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Posts Tagged ‘Guitar Hero’

The Art of the Sequel

Monday, February 28th, 2011

Guitar Hero is dead.

Is this breaking news? No it’s not; in fact many, if not most of you probably heard this weeks ago, but why is it dead?

It seems to me that the answer is fairly simple: sequel fatigue.  If you’ll look at all the Guitar Hero music games that have come out over the last few years you’ll be amazed at the sheer volume that Activision shoved down our throats, with the simple fact being that no single one of their new creations was really anything special or dramatically different than the previously released games.  The developers saw that the games were popular and decided to bleed the franchise to death over the course of a few years, and now one of gaming’s biggest franchises is dead.

Now I don’t want to knock the sequel; I love sequels, if they’re done right.  My favorite movies include Spiderman 2 and The Dark Knight, both of which are sequels that utilize the potential of the sequel to improve themselves over their original in pretty much every considerable way.  And, in as many ways as videogames are different from movies, they are also similar.  The sequel for a videogame has the basic philosophy driving it as a sequel for a film: the creators want to make more money, and it’s easier to get people to invest in a presold idea than in an original concept. It’s just the way the world works; it’s not necessarily a bad thing, nor is it necessarily a good thing .  So I wanted to basically write this article to really say one thing:  When creating a sequel to a successful game, or movie, or anything, take your damn time.

 

 

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News – Guitar Hero announced for iPhone, iPod Touch

Monday, June 7th, 2010

Although the iPhone 4 stole the show at Apple’s World Wide Developers Conference, Activision Senior VP Karthik Bala grabbed the stage for a moment to announce that Guitar Hero can now be purchased in the App Store for the iPhone and iPod Touch. Available immediately for $2.99, the game comes with 6 songs alongside 6 additional song packs for $1.99 each. Check out the press release for song lists and screens:

The Guitar Hero base app will feature the following tracks:

  • Queen – “We Are The Champions”
  • Rise Against – “Savior”
  • The Rolling Stones – “Paint It Black”
  • Vampire Weekend – “Cousins”
  • Weezer – “Say It Ain’t So”
  • The White Stripes – “Seven Nation Army”

Six additional song packs, featuring three songs each, will also be available at launch.

Song Pack featuring The Faint, Minus the Bear and Silversun Pickups:

  • The Faint – “The Geeks Were Right”
  • Minus the Bear – “Secret Country”
  • Silversun Pickups – “Substitution”

Song Pack featuring Band of Skulls, Obits and The White Stripes:

  • Band of Skulls – “Death By Diamonds And Pearls”
  • Obits – “Two-Headed Coin”
  • The White Stripes – “Blue Orchid”

Song Pack featuring Darkest Hour, The Dillinger Escape Plan and Protest the Hero:

  • Darkest Hour – “The Tides”
  • The Dillinger Escape Plan – “Farewell, Mona Lisa”
  • Protest the Hero – “Limb From Limb”

Song Pack featuring A Day to Remember, AFI and Breaking Benjamin:

  • A Day to Remember – “I’m Made Of Wax, Larry, What Are You Made Of?”
  • AFI – “Medicate”
  • Breaking Benjamin – “Diary of Jane”

Song Pack featuring Vampire Weekend

  • “A-Punk”
  • “Giving Up The Gun”
  • “Holiday”

Song Pack featuring Queen

  • “Another One Bites The Dust”
  • “Fat Bottomed Girls”
  • “Killer Queen”

Guitar Hero for iPhone will include familar elements such as character customization and challenges

Tap Tap Revenge, we hardly knew ye.

-NB

An Open Discussion of Dancing Arrows

Tuesday, October 27th, 2009

Dear Rhythm Games:

Look, I was with you for DDR. I really was. I was a huge fan in high school. Hell, I even used it as an exercise tool. I was so engulfed by the idea that I didn’t find a large, fat man, suffused with sweat, pounding away on those arrows, ripples of fat jiggling like so many bowls full of jelly, completely repulsive. For the love of god, I even tried that bizarre…hand-waving game you shoved out into my local arcade. I mean, when you got right down to it, it was just Track & Field, wasn’t it? With that huge mat that never really worked? Right?

When you introduced me to Guitar Hero, I was ecstatic. I couldn’t wait to play pretend guitar. And when I was introduced to Elite Beat Agents and its cousins Osu! Tatakae! Ouendan and Ouendan 2, I was in heaven. Princess Debut? Rhythm Heaven? Sign me the hell up. If I had enough friends who wanted to play, I’d be all over any and all Rock Band iterations. Especially those sexy special edition instruments for the Beatles iteration. During my brief trip in Japan, my fingers itched whenever I passed an arcade that displayed Taiko Drum Master. Hell, Samba de Amigo even fascinated me, in a distant, “I-don’t-own-a-Dreamcast” sort of way.

