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Posts Tagged ‘fighting’

What’s in a Game: Fighting Games

Sunday, November 21st, 2010

There are plenty of fighting games out there. Street Fighter, Guilty Gear, Mortal Kombat, Dead or Alive, BlazBlue, and Soulcalibur are all classics in the genre. But what’s in a fighting game? What aspects of this genre make it fit together? Let’s take a look.

First off, fighting games have, well, fighting in them. From Ryu’s Shotokan Karate techniques to Ivy’s transforming whip sword, fighting is one of the key elements to any game in the genre. In the past, most games that qualified as fighting games had limited fighting styles, usually having only one or two variations for the entire roster of characters. One example comes from the bloody brawler Mortal Kombat. Basically, there were plenty of characters, but all of them fought identically, apart from their special moves. It wasn’t much of a proper fighter, but the series gained fans due to its graphic content (i.e. ‘shock value’). It wasn’t until the advent of Street Fighter II that unique movesets and combinations for characters were implemented as a regular feature. In fact, the familiar combos we know and love today originally stemmed from a glitch in the programming! When a character attacked, certain combinations of moves just happened to be able to land on the enemy before they could block, thus racking up the damage. This is now the basis for many combos in the Street Fighter series, as well as many other fighter games. So, you can thank Capcom for creating combos for everyone! (more…)

News – First batch of Marvel vs. Capcom 3 screenshots released

Thursday, May 27th, 2010

After months of teasers and silhouettes, the first set of Marvel vs. Capcom 3 screenshots have been unleashed to the public. Let the speculation begin!



-NB

Samurai Showdown: Have Some Fear Fans, 3D is Here!

Tuesday, August 18th, 2009

I will admit that I did not become a fan of fighting games until about 3 years ago. However, since my introduction to these games was in the form of the “Capcom vs. SNK” series, and the games in which they came from, I believe I have great basis of understanding what is considered a fighting game classic. I’ve branched out, and played every fighting game I could get my hands on from Tekken and Virtua Fighter to Marvel Vs. Capcom, to even Mace the Dark Age. And in my time playing these games I discovered one all encompassing principle: If you started out a 2d fighter, stay a 2d fighter.
Now, some of you might be mentions Street Fighter IV right now, to which I say yes, it technically is 3d rendered, but all the fighting takes place in two dimensions. Which is why I sorely hoped that SNK has taken the hint from it’s owner/rival Capcom, and decided to use this method with the new Samurai Showdown Edge of Destiny. Sadly they did not. Some in game footage, courtesy of Game Trailers (http://www.gametrailers.com/user-movie/samurai-showdown/177700), shows the characters moving in three dimensions, making this game not really Samurai Showdown, but a weird copy of Soul Calibur. Now this isn’t to say that the game will definitely be bad, but if can remind everyone of KoF Maximum Impact, or every Mortal Kombat game of this decade, I think you’ll see where I’m going.
Seriously, what is with that SNK? Did you develop a fear of success along with game? You’ve just alienated the core fan group. You know, the ones who have been rabidly screaming for another one of these games instead of another “Vs.” title from you guys. We want the 2d format we know, because most of us have long ago memorized our favorite characters move set. What you’ve given us is essentially a prostitute dressed up to look like our girlfriend, with you hanging over our shoulder assuring us repeatedly that it is her.
Try again next time. Maybe then I’ll buy it.

By: John Quick