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Posts Tagged ‘Wii’

Wii 2?

Friday, April 15th, 2011

The news is out there.  Apparently there have been reports that Nintendo is going to unveil a new console this year at E3, with the ultimate goal being to recapture the hardcore gaming market.  Now, whether or not these reports turn out to be true, I think that this brings up a big question for the gaming world: should there be a new console?

To quickly answer my tease of a question, the answer is yes, for Nintendo.

I want to clarify my beliefs here; I don’t think that we need an Xbox 720 or a Playstation 4, I’m totally cool with my 360 and the PS3 feels like it’s still just starting to get good.  The real thing here is whether or not Nintendo needs a new system, and I think that it is pretty clear that, yes, they do.

There is no denying that the Wii was a HUGE success, so much of one that in order to get across just how big of a success it was I had to go to all of the trouble of hitting the caps lock for a word.  But the Wii’s future is undeniably limited at this point; both of the major system competitors have motion control now, hell they have better motion control, and that’s in addition to their more powerful systems, better graphics, and better games.  Whether you like the Wii or not you can’t deny that this generation of consoles, while successful fiscally, was not necessarily a renaissance for Nintendo software.  There are great games on the system, some of the best games of all time are on the system (Mario Galaxy, Galaxy 2), but the truth of the matter is that I haven’t played my Wii for a very long time.

So now with the competition matching Nintendo in the motion control department it would only make sense that they are going to create a new console to try and get back some of that competitive edge.

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The Impact of Reputation in Gaming

Thursday, February 3rd, 2011

Back in 1983, the video game industry suffered a crash so hard that many oh-so-prophetic analysts spoke of the end of gaming. The vast number of new consoles and games hitting shelves is said to be one of the primary causes of this catastrophic crash. This massive inflation of the market left prospective gamers of the time confused and alone in game aisles everywhere.

Today we are graced with the comfort of having a decently structured gaming industry, ripe with the most of eager of promoters. As a result, gamers have several outlets to consult about the latest game releases, news, screenshots and so on and so forth. Game-related information is more or less shoved down gamers’ throats.

Between these two extremes, there was a time when reputation was all a gamer could consider before deciding on a game to buy. “Was this company’s last game at all enjoyable? No? Okay, well I’ll pass on their next release.” Between considerations like this and word of mouth, there wasn’t much in gamers’ respective arsenals to help them make decisions.

It really makes you stop and question just how much of a role reputation plays in the gaming market. (more…)

GoldenEye 007: The Nostalgia and Anticipation

Wednesday, October 27th, 2010

The original GoldenEye game for the Nintendo 64 holds a certain level of nostalgia for most gamers who either played it or grew up in the ’90s. It was quite possibly the best shooter of its day, with its addicting multiplayer mode, fun cheats like paintball and DK modes, as well as an overall fun single-player. Thankfully, over ten years later, the remake is due out for the Wii November 16th. But, will it live up to the high standards the original game set?

For starters, Daniel Craig is set to be the Bond protagonist of this game. What? No Pierce Brosnan? This could lose some points for the remake. I suppose we should be thankful that the game will implement the classic controller to let players experience the game in all its original glory. However, this game just might gain some points back seeing as there will be a new storyline for the single-player mode. Most of the same characters from the original seem to be in play for this one as well as the levels; so, will this game be more of a sequel or a spin-off? We will soon find out. (more…)

What Makes Bowser so Persistent?

Tuesday, August 17th, 2010

While watching the Super Mario Bros. Supershow I was wondering, “What the hell keeps Bowser going in his quest to snag Princess Peach?” In that series she is completely incapable of doing anything more than repeating what Mario and Luigi say. Where is the interest in someone who seems to be completely ignorant of anything in the way of defense budgeting or any kind of military buildup to support her kingdom, but instead relies on what can only be considered the equivalent of swatting her hand at Bowser saying, “don’t touch me.”

Or she just uses a lackey as a meat shield.

I figured it out with a comment Baby Bowser made in Super Mario Sunshine when he called Peach “mama.” I know that by the end of the game Bowser tells his son that Peach isn’t really his mother and the little one agrees with him, but denial is also one of the stages of grief, and I’m sure that they both practiced it on that occasion. The real answer is that Baby Bowser is actually the spawn of Peach and Bowser and he continuously invades the Mushroom Kingdom in an effort to get the child support that he needs to enable a comfortable lifestyle for his child all because Peach refuses to pay.

