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Posts Tagged ‘Capcom’

Voice Acting: The Bad and Ugly

Wednesday, November 10th, 2010

There used to be a time when voice acting was only something in cartoons and movies. Video game characters didn’t have voices-they had text. It was up to the gamer to hear the character’s voice in their minds. Remember when Sonic didn’t talk? The Final Fantasy characters were silent. “Do a barrel roll!” wasn’t spoken, but instead followed with strange garbled noises. Giving voice to video game characters was inevitable though. Sonic talks now. The Final Fantasy characters seem more like movie actors. “Do a barrel roll!” is one of the most well-known video game catch phases (even if you’ve never played Star Fox).

Currently video game acting is becoming a stable, well established trade. Most video game developers take voices seriously. A game doesn’t seem complete without voices now. It’s important to have solid, first-rate acting to support a game. It doesn’t seem plausible to return to characters speaking with just text. Video game acting should be just as significant as graphics, story, and gameplay mechanics.

In order to appreciate and recognize the magnitude of good voice acting, it’s vital to look at the bad and the ugly of voice acting first. I don’t think there is a gamer out there that hasn’t cringed at their screen a few times when an actor fails. Bad voice acting can really shatter the magic of a game. When I started my research for horrendous video game voice acting though, I couldn’t believe just how powerful that shattering could be. While listening to Youtube clips I had to step away from the computer, both from fits of laughter and bouts of anger. (more…)

News – First batch of Marvel vs. Capcom 3 screenshots released

Thursday, May 27th, 2010

After months of teasers and silhouettes, the first set of Marvel vs. Capcom 3 screenshots have been unleashed to the public. Let the speculation begin!



-NB

Samurai Showdown: Have Some Fear Fans, 3D is Here!

Tuesday, August 18th, 2009

I will admit that I did not become a fan of fighting games until about 3 years ago. However, since my introduction to these games was in the form of the “Capcom vs. SNK” series, and the games in which they came from, I believe I have great basis of understanding what is considered a fighting game classic. I’ve branched out, and played every fighting game I could get my hands on from Tekken and Virtua Fighter to Marvel Vs. Capcom, to even Mace the Dark Age. And in my time playing these games I discovered one all encompassing principle: If you started out a 2d fighter, stay a 2d fighter.
Now, some of you might be mentions Street Fighter IV right now, to which I say yes, it technically is 3d rendered, but all the fighting takes place in two dimensions. Which is why I sorely hoped that SNK has taken the hint from it’s owner/rival Capcom, and decided to use this method with the new Samurai Showdown Edge of Destiny. Sadly they did not. Some in game footage, courtesy of Game Trailers (http://www.gametrailers.com/user-movie/samurai-showdown/177700), shows the characters moving in three dimensions, making this game not really Samurai Showdown, but a weird copy of Soul Calibur. Now this isn’t to say that the game will definitely be bad, but if can remind everyone of KoF Maximum Impact, or every Mortal Kombat game of this decade, I think you’ll see where I’m going.
Seriously, what is with that SNK? Did you develop a fear of success along with game? You’ve just alienated the core fan group. You know, the ones who have been rabidly screaming for another one of these games instead of another “Vs.” title from you guys. We want the 2d format we know, because most of us have long ago memorized our favorite characters move set. What you’ve given us is essentially a prostitute dressed up to look like our girlfriend, with you hanging over our shoulder assuring us repeatedly that it is her.
Try again next time. Maybe then I’ll buy it.

By: John Quick