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Posts Tagged ‘Video Games’

My 3rd Parent

Friday, April 29th, 2011

Video games are a big part of our lives today; I know they are a big part of mine. Like television before it, many have relied on videogames to teach us stuff that our parents just couldn’t get around to. So, in that spirit, I just wanted to share some things that I have learned from my 3rd parent.

I can never got to war- Halo has ruined me for war (sorry Uncle Sam). Seriously, I’ve never been, but if it’s anything like Call of Duty says it is, then I would be screwed. I’d mainly consider myself a Halo player when it comes to first-person shooters, so you’ll probably believe me when I tell you that my main strategy for a gun fight is to charge straight at my opponent while unloading my entire clip into his face and then hitting him with my elbow. This strategy has eliminated my chances of being good at paintball, so I’m pretty sure that we can count military off of the list of things that I have a future in (they fight with guns for realsies). Not to mention that I’m always the one guy playing CoD who has no idea what gun I’m using (it’s a fucking assault rifle, I’m still racking up as many kills as everyone else, what do I care what the acronym is?).

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What’s in a Game: Visual Novels

Monday, April 18th, 2011

I am relatively new to the vast, vast world of visual novels, and it has been an interesting world to explore. This particular genre is well-known in Japan, and can range from a deep romantic story to full-out pornography, sometimes within the same game. Thankfully, this isn’t the case with every single one out there (it’s a small percentage of the market), leaving plenty of excellent gems of storytelling, such as Quartett, Ever17, and Katawa Shoujo.

So, what, exactly, makes up a visual novel? This is a tricky question. Visual novels don’t have the typical elements of your average game. It acts more like a very detailed storybook with color and voices. There exist elements of other genres of games, but they usually aren’t enough to be considered part of that genre. While most visual novels exist to tell a story with pictures, there are various elements that may differ from game to game. In most cases, there isn’t any gameplay to look at; there’s usually a choice of dialogue or deciding what to do next, such as in 999: Nine Hours, Nine Persons, Nine Doors where choosing different options would lead to a completely different ending. In fact, you have to complete the game in a certain way first before you play again to get the ‘true’ ending. (more…)

Video Games or Military Training? What Would You choose?

Friday, March 4th, 2011

Why choose when you could have both in this day in age? Wouldn’t it be amazing to control a remote UAV with an Xbox or PS3 controller? Well it is already happening; throughout the years video games have been adapting controllers and interfaces off of military equipment whether it be the Duck Hunt pistol or shotgun set ups during the early evolution of gaming or the joystick controllers of Atari. Gaming evolution has been simulating military equipment and warfare in general with the massive amount of games out there like Call of Duty, Socom, Tom Clancy, etc. for years now; so why wouldn’t the military look into using video games for their own use.

One of the bigger companies that has been implanting video games into their training has been the company Raytheon. The development in Raytheon Tactical Intelligence Systems has been open to exploring the trend of video games for awhile now. Raytheon actually uses Xbox controllers as an interface for their unmanned aerial vehicles, or UAVs for those CoD players out there. Xbox controllers aren’t just for playing Call of Duty anymore, they will actually be flying the devices so many video games out there are trying to simulate themselves.

Raytheon has also been experimenting with Wii controllers to explore the possibilities for training simulators and other applications that require physical movement. Just imagine a training simulation that one can have on any TV in their house, military provided, of course. (more…)

There is No Magnum Opus

Wednesday, February 23rd, 2011

I’m sick of the “are games art yet?” argument. Of course, as an avid game player, I get upset when people like Roger Ebert say that video games can never be art. His lack of understanding of the work that goes into current video games and saying that they will never compare is a short sighted argument. In one of his articles, he states “The three games she chooses as examples do not raise my hopes for a video game that will deserve my attention long enough to play it. They are, I regret to say, pathetic.” He shows his contempt for the medium by simply dismissing them all based on a few arbitrary choices by Kellee Santiago. Those choices being Waco Resurrection, Braid, and Flower. Personally I have no idea why Resurrection was included in this list, and I always thought Braid was too pretentious. Flower, on the other hand, hits the right mark. Ebert questions the game because he could not find out how to ‘win’ at Flower or define what the purpose was. And this is where people who ‘define’ art become flummoxed. Games are a different sort of art, an art that comes at us from a different angle. Flower is a game about freedom and riding the wind, and there are no ‘lose’ conditions. It is one of many games that have left the region of ‘win/lose’ that Ebert is so convinced is all games will be. (more…)

Documentary Video Games

Friday, February 18th, 2011

The concept of this genre has already been established, but to first understand the conception of the documentary we should start by looking at the elements of a documentary video. First there is a desired connection to the outside world when you watch a documentary. Secondly, they are constructed works that may contain humor, emotion, violence, horror, but do not require any of them as this is not the required intent of a documentary. They are put together with the sole purpose of bringing out the real instead of the imaginary and a consumer of a documentary strives for the desire to know the truth. The final and most difficult aspect to address is establishing entertainment value while maintaining the ability to inform properly.