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The Motion Control Gimmick War: Which One has the Most Promise?

Thursday, July 8th, 2010

I’ve been reading articles left and right about Kinect’s “shortcomings.” While I feel that it has shortcomings I’m not going to harp on it because I see it for what it was meant to be: a gimmick to top that of the Wii, or in other words a business plan to increase sales. The life-cyle of the Xbox 360 is on the decline and this is an attempt to bring in a bigger audience and garner fresh sales. Now all the buzz it got only a year ago has turned to skepticism: It only supports 2 players, it showed some lag on Jimmy Kimmel, and now a report that analyzes all of the shortcomings before the product even hits shelves and predicts it flopping.

None of these new motion control systems are without fault. In fact the ones we have now aren’t all that great. What we will have by the end of 2010 is a gimmick war that doesn’t show a whole lot of promise for the game industry.

The Wii- It’s far from new, but it deserves mention first because it birthed this whole notion of needing some kind of motion controller to play games. The Wii’s controls were under-utilized though. How many games have you played for the Wii that really seemed to utilize the control method effectively? One of the best examples I can think of is Metroid Prime 3: Corruption, and it worked brilliantly in that. Then it gradually turned into an exercise machine and it seemed like motion controls were just turned into a point and click deal.

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The Best of E3-My Top 5

Sunday, June 20th, 2010

Since E3 is over I was left wondering what the best things I saw on the floor were. Everyone had impressive showings and I enjoyed them immensely, but some stood out way more than others. Here are my top 5 picks for the best of E3.

5.Child of Eden

This was a game that was both trippy and amazingly fun to watch.  Manipulating shapes, sounds, and colors with merely a flick of the wrist was one of the most appealing things about the game. This game showed what could happen when a rail shooter comes in contact with the Kinect technology. It was a thrill ride for the senses that was engaging from start to finish. What else would you expect from the people that brought us Rez?

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News – Inflatable Wii accessory is completely useless, kind of awesome

Sunday, May 30th, 2010

For those of you who have yet to get the real Mario Kart experience from the little plastic wheel that comes with the game, CTA is offering a new, inflatable solution. For $40, you can be the envy of all the 10-year-olds on your block with the Inflatable Racing Kart:

Remembering the inflatable furniture craze of my middle school days, I can promise this accessory will offer hours of awkward shifting around for comfort and lots of glances from your competitors after you explain the squeeking noise wasn’t you, it was the Kart.

-NB

(via Joystiq)

Review – Fragile Dreams: Farewell Ruins of the Moon

Wednesday, March 17th, 2010

Fragile Dreams

Fragile Dreams: Farewell Ruins of the Moon
Platform: Nintendo Wii
Publisher: Xseed Games
Developer: tri-Crescendo

You’re in a dystopian world set in what appears to be a desolate Japan. Your grandfather has just died and he is the only person you know – or have ever known for that matter. Fragile Dreams takes place in this world and has you playing as Seto, a boy who just lost the only living person he has ever known and who has been left all alone in a desolate world. Some sort of disaster has taken place, and you are the only human left living as far as you know.

This is a dreary setting for the generally casual-friendly Wii, and a nice change of pace. The story to the game moves forwards as Seto finds another living human, who for some reason runs away after seeing Seto. Seto desperately tries to find her in order to have somebody else and not be so lonely. Blocking his path are demons, crumbling landscapes, and plenty of ghosts.

While the game has an interesting enough premise, are the story and gameplay enough to keep you interested?

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An Open Discussion of Dancing Arrows

Tuesday, October 27th, 2009

Dear Rhythm Games:

Look, I was with you for DDR. I really was. I was a huge fan in high school. Hell, I even used it as an exercise tool. I was so engulfed by the idea that I didn’t find a large, fat man, suffused with sweat, pounding away on those arrows, ripples of fat jiggling like so many bowls full of jelly, completely repulsive. For the love of god, I even tried that bizarre…hand-waving game you shoved out into my local arcade. I mean, when you got right down to it, it was just Track & Field, wasn’t it? With that huge mat that never really worked? Right?

