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Posts Tagged ‘Final Fantasy’

Where Has All the Fun Gone?

Tuesday, February 1st, 2011

There are few things you can surely count on in life. At any given snapshot in time, the vast majority of college girls will always look identical, Chicago-based sports teams will unfailingly leave their fans disappointed and more generally, some people will always be too nitpicky.

I remember the days, several years ago now, when I could flip through any given gaming magazine and be immediately convinced of a game’s fun factor just by looking at its featured screenshots. Nowadays, you’d be hard-pressed to even find the word “fun” in a game review. People are too busy fussing over how that one graphical glitch really ruined the entire game or how the less-than-symbiotic character relationships left a bad taste in their respective mouths.

Remember when games used to be judged primarily by how fun they were? (more…)

Top Ten Tuesday: Top Ten Japanese RPGs

Tuesday, December 7th, 2010

If you know anything about me through my articles, by now, perhaps, you have figured out that I kind of love RPG-related things—especially Japanese ones. Granted, I’ve played many of them, but definitely not all of the good ones out there (ie: I’ve heard good things about Fantasy Star, Star Ocean, and Xenosaga, but I’ve sadly never played them.) If your favorite isn’t on this list, feel free to speak up on the comments, and let me know what you think should have made the list! Here are the standings:

10. Harvest Moon: Another Wonderful Life for the GameCube
This game, and the series, is very different from most JRPGs in that it doesn’t have a terribly complicated plot-line full of different places you need to travel to in order to accomplish your mission. It’s kind of like The Sims, only in the countryside on a farm. I really liked this game, one, because this version made the main character a female protagonist, and, two, because it was an interesting concept placed on a game, yet still somewhat challenging to keep your farm running throughout the game.

9. Pokemon: Silver Version for the Game Boy Color

One of the longest running JRPG-series, one of these games had to make the list somewhere, otherwise something would definitely be wrong with me as a gamer. Not only was this probably the best combination of Pokemon generations in one game, but it also never got old for me. I can still come back to playing it somewhere down the line and have a good time with it; it’s just timeless fun. (more…)

Character Outfits: Aesthetics Versus Practicality

Thursday, December 2nd, 2010

I, personally, love cosplaying. Video game character costumes are just plain fun to wear, half of the time, because of those crazy details that you typically don’t see in normal outfits. One could argue that these outfits definitely make games more interesting to play and can add to the aesthetic value of the game, but how does practicality of venturing around in some of these outfits match up to aesthetics?

For starters, there will always be the more complicated designs for outfits, especially for female characters. Take almost anyone, male or female from the Final Fantasy series, and you’ll know what I’m talking about if you don’t already. Their costumes typically have multiple pieces to them and tend to look pretty unique from most other characters’ getups. Yuna’s costume from Final Fantasy X, for example, was one of the prettiest outfits I’ve ever seen on a heroine in a game. It’s loosely based off of a Japanese kimono, and she wears accessories like a blue hair braid, silver bracelet and a silver necklace to help finish off her look. Between her staff-like weapons and her ornately designed outfit, she was one beautifully created character. Not only that, but all of these things helped define her role as the summoner character in the game—not only did she act like one, but her look gave it away as well. From yet another kind of game altogether, Bayonetta, from Bayonetta, also has a pretty complicated look to her outfit. Her outfit also seems to fit her role and personality because of the color scheme, and the fact that it resembles something that a witch or a black mage might wear. It’s darker, mysterious, and really does play into the aesthetics of it all; however, in either of these cases, are these costumes really all that practical to wear if you plan on crushing bad guys, journeying the globe, and saving mankind? (more…)

Top Ten Tuesday: Top Ten Video Game Songs That Get Stuck in Your Head

Tuesday, November 23rd, 2010

10. “Rolling Star”—Katamari Forever
You may have never heard of this song if you’ve never played Katamari, but I highly recommend that you look it up because, despite the fact that it will probably get stuck in your head too, it will make you laugh. The lyrics are just ridiculous, and the tune itself is terribly catchy. I challenge you to look this one up on YouTube and take a listen.

9. “Green Hill Zone”—Sonic the Hedgehog
This is the first of a few songs on this list that have been derived from older 8-bit or 16-bit games, and there is a reason for this: these songs have a very distinct sound because of their bleeps and bloops that make it very easy for the tunes to become ingrained in your head. This song is a classic for any Sonic fan, and the patterns within the music just make it so catchy that you’ll end up thinking about it hours after you’ve played a good, nostalgic round of Sonic. (more…)

Where My JRPG’s At?

