/04/TTT2Xenogears.jpg" alt="" title="TTT2Xenogears" width="320" height="240" class="alignright size-full wp-image-6380" /></a>2.  <i>Command and Conquer: Renegade</i> for the PC<br />
Few games have made a successful leap from RTS to FPS, but <i>Renegade</I> is one of those few.  With one of the most strategic multiplayer modes Iâ€™ve ever played, this was a truly kickass game.  Vehicular combat was fast-paced and intense, while sneaking into the enemyâ€™s base to plant a nuclear strike beacon was incredibly rewarding.  At one point I was in the 8th ranked clan over the whole game, so you can imagine how religiously I played this game.  Few things were more hilarious and fun than slapping ten or twenty proximity mines on a teammateâ€™s Mammoth Tank and watching him fly into the enemy infantry.</p>
<p>1.  <i>Xenogears</i> for the Playstation<br />
The final game on my list is my favorite game of all time.  It has my favorite story, my favorite characters, and my favorite gameplay of any game Iâ€™ve ever played, and I mean that.  It merges a fighting system similar to the <i>Final Fantasy</i> series with fighting game combos and giant robots.  It even has platforming puzzles and a memorable soundtrack!  I even have that soundtrack on my iPod Touch.  Square Enix has produced many great RPG games over their time, but none have grabbed a hold of me as much as <i>Xenogears</i>.  I will always argue that it has one of the most complex and confusing storylines of any game out there.  Square Enix fuses a multitude of confusing subjects, such as Freudian psychology, religious stories, and scientific theories, all into one melting pot.  The result is baffling, but understanding and completing the story is the most rewarding feeling Iâ€™ve ever had as a gamer.</p>
<p><a href="http://www.gamezombie.tv/blog/wp-content/uploads/2011/04/Cole-Wohler1.jpg"><img src="http://www.gamezombie.tv/blog/wp-content/uploads/2011/04/Cole-Wohler1-300x40.jpg" alt="" title="Cole Wohler" width="300" height="40" class="alignleft size-medium wp-image-6385" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamezombie.tv/blog/2011/04/top-ten-tuesdays-games-you-may-have-missed/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Retro Review: The Legend of Zelda &#8211; Ocarina of Time</title>
		<link>http://www.gamezombie.tv/blog/2011/04/retro-review-the-legend-of-zelda-ocarina-of-time/</link>
		<comments>http://www.gamezombie.tv/blog/2011/04/retro-review-the-legend-of-zelda-ocarina-of-time/#comments</comments>
		<pubDate>Sat, 23 Apr 2011 23:00:39 +0000</pubDate>
		<dc:creator>mccorjef</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Jeff McCord]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Link]]></category>
		<category><![CDATA[Nintendo 64]]></category>
		<category><![CDATA[Ocarina of Time]]></category>
		<category><![CDATA[Retro Review]]></category>
		<category><![CDATA[The Legend of Zelda]]></category>

		<guid isPermaLink="false">http://www.gamezombie.tv/blog/?p=6352</guid>
		<description><![CDATA[Welcome to the first Retro Review, reviews devoted entirely to games that are no longer â€œhot releases.â€ They can be anywhere from a year old to twenty years old, or even older. Just a little disclaimer right here, this review is in NO WAY meant to insult the intelligence of the gamers that read this. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamezombie.tv/blog/wp-content/uploads/2011/04/Ocarina-of-Time-Link.jpg"><img class="alignright size-medium wp-image-6353" src="http://www.gamezombie.tv/blog/wp-content/uploads/2011/04/Ocarina-of-Time-Link-235x300.jpg" alt="" width="235" height="300" /></a>Welcome to the first Retro Review, reviews devoted entirely to games that are no longer â€œhot releases.â€ They can be anywhere from a year old to twenty years old, or even older.</p>
<p>Just a little disclaimer right here, this review is in NO WAY meant to insult the intelligence of the gamers that read this. It is meant to introduce the newer generations to the control scheme of the <I>Nintendo 64</I>.</p>