But there comes a time when you need to admit, as a genre, that it’s time to back down. You need to admit that there is a wall, and that you’ve reached it. And “Just Dance” is the arm banging against said wall, fingers uselessly clawing at the boundary. Just Dance, I can already tell, is going to be gasping for air in no time flat.

Just Dance, your set list includes The New Kids on the Block and The Spice Girls. You’ve got “Who Let the Dogs Out?” and “Ring My Bell” sitting right next to each other, twiddling their thumbs and casting awkward glances out of the corners of their eyes. For the love of god, you’ve even got the audacity to present “Eye of the Tiger,” as if the rhythm game genre hasn’t been steeped in it enough. And you are honestly expecting people to prostrate themselves in front of the television, in a group I remind you, dancing to a song that they hated when it was popular, and enjoy it.

Really?

Really?

I mean, seriously. I thought that Disney: Sing It was the worst this genre could present. I thought Boogie was bad. I thought that bizarre Wii game that demanded you play “air guitar” with your wiimote and nunchuck was where we, as a culture, collectively sat up at the table and announced that we were done. And, yet, here we are.

I will admit, the entire process is fascinating, in a terrible sort of way.

-Annie

This is what “Rape Me” was all about.

Friday, September 11th, 2009

This has been the week for Music and Gaming to come together. We’ve had the release of “Beatles” edition of Rock Band, and the on going saga of former Nirvana front man Kurt Cobain’s likeness appearing in Guitar Hero 5.

For those who have not been keeping up, Activision managed to secure the rights to use the actual recordings of “Smells Like Teen Spirit” and “Lithium” in the latest edition of the Guitar Hero franchise. What apparently they did not get, but are using anyway, is Kurt’s likeness as an avatar in the game.  This prompted outrage from Nirvana fans, and who immediately began raging against the person who has been exploiting the Nirvana name for years, Courtney Love.  Courtney immediately came forward and in her twitter repsonded that she had not given Activision the right to use Kurt’s likeness, and was going to, “sue their asses”.  Nirvana fans took what she said with a grain of salt, but generally beleived her.

Recently, Activision came forward the mighty powers of TRUTH and EVIDENCE, displaying a contract signed by Courtney giving Activision likness rights.

I don’t know who is getting more screwed over when I compare Courtney Love to Yoko Ono. Both of them have an continue to live off of the works of their husbands, however at least Yoko makes sure that John gets to keep his dignity.

It seems like every chance Courtney gets to whore out her husband’s legacy, she takes it with reckless abandon forgetting that her husband’s music was all about not selling out.

Former band mates Kris Nosivellic and Dave Grohl have petitioned Activision to at least keep the Avatar a locked character, only available in Nirvana songs. Whether or not this happens is up in the air, but I would that’s what happens.

As a Nirvana fan, I do enjoy the idea of seeing Kurt’s likeness playing Nirvana tracks in a game, but when we get to tracks like Van Halen’s “Jump”, it’s just wrong.

DJ Hero

Tuesday, June 30th, 2009

DJ hero looks to be the next promising title from the same people who brought us guitar hero and let us mash five buttons to our hearts content while listening to people who knew how to play guitar tell us to pick up the real instrument and learn that instead.  I guess with the wild success of the Guitar Hero games it was inevitable to branch out into developing Hero games based on multiple instruments and it is welcome with me.  I was getting tired of Guitar Hero, and Rock Band as well as Guitar Hero World Tour.  The good news is that these games can go to just about any instrument so long as it does not seem too stupid.  I’m sure some people wouldn’t mind playing Harp Hero, but the likelihood of us seeing that actually made is, I would hope, non-existent.

It’s interesting that they would turn to the turntables next instead of making something like Piano hero or something along those lines.  I guess it takes less to make a turntable simulation work.  I’m glad to see them expanding on these games because it opens up different genres of music to be played via videogame and expands the fanbase for these rhythm games. I’m just glad it is not another rehash of the same idea and is taking the Hero series in a new direction.  I would think the mechanics of this game would be difficult to pick up since it is way different from fake strumming.  The controller consists of 3 buttons, a turntable, a cross fader, and a Euphoria button.  Based upon all of this I may have another fairly useless fake plastic instrument setting somewhere in my living room taking up space…unless the playlist sucks.