Saturday, November 13th, 2010

Awesome

You know what kind of game is awesome?  RPGs.  One of the pioneers of story-driven video games, RPG elements are beginning to become implemented into all the walks of gaming life, with most multiplayer systems now featuring some kind of leveling up system thanks to Call of Duty: Modern Warfare.  Outside of the invasion of RPG elements, fans of the genre are getting series like Fallout, Mass Effect, Fable, and Dragon Age.  Yes, indeed, it is a good time to be a western RPG game developer, with some of the best games for the current generation of consoles being created for this particular category.  But despite my immense love for all the current games that my fellow western game developers are making, I have to ask, where my JRPGs at?

Remember the PS2?  There must have been like eight billion JRPGs for that system alone, so one would assume that Sony would follow up on the success of that compilation by having a lot of JRPG software for the PS3, but no such luck. In fact, I find myself sorely without any really intense Japanese gaming going on right now.

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Voice Acting: The Bad and Ugly

Wednesday, November 10th, 2010

There used to be a time when voice acting was only something in cartoons and movies. Video game characters didn’t have voices-they had text. It was up to the gamer to hear the character’s voice in their minds. Remember when Sonic didn’t talk? The Final Fantasy characters were silent. “Do a barrel roll!” wasn’t spoken, but instead followed with strange garbled noises. Giving voice to video game characters was inevitable though. Sonic talks now. The Final Fantasy characters seem more like movie actors. “Do a barrel roll!” is one of the most well-known video game catch phases (even if you’ve never played Star Fox).

Currently video game acting is becoming a stable, well established trade. Most video game developers take voices seriously. A game doesn’t seem complete without voices now. It’s important to have solid, first-rate acting to support a game. It doesn’t seem plausible to return to characters speaking with just text. Video game acting should be just as significant as graphics, story, and gameplay mechanics.

In order to appreciate and recognize the magnitude of good voice acting, it’s vital to look at the bad and the ugly of voice acting first. I don’t think there is a gamer out there that hasn’t cringed at their screen a few times when an actor fails. Bad voice acting can really shatter the magic of a game. When I started my research for horrendous video game voice acting though, I couldn’t believe just how powerful that shattering could be. While listening to Youtube clips I had to step away from the computer, both from fits of laughter and bouts of anger. (more…)

Final Fantasy XIII Characters

Wednesday, March 24th, 2010
FINAL FANTASY XIII CHARACTERSSazh and Baby Chocobo!

Check out that shit-eating grin.

My roommate recently got Final Fantasy XIII and as something of a voyeur (I freely admit it!) I enjoy watching her play.  It took her a while to decide on her purchase – putting down $50+ on a game that you’re not sure you’re going to enjoy, particularly when you’re a poorly paid college student who has to pay rent, car payments, for groceries (well, half of the above), is something hard to do.  This is multiplied when the games have recently been hit and miss – Final Fantasy XII, for instant, earned my roommate’s ire by having a “completely incomprehensible storyline” and “a bunch of idiots for characters.”  But after we had talked to a lot of our mutual friends who had purchased it at the midnight opening and after reading quite a few reviews,  both good and bad, she purchased the game and has settled in to play it while I watch and do my homework.

One thing that immediately caught our attention concerned the characters within the story. I mean, any game, movie, or novel is going to have generic stereotyped characters – so when people were complaining about that in the reviews (and by god, were they), I didn’t pay much attention.  However, both the roommate and I had heard several people complaining about “the black guy” and “the kid.”

The issue was, when she started playing, both of us thought…those were some of the more tolerable characters.

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Learning and Video Games

Wednesday, February 24th, 2010

Learning and Video Games

Meeting Iolo at the beginning of Ultima.

Ultima VII

The first memory of my childhood is of my squirmy, child self watching my dad kill a rat in Ultima Underworld. We’d finish dinner, my in-school siblings would go to do their homework or hang out with their friends, and my dad would announce that he was going to use the computer. I’d promptly grab my drink and follow him in to our living room (which was very 80s at the time, with shag carpet and a tan flower-print couch).  He’d type the appropriate commands in to DOS and our adventure would start. He’d wander around, I’d squeal any time a monster showed up, and he’d dispatch it.

