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Posts Tagged ‘Halo’

Halo: Destiny

Tuesday, March 8th, 2011

Endless content, a balanced PvP system, and a variety of classes and worlds to explore are a few core aspects for a successful MMO. The MMO world will shake with the releases of Rift, Star Wars: The Old Republic, and Guild Wars 2. Along with these releases is the rumors of possibly the most intriguing MMO project, the Halo MMO. The Halo MMO which is currently titled ‘Destiny’. Bungie states the project could be a “WoW in space”. Other rumors swirl around the project such as a recently terminated contractor and budgetary concerns. Bungie discredits most of these rumors but does not discredit the possibility of project ‘Destiny’. ‘Destiny’ has it’s potential built into its Halo roots. Does Bungie understand the amount of time and work it takes to create a successful MMO? Bungie has been on top of the FPS world for a long time, but how will it fair in the MMO universe? What truly is the potential of project ‘Destiny’?

Bungie now has the ultimate tool at their disposal to create a successful MMO. No, it isn’t banshees full of billions of dollars; it is an incredible story and omnipresent conflict. Bungie can implement this game before, during, or after the original series and still find great success. (more…)

Halo as an End All Be All

Friday, February 11th, 2011

First person shooters are all about preference, and I am of the firm belief that no particular modern shooter is truly any better than any other. So,

Hail to the.......Chief.

when I say that the best shooter series of all time is Halo, and that games like Call of Duty, Gears of War, etc. don’t even come close it’s important to note that it is my opinion. So let’s get down to it, the five main reasons Halo beats out all other shooter franchises.

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The Impact of Reputation in Gaming

Thursday, February 3rd, 2011

Back in 1983, the video game industry suffered a crash so hard that many oh-so-prophetic analysts spoke of the end of gaming. The vast number of new consoles and games hitting shelves is said to be one of the primary causes of this catastrophic crash. This massive inflation of the market left prospective gamers of the time confused and alone in game aisles everywhere.

Today we are graced with the comfort of having a decently structured gaming industry, ripe with the most of eager of promoters. As a result, gamers have several outlets to consult about the latest game releases, news, screenshots and so on and so forth. Game-related information is more or less shoved down gamers’ throats.

Between these two extremes, there was a time when reputation was all a gamer could consider before deciding on a game to buy. “Was this company’s last game at all enjoyable? No? Okay, well I’ll pass on their next release.” Between considerations like this and word of mouth, there wasn’t much in gamers’ respective arsenals to help them make decisions.

It really makes you stop and question just how much of a role reputation plays in the gaming market. (more…)

What’s in a Game: First Person Shooters

Monday, December 20th, 2010

Halo. Half-Life. Wolfenstein 3D. Doom. These games are classics in the genre of first-person shooters. But, what makes them a good first-person shooter? What aspects exist that make a shooter a shooter? Let’s take a look.

The first and foremost aspect of any FPS game would have to be the variety of weapons that are typically available. From AK-47s to Gravity Guns, the array of weapons available is very wide indeed. It seems that even since the earliest shooters, like id Software’s Wolfenstein 3D had a variety of weapons for the player to choose from. Most games start you off with a pistol or light machine gun, depending on the type of FPS game you were playing; a WWII simulator would probably start you off with a rifle or light machine gun. As the game progresses, you get stronger and stronger weapons, usually by killing other enemies–who usually have the better guns–or by finding abandoned rifles on the ground. The sheer variety of weapons and the ways you, the player can utilize them, is a very important aspect of any first-person shooting game. The satisfaction of using a newly acquired weapon is very fun; my personal favorite is using the rocket launchers in any game that has them!

A second aspect of first-person shooters that have become increasingly prevalent in recent games would be the AI of your teammates and the enemies you fight. Starting with Valve’s Half-Life, the use of artificial intelligence to power the enemies of the game has become a vital part of the first-person shooter experience. Enemies will conserve ammo, use cover, even work in tandem with their teammates to take down a target. Bad AI is now a weak point for shooters; bad AI equals less of a challenge in the main campaign modes for games. (more…)

The Language of Gamers part 1

Tuesday, September 14th, 2010

sentence diagramming is stupid as hellIf there’s one thing you learn as an English major (aside from how to pull a seven page paper out of your ass in a few hours), it’s the importance of language. And it’s not just how language is IMPORTANT, but how precise you need to be to be fully understood. We use words to stand for a lot of larger concepts that are understood by others who speak the same language. It keeps us in sync. It gives us the feeling that, from being understood when we communicate, that we are part of a larger concept. Language not only explains ideas, but facilitates the growth of new ideas.