When you introduced me to Guitar Hero, I was ecstatic. I couldn’t wait to play pretend guitar. And when I was introduced to Elite Beat Agents and its cousins Osu! Tatakae! Ouendan and Ouendan 2, I was in heaven. Princess Debut? Rhythm Heaven? Sign me the hell up. If I had enough friends who wanted to play, I’d be all over any and all Rock Band iterations. Especially those sexy special edition instruments for the Beatles iteration. During my brief trip in Japan, my fingers itched whenever I passed an arcade that displayed Taiko Drum Master. Hell, Samba de Amigo even fascinated me, in a distant, “I-don’t-own-a-Dreamcast” sort of way.

But there comes a time when you need to admit, as a genre, that it’s time to back down. You need to admit that there is a wall, and that you’ve reached it. And “Just Dance” is the arm banging against said wall, fingers uselessly clawing at the boundary. Just Dance, I can already tell, is going to be gasping for air in no time flat.

Just Dance, your set list includes The New Kids on the Block and The Spice Girls. You’ve got “Who Let the Dogs Out?” and “Ring My Bell” sitting right next to each other, twiddling their thumbs and casting awkward glances out of the corners of their eyes. For the love of god, you’ve even got the audacity to present “Eye of the Tiger,” as if the rhythm game genre hasn’t been steeped in it enough. And you are honestly expecting people to prostrate themselves in front of the television, in a group I remind you, dancing to a song that they hated when it was popular, and enjoy it.

Really?

Really?

I mean, seriously. I thought that Disney: Sing It was the worst this genre could present. I thought Boogie was bad. I thought that bizarre Wii game that demanded you play “air guitar” with your wiimote and nunchuck was where we, as a culture, collectively sat up at the table and announced that we were done. And, yet, here we are.

I will admit, the entire process is fascinating, in a terrible sort of way.

-Annie

Beating a Dead Horse for a Reason.

Friday, September 25th, 2009

I have a knack for misleading or vague titles. This has nothing to do with the post, it was just a thought I had.

I know that everyone and their mother has already taken a stab at the Wii. Once upon a time, I would have dismissed all of these jeers as the rantings of the ill informed, or coordinationaly challenged. I had played the Wii quite a bit when it was released. I loved “Wii Sports” and had a great time with “Twilight Princess”.  However, those consoles were own by friends who lived over and hour away, so I never got true extended or varied gameplay.  But based on my initial outings, I felt that the Wii was a step in the right direction. The idea itself was something gamers had kicked around for years.  Having literal control over an object as opposed to simulating movements with analog sticks of button combos. I will concede to the “nay-sayers” that third party support for the Wii has stayed within the tradition set with the N64, but developers were being driven to the idea of motion control.

It sounded too good to be true, and my initial impression lead me to believe that it just might work.

That was until last Sunday.

I was at a friend’s house helping him out with some editing. At a point in which we were uploading to Vimeo, he decided to work on match strategies for an upcoming MTG Zindicar Tournament, and I decided to avail myself to his console systems.  My attention was first brought to “Bioshock”, but since his 360 was not hooked up, and the area behind his TV is a rats nest of multi-colored cables, I went with the system that was plugged in.  Since the Wii was bought primarily for his girlfriend, my choices were not exactly stellar. However he did have a copy of SSBB.  I had not yet been able to play this game, and since I had been a religious player of SSBM, I had felt more than a little shame for not putting forth the effort to get my hands on Brawl.  I popped the disk in.

I will admit that Smash Bros has never been a precision gameplay set up.  Hit fast, hit hard, and… well smash things.  Not difficult on the N64 or the Gamecube, but on the Wii, a bloody test of patience.  The controls feel unfamiliar and wonky, most often costing me lives and items.  And those moments when the super move items shows up and I can’t get it, I’m screwed.

Some have told me that you should just use a Gamecube controller, as it is compatible with the Wii, but in all seriousness why can’t Wiimote work?  It’s built for the system, it should be a good all purpose. I know that Nintendo is going with something different with the Wii, but this is a case where different isn’t better, or even just an alternative. It’s just bad.

I put down the controls after five frustrating matches.  I couldn’t bring anything resembling what I remembered from Melee into this game.  Perhaps it was made for new players, because it wasn’t made for us. The people that made the franchise popular.