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Posts Tagged ‘Sega’

Virtual Valuables

Thursday, February 24th, 2011

Scrooge's Fortune, Your Games-What's the Difference?

Let’s face it, games are expensive-especially the new ones. Gamers gripe on the regular about the inflation, the consumer expoitation- “oh, the despair!” What you may want to consider, however, is that (ready for this?) games have actually not changed that much in price. I know what you’re thinking: “that’s not right! I remember paying forty, fifty dollars for truly valuable gameplay!” But my friends, I believe you! I’m sure you do, as I do too. But the fact of the matter is, inflation statistics have shown that some of these retrospectives are slightly skewed. Ars Technica, as well as Electronic Gaming Monthly (EGM), claim that games priced in the $30-$50 range back in the Super Nintendo/Sega Genesis Dynasty would actually be priced anywhere from $50-$80 today.

 

An interesting twist on the situation (as we all know), inflation aside, is that these games have gone down in price! We scramble through bargain bins in the used game stores and pick up a title we remember costing us big bucks. But (as some of us may not know), there are some truly unique gems which have adjusted above and beyond their inflation estimates. These, my friends, are the little beauties which are appropriately titled “gems” or “rares,” and for a hundred bucks or more, you could own them yourself. It seems this article has turned the tides on you, reader. It began as a ploy to suck you in with gaming statistics and an explanation why you were supposedly being duped by the corporate suits. But alas, they do no wrong, and I end with this compiled list of rarities:

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Panzer Dragoon Saga

Thursday, November 25th, 2010

The Panzer Dragoon series have always fascinated me ever since I got Panzer Dragoon Zwei. It’s a series from a bygone era when video games didn’t cost so much to make that only unimaginative committee-designed crap would get A-list treatment, but even by the standards of the time, it was pretty far removed from the mainstream. I never really understood the storyline as a kid, but that didn’t stop me from getting a real sense of mystique and wonder from the aesthetics; definitely one of the “wouldn’t it be nice?” escapes from reality. Imagine my joy when I found out that a proper RPG (my old favorite genre) was being released.

Starting the game, you’re treated to an opening cinematic that introduces the protagonist, Edge. Just like previous games in the series, this one makes no attempt to familiarize you with either the world or its characters. No rambling monologue or anything. I’ve always felt that introductory info-dumps have kind of a distancing effect on the viewer. After all, who is that narrator and why are you supposed to suddenly care about how the Totally Not United States is spreading its tyrranical reign across the magical land and only the last surviving member of an ancient race has the power within him/her/itself to quest to the Rather Unpleasant Mountains, retrieve the Sword of Kill Fucking Everything, and defeat Lord Puppykicker de Douchebag? Better instead to drop the player right in the action and let them figure it all out alongside the protagonist.

Panzer Dragoon Saga takes place in an unspecified post-apocalyptic wasteland where an ancient civilization crumbled under the weight of its biological engineering transgressions and consists of two primary plot-lines. The initial plot involving a three-way conflict between Edge, an oppressive empire, and a rebel faction is, well…kind of weak. Maybe it’s because Edge isn’t given enough time in the beginning to establish a meaningful relationship with his apparent father figure, but he generally comes across as a selfish, vengeful brat without much of a moral aversion to a needlessly-high body count. (more…)

Podcast – 4Skin: Gamers Uncut – Episode 29 (10/12/2010)

Thursday, October 28th, 2010

Podcast – 4Skin: Gamers Uncut – Episode 29 (10/12/2010)

4skin Art Wow Deathwing

Metal, Peter, Annie, Mike come together for yet another exciting episode of 4skin! Today’s topics include: 12 Million WoW players (we know, kinda like beating a dead Worgen but was on our list), Cataclysm, SWOTOR, Sonic the Hedgehog, X-men Destiny, Captain America by SEGA, Call of Duty gets Zombiez, Fallout New Vegas, Enslaved, Panasonic’s Jungle, and More!

Listen Here!

Or…

Listen or Subscribe on iTunes!

~ Metal

Podcast – 4Skin: Gamers Uncut – Episode 20 (4/28/2010)

Tuesday, April 27th, 2010

Podcast – 4Skin: Gamers Uncut – Episode 20 (4/28/2010)

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Metal joins us as we celebrate the 20th edition of 4Skin. After celebratory high fives, we talk about Super Street Fighter IV, Arkham Asylum 2, Dot Game Heroes, Megaman Universe, and more!

Listen Here!
Or…
Listen or Subscribe on iTunes!

- Dave

Top 5 Bastard Moments in Gaming

Thursday, October 1st, 2009

Gaming itself is a fun loving activity that brings out the inner child in us all.  And if some of you could think back to how you actually acted as children and compare it to your online attitude, you’ll very quickly see the similarities. But it’s not just the users who act childishly.  Sometimes the companies themselves decide to be dicks or to not think a decision through and come out looking like assholes. In celebration of these incidents, I bring to you the Top 5 bastard moments in gaming.