The context of a video game does not work the same as a film production. Therefore it would be understandable that a documentary game most commonly would consist of past events; leading up to the event the developer wants the most attention to be centered on (Computer Games as a Sociocultural Phenomenon: Games Without Frontiers War Without Tears). (more…)

Halo as an End All Be All

Friday, February 11th, 2011

First person shooters are all about preference, and I am of the firm belief that no particular modern shooter is truly any better than any other. So,

Hail to the.......Chief.

when I say that the best shooter series of all time is Halo, and that games like Call of Duty, Gears of War, etc. don’t even come close it’s important to note that it is my opinion. So let’s get down to it, the five main reasons Halo beats out all other shooter franchises.

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Delayed Games: Worth It?

Monday, February 7th, 2011

It is a very safe assumption to say that delays are one of the causes, if not the major one, of agitation and rage amongst gamers. There isn’t whole lot worse than setting a date on your calendar, waiting for the game you’ve been following, and then finding out you have to wait an extra few months or even years for it to hit shelves. Most gamers don’t really like to listen to the reasons why the game is being delayed. Some developers give sound reasons for delaying games, such as tweaking combat, adding necessary content, or fixing bugs. Other developers may hit a wall in a particular stage due to poor planning and find it necessary to delay the game in order to sell a finished project. Once gamers see their title pushed back, they tend to neglect all of the possible benefits. Such benefits include a smooth combat system, an intriguing plot line, or just a lot more juicy content. The real problem lies when a developer delays a game and promises to deliver a much more polished game in return, then falls short.

Take a very hyped game, such as Age of Conan. Funcom promised an intuitive combat system along with an eye-popping environment. Along with these were supposed to come siege warfare and even bar fight PvP. Who wouldn’t want to bash in your friend’s skull with an iron mace while being drunk to boot? It was no secret the game would be delayed as more promised content was not seeing much progress during development. After the game was finally released, the most anticipated feature was not implemented into the game properly and rarely functioned. (more…)

Gaming News You Might Have Missed

Saturday, February 5th, 2011

Gamers are creatures of the Internet; if a company announces a new game, it isn’t long before the world of gamers knows about it. Gamers are plugged into their digital entertainment world. However, video games are not just something strictly reserved to the gaming world. Like any form of art, video games reach beyond the boundaries their consoles and fans. Take a look at these interesting articles and websites that might have slipped past a gaming enthusiast’s radar.

Can Video Games Make You Smarter?

I’m sure we’ve all had an authority figure chastise us for playing video games when we could be doing something more productive. There were plenty of cases in my childhood when I should have been doing homework, but opted to glue myself to a video game. It’s too bad this article wasn’t around when my parents were reprimanding me for wasting my time. “More interactive and absorbing than passive forms of entertainment like movies and TV, video games promote higher levels of engagement because observers are actively and enthusiastically involved with on-screen activity,” writer Scott Steinberg claims. I agree with him wholeheartedly.

More and more games are appearing in classrooms, business training programs, and even medical schools. Running a guild in an MMO teaches personnel management and collaboration, and it’s much easier for that nervous beginner doctor to cut open a digital body. For more readings, also check out: (more…)

The Search for the Citizen Kane

Thursday, February 3rd, 2011

The BEST MOVIE EVAR.

There is a saying of unknown origin that occasionally pops up in the industry. “Video games are still waiting on their Citizen Kane.” That is to say, video games are still waiting for their decisive magnum opus, their universally acclaimed title around which everyone can gather and say with confidence, “This is the greatest video game of all time. This is the one that changed everything.” But what exactly are we waiting for? What qualities are going to define this future piece of perfection? Or has it already come and gone?

Anyone familiar with Orson Welles’ directorial debut knows of its profound significance. Before Citizen Kane, movies weren’t truly taken seriously. They were seen as simply the newest fad in the show business, a frivolous form of entertainment that had no real potential for value. And then came May 1, 1941, when the film was released. It was hailed as a landmark, proof that this budding business had a prospect for real value, proof that movies were as legitimate a form of storytelling as books or plays.

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What’s In a Game: Roleplaying Games

Sunday, January 30th, 2011

Roleplaying games, it seems, have their elements scattered in multiple genres of gaming. In the recent Modern Warfare series, multiplayer mode gives players an experience-based system, giving them new weapons, perks, and even special pieces of equipment for winning a match or using a certain weapon in battle. In The Sims, your characters gain experience when they cook or exercise. Higher levels net you more skills to use, as well as special items. But what elements other than the quintessential experience-based leveling system make it into a true RPG?

First off, there’s the main story. Every RPG has these. It’s necessary for the game to actually work. Without a central narrative, the characters that surround it are walking around aimlessly, without focus or direction. Generally, there needs to exist a group of protagonists willing to beat a common enemy–the antagonist. The antagonist can range from an abstract thought, such as darkness (e.g. Cloud of Darkness from Final Fantasy III, the Heartless from Kingdom Hearts) or, more commonly, an Evil Empire bent of taking over the country/world (e.g. Valkyria Chronicles).

As for the protagonists, there’s a wide range of colorful characters with wild costumes, all usually young (about sixteen to eighteen in most cases), with the occasional aged character thrown in (thirty or older). The stories generally deal with defeating the enemy, and the subsequent hardships each character faces. There are plenty of themes about growing up, looking up towards the future, or fate and destiny. Character development generally runs alongside the main story, which can allow for some rather impressive moments for many characters. (more…)