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Posts Tagged ‘Xbox 360’

The Motion Control Gimmick War: Which One has the Most Promise?

Thursday, July 8th, 2010

I’ve been reading articles left and right about Kinect’s “shortcomings.” While I feel that it has shortcomings I’m not going to harp on it because I see it for what it was meant to be: a gimmick to top that of the Wii, or in other words a business plan to increase sales. The life-cyle of the Xbox 360 is on the decline and this is an attempt to bring in a bigger audience and garner fresh sales. Now all the buzz it got only a year ago has turned to skepticism: It only supports 2 players, it showed some lag on Jimmy Kimmel, and now a report that analyzes all of the shortcomings before the product even hits shelves and predicts it flopping.

None of these new motion control systems are without fault. In fact the ones we have now aren’t all that great. What we will have by the end of 2010 is a gimmick war that doesn’t show a whole lot of promise for the game industry.

The Wii- It’s far from new, but it deserves mention first because it birthed this whole notion of needing some kind of motion controller to play games. The Wii’s controls were under-utilized though. How many games have you played for the Wii that really seemed to utilize the control method effectively? One of the best examples I can think of is Metroid Prime 3: Corruption, and it worked brilliantly in that. Then it gradually turned into an exercise machine and it seemed like motion controls were just turned into a point and click deal.

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E3 Microsoft Press Conference 2010

Monday, June 14th, 2010

Microsoft Press Conference

I’m sitting here at the Microsoft Press Conference waiting for it to start. This is going to be a point-by-point blog of the updates and information as we discover it here at E3. I’ll post all of my impressions as the conference starts and goes, and we’ll see where it takes us! (- Dave)

2010, baby

Read on for the entire story!
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News – Red Dead Redemption DLC coming late June

Sunday, June 6th, 2010

Rockstar Games has announced the first DLC that will be available for Red Dead Redemption just a month after the title’s release. The Outlaws to the End Co-Op Mission Pack drops on June 22nd to both Xbox 360 and PS3 owners for the low price of Free.99. Check out the press release for details and screens:

The Outlaws to the End Co-Op Mission Pack will feature six all-new cooperative multiplayer missions to play with 2-4 players.  This will be a completely free download that we will have ready for you to download and play at some time in June.

These six explosive and epic missions will play out across the game world, including:

“Walton’s Gold”
Walton’s Gang have taken control of a mining camp rich with gold.  Fight through the camp and load your mine cart with as much gold as you can carry and get out as fast as you can – Walton’s boys have rigged the place to blow!

“The River”
Ride a raft down river, taking out rebel encampments along the way until you reach the rebel stronghold of Nosalida and a final epic battle for the town’s massive weapons caches. Watch out for Gatling gun-equipped enemy rafts.

“Ammunition”
The Mexican Army has the town of Tesoro Azul under siege.  Storm the gates under heavy cannon, Gatling gun and sniper fire to destroy the Mexican artillery placements.

Plus three more missions to be revealed in detail soon.

The Outlaws to the End Co-Op Mission Pack will also yield additional multiplayer XP rewards, and brand new Achievements/Trophies to unlock.

Screens:

Taking back the town of Tesoro Azul in "Ammunition".

Engaging the Walton Gang from an advantageous elevated position in "Walton's Gold".

Heading downstream towards the rebel stronghold of Nosalida in "The River".

By the looks of it, Rockstar is putting just as much effort into developing the multiplayer element of Red Dead as they have in the single-player.

- NB

(via Rockstar Games)

News – First batch of Marvel vs. Capcom 3 screenshots released

Thursday, May 27th, 2010

After months of teasers and silhouettes, the first set of Marvel vs. Capcom 3 screenshots have been unleashed to the public. Let the speculation begin!



-NB

Final Fantasy XIII Characters

Wednesday, March 24th, 2010
FINAL FANTASY XIII CHARACTERSSazh and Baby Chocobo!

Check out that shit-eating grin.