But when language breaks down, it causes a standstill. New ideas are stunted as they are kept in improperly-worded confines. It’s a travesty of thought and communication. And I firmly believe that issue has cropped up in our own little sector of culture in the form of “Casual Gamers” and Hardcore Gamers.”

These words don’t work anymore, and I intend to understand exactly why.

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The death of Halo?

Tuesday, March 30th, 2010

Six years ago the biggest name in gaming was Halo. Everyone was throwing crazy LAN parties, playing Blood Gulch capture the flag and everyone was happy….right? Well here in present day, the Halo gods are not what they used to be. Halo’s venture onto the 360 was very successful with Halo 3, but that light burned out rather quickly and gamers started playing other titles, mainly Call of Duty. (more…)

News Reach Multiplayer Beta Trailer Released

Thursday, March 4th, 2010

News Reach multiplayer beta trailer released

Wednesday March 3, Bungie released its first trailer for the highly anticipated Halo: Reach. Unfortunately the trailer is only under two minutes, but provides a lot of insight and what Halo fans can salivate over for the next two months. (more…)

News-Halo:Reach beta due this spring

Tuesday, March 2nd, 2010

News-Halo:Reach beta due this spring

Microsoft announced at its X10 event that its latest installment of the Halo series, Halo Reach, would be launching its beta multiplayer May 3rd.  The beta will only be accessible through the Halo 3:ODST disc, which is similar to the way the Halo 3 beta was.  Halo: Reach will depict parts from the novel Halo: The Fall of Reach.  Reach will follow a squad of six Spartan soldiers as they defend Reach from the Covenant. There is no set release date for Reach, but it is supposed to be in stores this fall season. Stay posted for more updates.

-Brian

When Did Halo Become the Enemy?

Saturday, December 12th, 2009

Back in 2004, I was behind the curve.  It was a time in my life when I could only afford one console at a time, so I had chosen a PS2.  I had no regrets; of all the system of that particular console war, the PS2 stands as the winner.  But because I owned a PS2 and not an Xbox, I had only heard about the apparent killer app called “Halo: Combat Evolved”.

But that changed on an August night in 2004, I was about to leave for my freshman year of college.  My best friends and myself had gotten together, and being as we were all about to be scattered to the 4 winds, this was our last official gathering. We would go on to have many more, but they were not to be as wide-eyed and innocent anymore after this.

And at that night, my friend Brian Crowder, who I have known to be an avid FPS player since the days of “Wolfenstein 3D”, brought over his newly acquired Xbox and copy of “Halo: Combat Evolved”.  Being as how I was only a casual FPS fan, and it was my first time playing “Halo CE”, my friends tore me apart. Although, I had shown aptitude with the plasma grenade or “the sticky”.

I went to college, and later that semester “Halo 2″ was released.  I still at this point had not bought an Xbox.  However, my friend A.J. Riley was a major Xbox fanboy, and had camped out and then missed class to get a copy.  I met with him later, and participated in my first LAN battle with other players in dorm.  I played exclusively on the LAN until in my Sophomore year, we began leeching off the Live account of our friend Mike Jones.

It was fun and engaging, and my first real taste of online FPS.  It was a regular part of college nights until I moved out of the dorms, and now deprived of free Live, I only managed to play occasionally with my friends Mark and Tyler at their apartment.

As time passed, we, like most other gamers, moved on to the next big releases like “Team Fortress 2″ and “CoD 4 Modern Warfare”, and the next console generation.  We hopped onto the “Halo 2″ games once and awhile, but those times came less frequently.

It wasn’t that we had moved on to better things, we had just moved on to different things.

But we had acted as though we had.

It took awhile to notice, but we had begun to refer to “Halo” and “Halo”  players in negative terms.

But we, like most of the gaming community, waited in anticipation for the release of “Halo 3″.  We eagerly pre-ordered, and came out in numbers unable to contain our excitement.  However, our excitement seemed to rapidly fade.  We complained loudly about the single player, the maps, the new items, and the frantic playing style.

