Sorry, but the Playstation Network is currently undergoing maintenance. Sony’s faithful have been tortured over the last week from their online services being taken down. What was once thought as a possible intrusion by Internet trolls has turned into one of the worst server meltdowns in gaming history. Not only has the server collapse prevented users from downloading new roster updates, classic titles, and online competition, it may also have given away your private information to these hackers. I’m very optimistic, probably more optimistic about bad situations like this than I should be, but I’ve got to say people really should be worried. The Playstation Blog has been posting question and answer forums to help users through this FUUUUUUUU! kind of time. While they stated how sophisticated (an obvious lie) their security system was, they did openly admit the hackers breached the security system which held some of the network users’ personal information. They had also stated the credit card system which is placed on its personal security platform was encrypted and protected. They also state there has been no evidence of credit card theft, but will not state the information is safe. Although the hackers would not be able to obtain the CVS or 3-digit security code, they possibly have the credit card number and the expiration date. And if these hackers are able to breach the entire Playstation Network, I wouldn’t put it past them to obtain a 3-digit security code. (more…)
Posts Tagged ‘Sony’
Playstation Network Outage: Not Cool, Sony, Not Cool
Wednesday, May 4th, 2011Top Ten Tuesday: Top 10 Ways to Save the NGP (PSP2)
Tuesday, February 1st, 2011Sony’s launch into the portable gaming market was met with mixed response; the PSP played host to plenty of phenomenal games, but the hardware itself never seemed quite up to the task. Low batteries, fragile disc casings, and a laughable thumb nub often made for a frustrating experience. Potential for something great was there, however, and Sony’s recently announced follow-up could potentially correct every one of the first handheld’s faults. Codenamed as the Next Generation Portable, or NGP, the long-rumored PSP2 has finally graced the world with a photo op. But aside from what’s already been shown, what can be done to avoid a fate similar to its older brother?
10. Don’t Dig up the PastPortable devices almost always turn into a ported-game landfill during some point in their lives, and no handheld has ever been more susceptible to this than the upcoming NGP. It’s essentially upgraded hardware with new features and a PS2 controller wrapped around the package. Considering the PS2’s incredible library, a monsoon of established classics could easily plague the NGP’s release schedule for a few years.
If that sounds as ridiculous as I tried to make it, I’m glad! Don’t get me wrong; there’s nothing wrong with revisiting classic games. The problem with treating handhelds as re-release platforms, however, is that it sets a negative example for everyone else to follow. If developers can just rehash previous titles to cash in on everyone’s nostalgia, then what’s the point of using the resources to develop an IP that isn’t guaranteed an audience?
Luckily, Sony can at least discourage this from happening. By adding PS2 games to the Playstation Store, a wider selection of classic games would be made available quickly enough to deter complete ports. The prices of digital copies would likely be low enough for gamers to be willing to buy into the nostalgia, and the NGP’s finest exclusive games would revolve around the system’s unique strengths rather than the company’s decorated past. (more…)
The Next-Generation PSP
Monday, January 31st, 2011
Sony has finally unveiled their next generation portable gaming device. Â Codenamed “NGP” which stands for Next Generation Portable, this handheld gaming behemoth sports a plethora of new features that really set it apart from current generation handhelds.
These features include dual analog sticks (not analog nubs like the original psp); A 5-inch OLED touch screen; a touchpad on the back of the handheld; 3G, Bluetooth, WiFi, and GPS; a motion sensor similar to the Sixaxis and Move controllers; and cameras on the front and back of the handheld.
These new features could easily open up many new gameplay mechanics. Â The touchpad on the back of the device is a very interesting concept. Â It could allow one to navigate menus and use touch controls without having the player change his or her grip. Â Another interesting feature is the front and rear facing cameras. Â The main use for these cameras will most likely be video chat, but they could also be used for things like augmented reality.
The Motion Control Gimmick War: Which One has the Most Promise?
Thursday, July 8th, 2010I’ve been reading articles left and right about Kinect’s “shortcomings.†While I feel that it has shortcomings I’m not going to harp on it because I see it for what it was meant to be: a gimmick to top that of the Wii, or in other words a business plan to increase sales. The life-cyle of the Xbox 360 is on the decline and this is an attempt to bring in a bigger audience and garner fresh sales. Now all the buzz it got only a year ago has turned to skepticism: It only supports 2 players, it showed some lag on Jimmy Kimmel, and now a report that analyzes all of the shortcomings before the product even hits shelves and predicts it flopping.
None of these new motion control systems are without fault. In fact the ones we have now aren’t all that great. What we will have by the end of 2010 is a gimmick war that doesn’t show a whole lot of promise for the game industry.
The Wii- It’s far from new, but it deserves mention first because it birthed this whole notion of needing some kind of motion controller to play games. The Wii’s controls were under-utilized though. How many games have you played for the Wii that really seemed to utilize the control method effectively? One of the best examples I can think of is Metroid Prime 3: Corruption, and it worked brilliantly in that. Then it gradually turned into an exercise machine and it seemed like motion controls were just turned into a point and click deal.
The Best of E3-My Top 5
Sunday, June 20th, 2010Since E3 is over I was left wondering what the best things I saw on the floor were. Everyone had impressive showings and I enjoyed them immensely, but some stood out way more than others. Here are my top 5 picks for the best of E3.
5.Child of Eden
This was a game that was both trippy and amazingly fun to watch. Manipulating shapes, sounds, and colors with merely a flick of the wrist was one of the most appealing things about the game. This game showed what could happen when a rail shooter comes in contact with the Kinect technology. It was a thrill ride for the senses that was engaging from start to finish. What else would you expect from the people that brought us Rez?
Top 5 Bastard Moments in Gaming
Thursday, October 1st, 2009Gaming itself is a fun loving activity that brings out the inner child in us all. And if some of you could think back to how you actually acted as children and compare it to your online attitude, you’ll very quickly see the similarities. But it’s not just the users who act childishly. Sometimes the companies themselves decide to be dicks or to not think a decision through and come out looking like assholes. In celebration of these incidents, I bring to you the Top 5 bastard moments in gaming.
5) The New 360 Interface