<p>Grab an ocarina and belt out a few tunes, because this time we&#8217;re breaking down <I>The Legend of Zelda: Ocarina of Time</I>. <I>OoT</I>, as it is often referred to, is an old <I>Nintendo 64</I> title released in North America in 1998. The player controls the series&#8217; staple character, Link, as he learns of a sinister plot to destroy the land of Hyrule. You begin as a child in the Kokiri Forest, a small settlement of children-like people, the Kokiri. Every Kokiri has a fairy partner that helps them throughout their lives, but Link does not have a fairy. Makes you wonder, huh? Anyway, the guardian spirit of the forest, the Deku Tree, is laid waste to by a sinister man from the desert. He places a curse on the Deku Tree, slowly killing him from the inside out. So, the Deku Tree decrees that it is time for the â€œboy without a fairyâ€ to well&#8230; get a fairy. He sends Navi, a little blue fairy, to Link&#8217;s house. She wakes him from his slumber and explains that the Deku Tree has sent for him.</p>
<p>This brings the player into the beginning of the game. At first you have to complete a couple of fetch quests. A mean Kokiri named Mido is blocking the entrance to the Deku Tree&#8217;s clearing <span id="more-6352"></span>and says Link must first equip at least a sword and shield before he can see the Deku Tree. So the player has to locate the Kokiri Sword (which looks more like a dagger) and save up forty rupees for a Deku Shield. After collecting those items, you go see Mido, who promply storms off grumbling about the Deku Tree and Saria. You then proceed to the Deku Tree, talk to him, and he tells you about the curse and the man from the desert. He then opens his mouth and instructs you to proceed inside.</p>
<p><a href="http://www.gamezombie.tv/blog/wp-content/uploads/2011/04/ocarina-of-time.jpg"><img class="alignleft size-medium wp-image-6354" src="http://www.gamezombie.tv/blog/wp-content/uploads/2011/04/ocarina-of-time-300x225.jpg" alt="" width="300" height="225" /></a>I won&#8217;t reveal any more of the story, so let&#8217;s move on to gameplay. If you are familiar with the old <I>Nintendo 64</I> controller, then you know that it has three protruding grips for your hand, one connected to the D-Pad, one connected to the joystick, and one connected to the A, B, and four C buttons. The player won&#8217;t use the D-Pad for anything, so all you need to worry about is the joystick and the A, B, C, L, R, and Z buttons. The player moves Link with the joystick, uses B to attack with the sword, A to interact, roll, dodge, and lunge attack, the lower three C buttons to use equipped items, and the upper C button to talk to Navi or enter first person view. The Z button locks on and centers the camera, and R raises the shield. L triggers the mini map, but if you enable cheats with a <I>GameShark</I>, it makes Link levitate. Combat consists of locking on to your opponent and defeating them with different sword strokes or equipped items. Dodge the enemies attack by combining a direction on the joystick with A, and attack with the sword with B. When locked on to an enemy, you can use ^ C to have Navi tell you about your foe. Oh, did I forget to mention the Start button? It brings up the pause menu, which consists of several screens, the item screen which consists of items that can be set to the C buttons, the equipment screen which allows you to select tunics, shields, swords, and boots, the world map screen, and the Quest Item screen, which displays quest items, how many pieces of heart you have, and how many ocarina songs you know.</p>
<p><em><a href="http://www.gamezombie.tv/blog/wp-content/uploads/2011/04/the-legend-of-zelda-ocarina-of-time-virtual-console-20070226043617627-000.jpg"><img class="alignright size-medium wp-image-6355" src="http://www.gamezombie.tv/blog/wp-content/uploads/2011/04/the-legend-of-zelda-ocarina-of-time-virtual-console-20070226043617627-000-300x225.jpg" alt="" width="300" height="225" /></a><I>OoT</I> is a classic game from the 90s that continues to be amazing. There have been several remakes and a re-release, including <I>Ocarina of Time â€“ Master Quest</I>, which is a version in which all the dungeons are revamped to be harder. The original <I>OoT</I> was re-released as a digital download for the <I>Wii</I>, and a re-release is scheduled for this summer for the <I>3DS</I>. So if you don&#8217;t have a <I>3DS</I> yet and want a reason to buy one, this would be it. If you love swords, dungeon diving, and high adventure, <I>OoT</I> is for you, but if you&#8217;re more used to non-stop fighting and intense action, it may not be your cup of Lon Lon Milk. Chances are, you can pick up a copy of the original <I>OoT</I> off Ebay, or if you&#8217;re a Bloomingtonion, GameWorld. Other than that, you can get the re-release off of the Wii Shop Channel for a measly $10 to $15 bucks. Just grab some Wii points, and hit the shop.</p>