5) The New 360 Interface

Lookin Sharp Kid.

Lookin Sharp Kid.

Last fall, 360 users received a facelift for their dashboard courtesy of Microsoft.  This was supposed to bring a new level of interactivity and user friendliness.  You could probably write the rest of this joke, but allow me the pleasure of articulating. What we got instead was a hack job done by Dr. Frankenstein while on a tequila and meth bender.  It was essentially Microsoft doing what it did with Vista, that being ripping off the successful interface of a competitor and doing it wrong.  While I will agree the first 360 interface wasn’t the greatest, I could at least navigate it with the minimum of issues.  This one has me guessing half the time. At least the last one was color coded.

4) Selective Backwards Compatibility on the 360

Gorilla Learns Sign Language

Gorilla Learns Sign Language

Congrats Microsoft, you take two places right in a row. Though this being a top five list of sh*tasticness, don’t go pattin yourselves on the back.  So yet again, Microsoft tries to recreate what a competitor did successfully, and once more got it wrong.  Though they have made efforts to correct this — and this is the only thing saving them from a higher spot on this lists — the Xbox 360 was originally only backwards compatible with 13% of Xbox games.  Which was awesome if you wanted to play “Barbie Horse Adventure”. Not so much if you wanted to play “Otogi”, “Steel Batalion”, or even “Fable” at one point.  And it would have been a moot point if the Xbox wasn’t such a delicate machine that couldn’t even withstand a fly’s fart.  Most of us had to buy a 360 to keep our library from becoming so many decorative coasters.  Thanks for keepin up that trend of mediocrity Microsoft.

3) Sega kills itself

Tiny, but Fierce.

Tiny, but Fierce.

Back in the 16-bit era, the Genesis set the mold for more mature gaming.  Advertising for an older audience, and not shrinking away from showing blood and extra violence in it’s games that Nintendo deemed inappropriate.  Though instead becoming married to this wave of success and committing to a working formula, Sega left us all standing at the alter as it released two hardware expansions, and then rapidly abandons them in favor of the next new piece of shiny, black plastic that struts it’s skank ass down the street.  This attitude came to ultimate culmination when it decided to cancel the life cycle of the “Sega Saturn” barely two years after it’s release.  This burned gamers and developers alike, who took treated their next release “The Dreamcast” with measured reluctance.  And after “Dreamcast” failed to perform in sales, Sega was forced to leave the console making arena.  A sad day for those of us who were among the Sega faithful, but even worse for that fact that the “Dreamcast” was and remains a damn good system.   However, if it wasn’t for Sega’s earlier indiscretions, gamers never would have lost faith, and we never would have lost Sega.

2) Every Decision Sony Has Made in the Console Era

Good Ol'fashioned FU

Good Ol'fashioned FU

 

 

 

 

Sega might have been a whore, but Sony was a whore that tied us to the bed then robbed us, left us naked in the motel room, and called the police to report a pervert.  We start off with a launching price tag that went somewhere past, “arm and leg” and went straight to, “soul” or “first born child”; then continued to a ridiculously low number of units shipped for the first wave of sales; followed that up with removing rumble features from the controller; and end it all with a nice big removal of backwards compatibility.  My third god Sony, I want to like you, but you make me feel like I’m your dirty secret.  Seriously, all of that added together amounts to being told to “eat sh*t and die” without so much as the direct courtesy of being told so.  I would say try not to be bastards in the future, but we know that’s not gonna happen.

1) Nintendo Whores out Legend of Zelda Liscense to Phillips

Holy God Did This Suck

Holy God Did This Suck

I sure as hell hope to god Nintendo doesn’t go under the way Sega did. If the CDi versions of “The Legend of Zelda” franchise are any indication of what the games will be like on a non-Nintendo platform, I will weep for my childhood.  So once upon a time in the 90′s, Nintendo had been working a deal with Sony to create an attachment for the Super Nintendo that would make the system more powerful and allow it to play games written on CDs.  It all looked grand and glorious, till at a press conference Nintendo surprised everyone including Sony with it’s decision to back Phillip’s new project the “CDi”. What followed were three Zelda titled games that looked like ass, played like ass, and made Nintendo feel like an ass.  It was this decision that caused Nintendo to lose almost all of it’s third party support, as no company wanted to associate with a firm that made such a dumbass business decision.  And whatever happened to that Sony made add on. Well it was tentatively titled “The Playstation”.  The rest is history.

And so you know the Top 5 Bastard moments in gaming.  Hopefully game and hardware makers you’ve been reading and will learn the lessons of history.  And I shall be sure to sprinkle salt over the patch of ice indicating Hell froze over. 

Hell Yeah Konami Code!

Written By: John Quick

Photo Illustrations By: Alex Chod