Lookin Sharp Kid.
Last fall, 360 users received a facelift for their dashboard courtesy of Microsoft. This was supposed to bring a new level of interactivity and user friendliness. You could probably write the rest of this joke, but allow me the pleasure of articulating. What we got instead was a hack job done by Dr. Frankenstein while on a tequila and meth bender. It was essentially Microsoft doing what it did with Vista, that being ripping off the successful interface of a competitor and doing it wrong. While I will agree the first 360 interface wasn’t the greatest, I could at least navigate it with the minimum of issues. This one has me guessing half the time. At least the last one was color coded.
4) Selective Backwards Compatibility on the 360

Gorilla Learns Sign Language
Congrats Microsoft, you take two places right in a row. Though this being a top five list of sh*tasticness, don’t go pattin yourselves on the back. So yet again, Microsoft tries to recreate what a competitor did successfully, and once more got it wrong. Though they have made efforts to correct this — and this is the only thing saving them from a higher spot on this lists — the Xbox 360 was originally only backwards compatible with 13% of Xbox games. Which was awesome if you wanted to play “Barbie Horse Adventure”. Not so much if you wanted to play “Otogi”, “Steel Batalion”, or even “Fable” at one point. And it would have been a moot point if the Xbox wasn’t such a delicate machine that couldn’t even withstand a fly’s fart. Most of us had to buy a 360 to keep our library from becoming so many decorative coasters. Thanks for keepin up that trend of mediocrity Microsoft.
3) Sega kills itself

Tiny, but Fierce.
Back in the 16-bit era, the Genesis set the mold for more mature gaming. Advertising for an older audience, and not shrinking away from showing blood and extra violence in it’s games that Nintendo deemed inappropriate. Though instead becoming married to this wave of success and committing to a working formula, Sega left us all standing at the alter as it released two hardware expansions, and then rapidly abandons them in favor of the next new piece of shiny, black plastic that struts it’s skank ass down the street. This attitude came to ultimate culmination when it decided to cancel the life cycle of the “Sega Saturn” barely two years after it’s release. This burned gamers and developers alike, who took treated their next release “The Dreamcast” with measured reluctance. And after “Dreamcast” failed to perform in sales, Sega was forced to leave the console making arena. A sad day for those of us who were among the Sega faithful, but even worse for that fact that the “Dreamcast” was and remains a damn good system.  However, if it wasn’t for Sega’s earlier indiscretions, gamers never would have lost faith, and we never would have lost Sega.
2) Every Decision Sony Has Made in the Console Era

Good Ol'fashioned FU
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Sega might have been a whore, but Sony was a whore that tied us to the bed then robbed us, left us naked in the motel room, and called the police to report a pervert. We start off with a launching price tag that went somewhere past, “arm and leg” and went straight to, “soul” or “first born child”; then continued to a ridiculously low number of units shipped for the first wave of sales; followed that up with removing rumble features from the controller; and end it all with a nice big removal of backwards compatibility. My third god Sony, I want to like you, but you make me feel like I’m your dirty secret. Seriously, all of that added together amounts to being told to “eat sh*t and die” without so much as the direct courtesy of being told so. I would say try not to be bastards in the future, but we know that’s not gonna happen.
1) Nintendo Whores out Legend of Zelda Liscense to Phillips

Holy God Did This Suck
I sure as hell hope to god Nintendo doesn’t go under the way Sega did. If the CDi versions of “The Legend of Zelda” franchise are any indication of what the games will be like on a non-Nintendo platform, I will weep for my childhood. So once upon a time in the 90′s, Nintendo had been working a deal with Sony to create an attachment for the Super Nintendo that would make the system more powerful and allow it to play games written on CDs. It all looked grand and glorious, till at a press conference Nintendo surprised everyone including Sony with it’s decision to back Phillip’s new project the “CDi”. What followed were three Zelda titled games that looked like ass, played like ass, and made Nintendo feel like an ass. It was this decision that caused Nintendo to lose almost all of it’s third party support, as no company wanted to associate with a firm that made such a dumbass business decision. And whatever happened to that Sony made add on. Well it was tentatively titled “The Playstation”. The rest is history.
And so you know the Top 5 Bastard moments in gaming. Hopefully game and hardware makers you’ve been reading and will learn the lessons of history. And I shall be sure to sprinkle salt over the patch of ice indicating Hell froze over.Â
Hell Yeah Konami Code!
Written By: John Quick
Photo Illustrations By: Alex Chod