<p><a href="http://www.gamezombie.tv/blog/wp-content/uploads/2011/04/GameZombie-Signature1.jpg"><img src="http://www.gamezombie.tv/blog/wp-content/uploads/2011/04/GameZombie-Signature1-e1303421103814-150x33.jpg" alt="" width="150" height="33" class="alignleft size-thumbnail wp-image-6359" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamezombie.tv/blog/2011/04/retro-review-the-legend-of-zelda-ocarina-of-time/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Pinball FX 2: Mars Table Pack Review</title>
		<link>http://www.gamezombie.tv/blog/2011/04/pinball-fx-2-mars-table-pack-review/</link>
		<comments>http://www.gamezombie.tv/blog/2011/04/pinball-fx-2-mars-table-pack-review/#comments</comments>
		<pubDate>Thu, 21 Apr 2011 16:49:45 +0000</pubDate>
		<dc:creator>Jes</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Tom Schulenberg]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[Mars]]></category>
		<category><![CDATA[Pinball]]></category>
		<category><![CDATA[Pinball FX 2]]></category>
		<category><![CDATA[Thomas Schulenberg]]></category>

		<guid isPermaLink="false">http://www.gamezombie.tv/blog/?p=6341</guid>
		<description><![CDATA[Arcades may be a dying breed, but pinball enthusiasts have likely already found salvation in ZEN Studio&#8217;s Pinball FX 2 for Xbox Live Arcade and the Playstation Network. Although it was released half a year ago and boasts compatibility with all of the tables for the original game, ZEN Studios has pursued an active DLC [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamezombie.tv/blog/wp-content/uploads/2011/04/mars-logo-pinball-fx2-banner.jpg"><img src="http://www.gamezombie.tv/blog/wp-content/uploads/2011/04/mars-logo-pinball-fx2-banner.jpg" alt="" title="Mars Pinball FX 2" width="310" height="75" class="aligncenter size-full wp-image-6345" /></a>Arcades may be a dying breed, but pinball enthusiasts have likely already found salvation in ZEN Studio&#8217;s <i>Pinball FX 2</i> for Xbox Live Arcade and the Playstation Network. Although it was released half a year ago and boasts compatibility with all of the tables for the original game, ZEN Studios has pursued an active DLC schedule in order to keep fans coming back for more. December&#8217;s Marvel Pinball Pack was a worthwhile offering, but can they craft additional tables without a popular license that are still satisfying contributions?<span id="more-6341"></span></p>
<p>	<div id="attachment_6344" class="wp-caption alignright" style="width: 1034px"><a href="http://www.gamezombie.tv/blog/wp-content/uploads/2011/04/Winner1.jpg"><img src="http://www.gamezombie.tv/blog/wp-content/uploads/2011/04/Winner1-1024x576.jpg" alt="" title="Winner" width="512" height="288" class="size-large wp-image-6344" /></a><p class="wp-caption-text">Mars is anything but lifeless</p></div>This week&#8217;s release of the Mars table answers that question with a â€œyes.â€ Players fling  their ball toward an intricate set of ramps and bumpers pushed into the top half of the table, ultimately trying to clear the four main missions that stand between them and the final mission&#8217;s enormous reward. Mars still manages to feel like its own unique offering, although some of the missions retread familiar challenges. Familiarities aside, the space is implemented well enough and the difficulty is consistent with what previous tables have offered. If you want to earn the achievements or efficiently trample your friend&#8217;s high score, you&#8217;re going to need to learn the table and master the shots it commonly asks of you.</p>
<p>	Visually, Mars is what you would expect; the table&#8217;s chalk-red base fades into steel ramps, surrounded by a luminous outer space. Regardless of the task&#8217;s difficulty, Mars never leaves you wondering where you&#8217;re supposed to be aiming for next. The table&#8217;s animations are cleverly implemented into general play, as well; throw your ball into a ramp and a spaceship will roar in to perch upon a section of it, serving as a source of one of the main missions. If you lose a ball during play, rather than re-firing a saved ball from the plunger, a spider robot descends from the slingshots to fling it back into the table&#8217;s ramps. Even though some of these concepts are present in previously released tables, they&#8217;re still clever and really help sell the table&#8217;s theme.</p>