My roommate recently got Final Fantasy XIII and as something of a voyeur (I freely admit it!) I enjoy watching her play.  It took her a while to decide on her purchase – putting down $50+ on a game that you’re not sure you’re going to enjoy, particularly when you’re a poorly paid college student who has to pay rent, car payments, for groceries (well, half of the above), is something hard to do.  This is multiplied when the games have recently been hit and miss – Final Fantasy XII, for instant, earned my roommate’s ire by having a “completely incomprehensible storyline” and “a bunch of idiots for characters.”  But after we had talked to a lot of our mutual friends who had purchased it at the midnight opening and after reading quite a few reviews,  both good and bad, she purchased the game and has settled in to play it while I watch and do my homework.

One thing that immediately caught our attention concerned the characters within the story. I mean, any game, movie, or novel is going to have generic stereotyped characters – so when people were complaining about that in the reviews (and by god, were they), I didn’t pay much attention.  However, both the roommate and I had heard several people complaining about “the black guy” and “the kid.”

The issue was, when she started playing, both of us thought…those were some of the more tolerable characters.

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News-“JDCR” and “NIN” both from Korea Win TEKKEN 6 Global Championship

Tuesday, March 9th, 2010

 

FIGHT!

 

“JDCR” and “NIN” both from Korea win TEKKEN 6 Global Championship

            Since October 2009 the world’s greatest TEKKEN players have squared off to see who is the supreme TEKKEN master of the world.  They have hailed from countries such as France, Israel, Korea, and the United States but only 2 world champions were ultimately crowned (1 for PS3 and 1 for Xbox 360).       

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Hey Guys, Let’s All Play Mass Effect

Sunday, February 14th, 2010

I’m slowpoking pretty hard here, I know.

So my boyfriend got Mass Effect 2, and it got me interested. So I started playing Mass Effect (the first iteration), and well, it got me hooked. I’m a good ways into ME2, and I’ve gained an unhealthy obsession with the games. I thought I’d share some of my thoughts about my playthrough of the first game. It can be a refersher course for some of you guys who haven’t played it in two years, or a puzzling series of doodles for those of you who have never played the game before.

Be warned, though, SPOILERS AHOY.

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5 Reasons to get Excited About Mass Effect 2

Tuesday, January 19th, 2010

With the release date coming up in a few weeks I’ve been catching up on my research for the game and have found that their changes and additions look extremely promising in making it a new, but familiar, experience. I’m just going to highlight a few of my favorites.  

I didn't mention graphically, but I think you have an idea now.

I didn't mention graphically, but I think you have an idea now.

 

 

 5. More Weapon Types- I would have just been happy with the addition of heavy weapons and submachineguns, but they upped the ante and have added in more than just that. They also got rid of the grenade, which was just a bit shy of being worthless in the first game. The fact that weapon skills have been erased is also very welcome and any character may use any weapon that their class in trained for to full effect. It leaves me to upgrade my intimidation or charm skills without worrying about weapon proficiency.

 4. More detailed worlds- I’m really excited for this one. I got tired of the monotonous terrain provided by the first game.  Most of the planets had the same cheap thrills, but the promise has been made to have more to explore, other than an ore patch, or an anomaly here and there. Inside locations could use a nice overhaul as well. The only difference between a lot of the inside locations was how the boxes were stacked and a different position of environmental hazards that were fairly worthless.

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Top 5 Bastard Moments in Gaming

Thursday, October 1st, 2009

Gaming itself is a fun loving activity that brings out the inner child in us all.  And if some of you could think back to how you actually acted as children and compare it to your online attitude, you’ll very quickly see the similarities. But it’s not just the users who act childishly.  Sometimes the companies themselves decide to be dicks or to not think a decision through and come out looking like assholes. In celebration of these incidents, I bring to you the Top 5 bastard moments in gaming.

5) The New 360 Interface

Lookin Sharp Kid.

Lookin Sharp Kid.

Last fall, 360 users received a facelift for their dashboard courtesy of Microsoft.  This was supposed to bring a new level of interactivity and user friendliness.  You could probably write the rest of this joke, but allow me the pleasure of articulating. What we got instead was a hack job done by Dr. Frankenstein while on a tequila and meth bender.  It was essentially Microsoft doing what it did with Vista, that being ripping off the successful interface of a competitor and doing it wrong.  While I will agree the first 360 interface wasn’t the greatest, I could at least navigate it with the minimum of issues.  This one has me guessing half the time. At least the last one was color coded.