I can’t remember anything else about Ultima Underworld. I do remember how I learned to read, though.  It was a combined effort between a game related to Ultima Underworld — Ultima VII: The Black Gate — and a certain Square game released for the SNES in America as Final Fantasy II. I learned to read because of a state of necessity.

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News- RPG Goodness: New Two Worlds II Screens and Taru figures

Saturday, February 13th, 2010

Got two bits of interesting tidbits for RPG fans. First up, four new screens of Two World’s II, TopWare Interactive’s newest RPG. Showcasing some of the sprawling catacombs players can expect to be delving into, the screens provided also show off two all new moveshots waiting to be attempted by would-be dungeon delvers. Hit the Jump for more screens.

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Top 5 Reasons I Don’t Care About FFXIII

Thursday, December 3rd, 2009

If we step into the way way back machine and venture  to the 90s, there was one gaming company above all others that had gaming fanboys wondering why their pants suddenly felt smaller.  That company was Square. For almost a decade, Square brought depth and characterization to a medium populated by Guido bastards tripping on mushrooms, and hyperactive furries with a penchant for bling. Spurred by their rivalry with Enix, the good folk at Square took the RPG off the table, and onto the TV.

But disaster struck at the turn of the millenium, as the cybernetic super minds at Square were affected by Y2k. They then began by raping a favorite franchise, refusing to make sequels to fantastic games, and entering into an unholy union with Disney. This is why I am about to share with you, my many and varied audience, the top 5 reasons I don’t care about FFXIII.

5)FFX-XII
newtidus
While I’m not expecting every iteration of the series to be FFVII, I am expecting a certain level of awesome. 1) I would like a main character who isn’t a whiny bitch 2) If they are Emo, then they shouldn’t open their mouths, or at least have an awesome Odin slicing rival 3) I would also like the main character to have a purpose in the story, and get continued development on the character past the first quarter of the game, and finally 4) not an MMO.  I know you gotta branch out every once in a while to avoid getting stale, but “different” doesn’t always mean “better”, and going from “silent badass” to “asymmetric pants wearing mamma’s boy” is not a positive direction change.

4) Jackass Names and How I’m Stuck with Them
meatshield
Once upon a time, if I didn’t like the name of a character, I could change it.  Admittedly, not all of names of yore were great. FFIV sported “Edge” the ninja and “Onion Knight” of FFIII, but at the end of the day, if I thought these names were dumb, I could rid myself of them and replace them with something awesome. My final party in FFVI consisted of “Jesus”, “Mohammed”, “Shiva”, and “Optimus Prime”.  Clearly the  quatrain of asskickery.  But these days, what with the voice-acting-limiting-possible-dialogue issue, the developers have decided to forgo this time honored tradition.  So now I’m stuck with a whiny bitch named Vaan, a General named Basch, a Goth chick named Lulu, and a douche nozzle named Wakka.  I’m really getting into the game now.

3) Effiminate Weirdos
girlvaan
Sephiroth might have been a Bishonen, but he shanked a bitch, so all was cool.  That doesn’t really help Tidus or Vaan or Seymour or anybody else we’re supposed to care about, who succeed only in being either smug, emo, or worthless.  Out of all of them, Tidus is the only one who really redeems himself, and he does that by dying.  So it was more of him giving me a moment of celebration than anything else.  So really, I know that not every man out there is a muscle bound, hairy, face crushing man’s man, but I shouldn’t have to be guessing half the time if they’re male or not.

2) No Chrono Break
lynxrape

Nobody can successfully argue that Chrono Trigger is anything other than a masterpiece of the gaming medium.  And while Chrono Cross wasn’t quite Chrono Trigger, it was still awesome.  So despite the fact that there is a rabid fan base clamoring for a sequel, Squenix has raised the middle finger like a rebel flag, and has told us to go fuck ourselves.  So until I hear word one about this game being under development or getting ready to be released, Fuck off you Japanese bastards.

1) No Vagrant Story II

never forget

Seriously, do you guys have a fear of money and success?  And it’s not like this was a real sleeper hit, most RPG players will agree this is possibly the best RPG released in the 32-bit era.  So get off your asses, stop making games about people with magic floating swords who look like women, and take us back to being a VKP badass.

So to Squenix, I’m done with your shitty otaku nonsense, and am moving on to anything else. Unfortunately, that leaves me with Bioware, but any port in a storm.
carthbook
By: John Quick