<p>	Ultimately, Mars doesn&#8217;t quite match the fun to be had with the Marvel Pack&#8217;s standout table design (excluding the disappointing Iron Man table), but it feels right at home beside the game&#8217;s Core Collection. It may not have an established franchise to draw inspiration from, but it handles its inspiration&#8217;s material well enough. If you&#8217;re looking for a new challenge or a way to enhance your superscore other than conquering your old highscores, Mars is a suitable solution for either predicament.</p>
<p><a href="http://www.gamezombie.tv/blog/wp-content/uploads/2011/04/Tom-Schulenberg.jpg"><img src="http://www.gamezombie.tv/blog/wp-content/uploads/2011/04/Tom-Schulenberg-300x40.jpg" alt="" title="Tom Schulenberg" width="300" height="40" class="alignleft size-medium wp-image-6342" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamezombie.tv/blog/2011/04/pinball-fx-2-mars-table-pack-review/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>A Brief Primer of the 13 Potato Fools Day Pack</title>
		<link>http://www.gamezombie.tv/blog/2011/04/a-brief-primer-of-the-13-potato-fools-day-pack/</link>
		<comments>http://www.gamezombie.tv/blog/2011/04/a-brief-primer-of-the-13-potato-fools-day-pack/#comments</comments>
		<pubDate>Wed, 20 Apr 2011 16:18:48 +0000</pubDate>
		<dc:creator>Jes</dc:creator>
				<category><![CDATA[Dan Hawes]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[1 2 3 Kick-it]]></category>
		<category><![CDATA[A Reckless Disregard for Gravity]]></category>
		<category><![CDATA[Amnesia]]></category>
		<category><![CDATA[AudioSurf]]></category>
		<category><![CDATA[BIT.TRIP BEAT]]></category>
		<category><![CDATA[Cogs]]></category>
		<category><![CDATA[Defense Grid]]></category>
		<category><![CDATA[Dejobaan Games]]></category>
		<category><![CDATA[Frictional Games]]></category>
		<category><![CDATA[Killing Floor]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Potato Sack]]></category>
		<category><![CDATA[Rush]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Super Meat Boy]]></category>
		<category><![CDATA[The Ball]]></category>
		<category><![CDATA[The Wonderful End of the World]]></category>
		<category><![CDATA[Toki Tori]]></category>
		<category><![CDATA[Tripwire]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://www.gamezombie.tv/blog/?p=6335</guid>
		<description><![CDATA[Unless you&#8217;ve been living under a rock this month, or sequestered inside of a specially designed relaxation vault located deep underground, then you&#8217;re aware of Valve&#8217;s latest little marketing ploy: The Potato Fools Day Pack. Thirteen indie games, both old and new to Steam. It&#8217;s a fantastic deal filled with big names in the indie [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamezombie.tv/blog/wp-content/uploads/2011/04/Potato-Sack.jpg"><img src="http://www.gamezombie.tv/blog/wp-content/uploads/2011/04/Potato-Sack.jpg" alt="" title="Potato Sack" width="668" height="190" class="aligncenter size-full wp-image-6336" /></a>Unless you&#8217;ve been living under a rock this month, or sequestered inside of a specially designed relaxation vault located deep underground, then you&#8217;re aware of Valve&#8217;s latest little marketing ploy: The Potato Fools Day Pack. Thirteen indie games, both old and new to Steam. It&#8217;s a fantastic deal filled with big names in the indie games scene like Tripwire Interactive, Dejobaan Games, and Frictional Games. The pack practically oozes with an absolutely astounding variety of games. That, and it&#8217;s tied in with Valve&#8217;s <i>Portal 2</i> <a href="http://www.valvearg.com">ARG</a>.</p>
<p>&#8220;Thirteen games?!&#8221; you ask yourself, full of incredulity. &#8220;That&#8217;s far too many for me to comprehend, let alone play what with my busy schedule, filled with playing bad games.&#8221; Well, good thing for you I&#8217;m here to break down each game in the pack so you know what you&#8217;re getting into.<span id="more-6335"></span></p>
<p><b>Defense Grid: The Awakening &#8211; Hidden Path Entertainment</b><br />