For whatever reason, it had ceased to be enjoyable, and it became instead a source of ridicule.

It took me awhile to notice we were doing this, but once I did t caused me to pose this question.

When did “Halo” become the enemy?

It was the game we missed class for, it was our nightly ritual at 10pm, it was what brought us together with countless individuals across the campus and the country.

When did “Halo” become the enemy?

It was our Friday night and on until Saturday morning.   It was our reason to not sleep. It was our favorite game.

So when did “Halo” become the enemy?

I asked myself this question several time, never coming up with a satisfactory answer.  I enlisted the aid of several of my friends, most of which have been and continue to consider themselves among the hardcore, and others relatively new to not only the genre of the FPS, but also gaming.

Because it is a question that sheds light on the mentality of Gamer culture, and reveals why something that was so utter beloved and held in high regard can fall from grace and become the symbol of everything that is wrong in gaming.

Over the next few weeks, perhaps we can discover the answer to this question.

When did “Halo” become the enemy?

Top 5 FPS Gun Types

Thursday, October 29th, 2009

If you couldn’t already tell, I like guns. They’re big, loud and really good at blowing shit up. This might have everything to do with being a guy, but nothin gets my jollies goin quite like whole sale destruction. And I’m not alone in this. There are few things that can unite those with Y chromosomes quite like things that go boom. And that’s why I’ve decided to dedicate this Top 5 to those wonderful little toys that have entertained us since the days of Wolfenstein 3d. Here are the Top 5 FPS Guns.

5) The Chain Gun
This should be higher in my opinion, but sadly my opinion in these affairs does not always matter. This gun has become marginalized in recent years, and nobody can say that I do not pay attention to modern trends. But once upon a time, in the days of John Romero, this was the gun to have. No matter what the game’s theme might be, back in the “Doom” era, every damn game had roughly the same pixel art drawn, giant rotating barrels of fire spewing death. Hell, I’m pretty sure you got a medieval, goth version of it in “Hexen”. They still put it in games, but mostly as a mounted weapon. Not like the times when it was strapped to your side. It was manly, it was awesome, it was Jesse Ventura from “Predator”; Makes you a fucking Tyrannosaurus Rex.

4) The Sniper Rifle
There are many reasons to love this gun; take down from a distance, smug satisfaction of achieving said take down, and two words “head shot”. Plus, there is more skill involved, and patience. You have to wait, line up your shot, and pull a just the right moment. Power and precision is the name of the game, and typically, the more you kill a person, the more they run around pissed off out in the open where you can shoot them again. Honorable mention to the Snper Rifle in UT, who looked distinctly un Sci-Fi in a heavy Sci-Fi game. I would point out, nobody ever cared who used it. And those that didn’t were just part of the Monster Kill.

3) The Shotgun
This is mostly due to it’s involvement in “Halo”, but damn does this gun get enough use to deserve it. The favorite of the run & gunners, and the guys in “Soldier of Fortune” who want to cause the most limb rending damage; this gun above all else proves aiming is for pussies. It has the satisfaction of the Sniper Rifle, and the T-Rex potential of the chain gun. It’s just fun and easy to use. It’s never been quite a favorite of mine, but I’ve been killed by it enough to know, run when you see this guy coming.

2) The Rocket Launcher
When you want that man dead, any of the other guns on this list will work. When you want that man dead and have his body go flying to the other end of the stage, well then you need this. With all of the romance of the Sniper Rifle, the manliness of the chain gun, and the power of the shotgun; the Rocket Launcher makes destruction fun and beautiful. Still a haphazard in the hands of even the experienced. Honorable mention to the Redeemer Missile, whose camera mount remote control mode really put you in the action.

1) The Awesome Kill Everything on the Screen Scfi Gun
This goes by many names; The Nuke, The BFG 9000, The Singularity Generator, but whatever they’re called, they’re always hot key mapped to “0″ on the key board. Though it’s rare to see these guys outside of the “Doom” era shooters, these were guns we all strived to find or just plain cheated to get. They Epitomized the “kill ‘em all” mentality, and that’s what makes them the number one gun.

And that’s all for this week. I give a salute to these weapons of might and power, and hope that one day I to get to kill aliens/demons/nazis with them.

Yippy Kai Yay Mother Fucker.

Written By: John Quick