4) Selective Backwards Compatibility on the 360

Gorilla Learns Sign Language

Gorilla Learns Sign Language

Congrats Microsoft, you take two places right in a row. Though this being a top five list of sh*tasticness, don’t go pattin yourselves on the back.  So yet again, Microsoft tries to recreate what a competitor did successfully, and once more got it wrong.  Though they have made efforts to correct this — and this is the only thing saving them from a higher spot on this lists — the Xbox 360 was originally only backwards compatible with 13% of Xbox games.  Which was awesome if you wanted to play “Barbie Horse Adventure”. Not so much if you wanted to play “Otogi”, “Steel Batalion”, or even “Fable” at one point.  And it would have been a moot point if the Xbox wasn’t such a delicate machine that couldn’t even withstand a fly’s fart.  Most of us had to buy a 360 to keep our library from becoming so many decorative coasters.  Thanks for keepin up that trend of mediocrity Microsoft.

3) Sega kills itself

Tiny, but Fierce.

Tiny, but Fierce.

Back in the 16-bit era, the Genesis set the mold for more mature gaming.  Advertising for an older audience, and not shrinking away from showing blood and extra violence in it’s games that Nintendo deemed inappropriate.  Though instead becoming married to this wave of success and committing to a working formula, Sega left us all standing at the alter as it released two hardware expansions, and then rapidly abandons them in favor of the next new piece of shiny, black plastic that struts it’s skank ass down the street.  This attitude came to ultimate culmination when it decided to cancel the life cycle of the “Sega Saturn” barely two years after it’s release.  This burned gamers and developers alike, who took treated their next release “The Dreamcast” with measured reluctance.  And after “Dreamcast” failed to perform in sales, Sega was forced to leave the console making arena.  A sad day for those of us who were among the Sega faithful, but even worse for that fact that the “Dreamcast” was and remains a damn good system.   However, if it wasn’t for Sega’s earlier indiscretions, gamers never would have lost faith, and we never would have lost Sega.

2) Every Decision Sony Has Made in the Console Era

Good Ol'fashioned FU

Good Ol'fashioned FU

 

 

 

 

Sega might have been a whore, but Sony was a whore that tied us to the bed then robbed us, left us naked in the motel room, and called the police to report a pervert.  We start off with a launching price tag that went somewhere past, “arm and leg” and went straight to, “soul” or “first born child”; then continued to a ridiculously low number of units shipped for the first wave of sales; followed that up with removing rumble features from the controller; and end it all with a nice big removal of backwards compatibility.  My third god Sony, I want to like you, but you make me feel like I’m your dirty secret.  Seriously, all of that added together amounts to being told to “eat sh*t and die” without so much as the direct courtesy of being told so.  I would say try not to be bastards in the future, but we know that’s not gonna happen.

1) Nintendo Whores out Legend of Zelda Liscense to Phillips

Holy God Did This Suck

Holy God Did This Suck

I sure as hell hope to god Nintendo doesn’t go under the way Sega did. If the CDi versions of “The Legend of Zelda” franchise are any indication of what the games will be like on a non-Nintendo platform, I will weep for my childhood.  So once upon a time in the 90’s, Nintendo had been working a deal with Sony to create an attachment for the Super Nintendo that would make the system more powerful and allow it to play games written on CDs.  It all looked grand and glorious, till at a press conference Nintendo surprised everyone including Sony with it’s decision to back Phillip’s new project the “CDi”. What followed were three Zelda titled games that looked like ass, played like ass, and made Nintendo feel like an ass.  It was this decision that caused Nintendo to lose almost all of it’s third party support, as no company wanted to associate with a firm that made such a dumbass business decision.  And whatever happened to that Sony made add on. Well it was tentatively titled “The Playstation”.  The rest is history.

And so you know the Top 5 Bastard moments in gaming.  Hopefully game and hardware makers you’ve been reading and will learn the lessons of history.  And I shall be sure to sprinkle salt over the patch of ice indicating Hell froze over. 

Hell Yeah Konami Code!

Written By: John Quick

Photo Illustrations By: Alex Chod