Tower defense. A very, very good tower defense game from the fine people over at Hidden Path Entertainment. The premise is simple enough, with a pretty beefy campaign; you setup your defenses against an increasingly difficult-to-repel alien horde, hell-bent on destroying all you hold you dear. Each of the game&#8217;s towers are varied and work well in their given roles. The standard Gun Turret constantly chips away at enemies while the slow &#8220;thunka-thunk&#8221; of the Cannon Turret puts huge dents into some of the larger creatures. My personal favorite has to be the Tesla Turret, with its arcing bolts of electricity putting some serious hits into the boss aliens that come my way. It&#8217;s an extremely well made game and pretty darn addictive too, even for someone like me who can&#8217;t stand the simplest of tower defense games. Well worth the price of admission.</p>
<p><b>Amnesia: The Dark Descent &#8211; Frictional Games</b><br />
Completely terrifying. That&#8217;s a pretty good way to describe <i>Amnesia</i> for me. Take one part <i>Silent Hill</i>, one part <i>Resident Evil 1</i>, add a little bit of early-&#8217;90s adventure gaming, and a heaping dose of night terrors for the next week. <i>Amnesia</i> is an incredibly immersive game, throwing you into the shoes of Daniel as he attempts to navigate Castle Brennenburg. Upon waking up with memory of only his name and note that tells him that he must kill a man named Alexander and that he&#8217;s being hunted by a living nightmare, Daniel (that&#8217;s you, the player) solves puzzles and unravels the mysteries of the castle and what brought him to it in the first place. What&#8217;s so scary about that? There are monsters, and you can&#8217;t fight back. The game forces you to run and hide from monsters turning you from a stoic badass like Issac Clarke to cowering in a corner while a shambling horror walks pasts you as you struggle to say hidden. Amazing sound design and graphical presentation make this one of my absolute favorites from the Pack.</p>
<p><b>Dejobaan Games&#8230; games.</b><br />
Dejobaan Games, one of my absolute favorite indie developers of all time brings three games to the Pack. The first, <i>AaAaAA!!! &#8211; A Reckless Disregard for Gravity</i> is a sky diving simulator that has you careening near floating buildings, cars, and mountains, crashing through score plates, spray-painting municipal buildings, giving the bow-finger to bystanders, and performing anti-meditation. All of this combines into a hilariously intense game with hundreds of levels. Next up on Dejobaan&#8217;s Pack contents is <i>The Wonderful End of the World</i>. <i>TWEW</i> shares similarities with <i>Katamari Damacy</i>, but that doesn&#8217;t mean it&#8217;s incompetent. The game, like the <i>Katamari</i> games, is fun to play and really has a good â€œI bet I can do that level again, but betterâ€ feeling that really does keep you going over and over. The last game that Dejobaan slams into the collection is <i>1 2 3 Kick-it Drop that Beat Like an Ugly Baby</i>, a rhythm game that combines elements of <i>AaAAaA</i> with games like <i>Audiosurf</i>. It&#8217;s still in development and therefore buggy as hell, but it&#8217;s still a blast to play. The game analyzes your songs and builds a level based around it. Like I said, it&#8217;s still unfinished but the groundwork is there and makes for a really solid game.</p>
<p><b>Super Meat Boy â€“ Team Meat</b><br />
<i>Super Meat Boy</i>. It&#8217;s insanely difficult. It&#8217;s insanely good. It&#8217;s insanely made of meat. The tough-as-nails platformer has gotten much critical praise since its October 2010 release and all of it has been justly earned. Meat Boy attempts to save his girlfriend, Bandage Girl from the clutches of the evil Doctor Fetus. And, with this being the Steam version, you also get the Super Meat World level, a gateway into user created levels, free of charge. Team Meat loves you.</p>
<p><b>Toki Tori â€“ Two Tribes</b><br />
As far as addicting puzzle games go, <i>Toki Tori</i> can hang with the best of them. Using an easy to pick up point and click interface, your goal is to collect all of the eggs in each level using ice blasts, teleportation, bridge placement and more, all the while avoiding spikes and porcupines. Not to mention the game&#8217;s aggressively cute art style. It&#8217;s simple, it&#8217;s adorable, it begs to be played.</p>
<p><b>The Ball â€“ Teotl Studios</b><br />
<i>The Ball</i> has, at the very least, one of the best setups of any video game in recent memory. You&#8217;re an archaeologist exploring an ancient volcano in Mexico when you come across the ruins of an ancient civilization. These ruins happen to include a large, scary looking â€œhammer gunâ€ and the titular Ball. Using the ball/gun you must navigate the ancient ruins of an advanced civilization and, using something that can only be described as physics wizardry, kill enemies and solve puzzles. It&#8217;s a great concept, and while the game is a little rough around the edges technically, it&#8217;s worth playing.</p>
<p><b>Killing Floor â€“ Tripwire Interactive</b><br />
Out of all the Potato Fools Day Pack games, <i>Killing Floor</I> has probably acquired the lion&#8217;s share of my time.  Considering the game has been out for a couple of years, this is no large surprise. What is a surprise is still how much fun <i>Killing Floor</i> is to play. If you&#8217;ve never experienced <i>Killing Floor</i> before, think of <i>Gears of War</i>&#8216;s horde mode but less tedious and way more British. Buy guns, barricade doors, and kill horrible medical experiments with six class-like perks.</p>
<p><b>BIT.TRIP BEAT â€“ Gaijin Games</b><br />
You are Commander Video, and your job is to keep the beat. Easy? No, no no no. Think of it as Pong on crank. Move the paddle up and down while keeping your reflexes razor sharp. Beat blocks constantly shift and rotate and come in hard to read forms. When you&#8217;re doing well, you feel on top of the world, but when you fail, prepare to get frustrated. The music is phenomenal and the presentation is a cross between a Commodore 64 and Daft Punk. Just remember, the game is old-school hard and brutally unforgiving.</p>
<p><b>Cogs â€“ Lazy 8 Studious</b><br />
<i>Cogs</i> is probably the biggest, most pleasant, most steampunk surprise of the entire Pack. Combining a rubix cube and a slide puzzle with the beautiful brushed brass and wood aesthetic of steampunk engineering, you assemble a menagerie of inventions that come to life as you complete each puzzle. Every puzzle makes you feel like you actually made something as opposed to just completing a level. A must-play for anybody who even has a passing interest in puzzle games.</p>
<p><b>Rush â€“ Two Tribes</b><br />
Another surprise puzzle game in the Pack is <i>Rush</i>. Sporting a very polished and sleek visual presentation, <i>Rush</i> borrows heavily from games like <i>Chu Chu Rocket</i> in that you maneuver blocks using direction pads and get them to their exit. Like most puzzle games, it has a simple complexity that builds and builds until each level becomes hellishly difficult. It&#8217;s ambient-electronic soundtrack is pretty good to boot.</p>
<p><b>Audiosurf &#8211; Dylan Fitterer</b><br />
An old favorite of mine. <i>Audiosurf</i> reads what ever music you tell it to, then creates a musical highway of sorts for you try various cars on. The cars themselves act as different game modes spread out through three difficulties. Modes range from standard match-three variants to â€œMonoâ€ mode where your only goal is to get as many colored blocks as possible while dodging gray ones. The best part about the game is the way it makes musical tracks. Almost every song in your library will make for an interesting ride. Add in leaderboards for every song you own, and you have one of the best games in the Potato Pack.</p>
<p>And there we are, the Potato Fools Day Pack is an incredible deal and should not be missed. If you aren&#8217;t thinking about welcoming it into your Steam game collection, you may want to consider investing in a soul. Speculation has it that it&#8217;s not going to be around forever, so now&#8217;s the time to grab it. You won&#8217;t regret it.</p>
<p>(Steam, $38.65)</p>
<p><a href="http://www.gamezombie.tv/blog/wp-content/uploads/2011/04/Dan-Hawes2.jpg"><img src="http://www.gamezombie.tv/blog/wp-content/uploads/2011/04/Dan-Hawes2-300x40.jpg" alt="" title="Dan Hawes" width="300" height="40" class="alignleft size-medium wp-image-6337" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamezombie.tv/blog/2011/04/a-brief-primer-of-the-13-potato-fools-day-pack/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>

