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Posts Tagged ‘Xbox Live’

Micro-transactions and Major Concerns

Saturday, November 6th, 2010

Let the voice of the poor and angry gamer rise! Microsoft plans to hike their price for online subscriptions. The monthly fee jumps up two dollars, while the gold subscription jumps up ten dollars. Let me be the first to say that an extra ten bucks a year is chump change. This is coming from a dirt poor college student. Sure, it’s an annoying change, but I think it’s easy to come up with an extra ten bucks a year. However, I’m not saying gamers don’t have something to grumble about. Price hikes and micro-transactions are more and more common in the industry now. When purchasing a popular title, players are almost guaranteed to pay a little more then they expect. Some gamers think of these as a few bells and whistles, while others get a lot more out of their experience from these updates. Micro-transactions can give more items, maps, or quests that give the audience more things to do in their favorite games. However, is a map pack really worth fifteen bucks a pop? Should players be able to earn this new content through playing rather than their wallets?

With the Xbox update there were some good improvements and some decent additions. Some of the things that were added are as follows:

–ESPN on Xbox Live (includes out-of-market games, predict a winner, voice chat with others watching the game, etc.) (more…)

The Language of Gamers part 2

Tuesday, September 28th, 2010

HARDCOOOOORRRREEEAs you may recall, last time on “The Language of Gamers,” I spent some time discussing the ideas of “Hardcore gamers” and “casual gamers.” I am of the opinion that these concepts don’t work well when dealing with such a wide variety of gamers and the ways they play. So now that we’ve established that these words aren’t quite adequate, let’s try exploring where we go from here.

It’s obvious we need some new way to accurately refer to ourselves and others within the gaming spectrum. I’ve got three different suggestions today, but none of them are completely ideal, and none of them are perfect. I’d like to think, though, that they’re at least a step in the right direction.

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The Language of Gamers part 1

Tuesday, September 14th, 2010

sentence diagramming is stupid as hellIf there’s one thing you learn as an English major (aside from how to pull a seven page paper out of your ass in a few hours), it’s the importance of language. And it’s not just how language is IMPORTANT, but how precise you need to be to be fully understood. We use words to stand for a lot of larger concepts that are understood by others who speak the same language. It keeps us in sync. It gives us the feeling that, from being understood when we communicate, that we are part of a larger concept. Language not only explains ideas, but facilitates the growth of new ideas.

But when language breaks down, it causes a standstill. New ideas are stunted as they are kept in improperly-worded confines. It’s a travesty of thought and communication. And I firmly believe that issue has cropped up in our own little sector of culture in the form of “Casual Gamers” and Hardcore Gamers.”

These words don’t work anymore, and I intend to understand exactly why.

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Bye Bye Xbox Live 1.0

Thursday, April 15th, 2010

The original Xbox Live servers are now officially closed for good. No longer can you and your friends fire up the Xbox Original and relive the ciaos of Halo 2 or team up and battle terrorists in Rainbow Six 3’s terrorist hunt. While most of us have forever moved on from the original Xbox, but there are those rainy days that you are tired or frustrated with Call of Duty and pop in Halo 2 to relive some good old memories. While this will probably have no affect on most gamers, but the more significant thing about this is that Microsoft is closing its doors on something we all spent countless hours on. Instead of sobbing and weeping like you’d do with a breakup, I have decided to show my remembrance to Xbox Live with my top ten Xbox Live games. 

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Podcast – 4Skin: Gamers Uncut – Episode 15 (03/24/10)

Wednesday, March 24th, 2010

Podcast – 4Skin: Gamers Uncut – Episode 15 (03/24/10)

Alex Chod joins us as we discuss Nintendo on the rise with Cave Story, Red Steel 2, and the 3DS. We also talk about Heavy Rain DLC and a new XBox Live… dating service?

Listen Here!
or…
Listen or Subscribe on iTunes!

- Dave

News – Modern Warfare 2 DLC Coming Soon

Thursday, March 11th, 2010

News – Modern Warfare 2 DLC Coming Soon

Tuesday it was announced that the first downloadable content for Call of Duty: Modern Warfare 2 will be available March 30 via download on Xbox Live. The PC and PS3 versions will receive the downloadable content, but the date has yet to be announced. Activision officially named the DLC as the “Call of Duty: Modern Warfare 2 Stimulus Package.” Also announced, from March 12-15 Xbox Live Silver members can play Modern Warfare 2 on Xbox Live for free. There are no further details about the DLC such as price or content.

-Brian

Where have all the LANs gone?

Tuesday, February 16th, 2010

Lan Sign

Greetings GZ viewers! I’m a new writer for GameZombie, but what I may not have in history I think I can make up for with biased opinions. I’m not quite sure what form these blogs of mine will take, but let’s hope I can get into a nice weekly schedule where I will talk about whatever gaming thing that is concerning/exciting me at the moment. Like it, Dislike it? Send me an email and I will probably just keep doing what I’m doing now.

Something that has bothered me for a while is how more and more games make large LAN parties difficult to set up. I recognize that a lot of it is technology restrictions, but I miss the days of old. Some of my favorite memories are of getting together with a ton of friends and playing Goldeneye, or big Halo games. Not every friend of mine has Xbox Live, yes I know PSN is free but few of my friends can afford a PS3, so we often have to do offline split screen. Often most games restrict you to two persons a session, which offline is usually pretty boring. Duels are not a great deal of fun for me.

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The E-Shield and the Destruction of Cordial Social Gaming

Tuesday, January 26th, 2010

The E-Shield and the Destruction of Cordial Social Gaming

Social-Gaming

Remember those days way back when during the arcane years of the 90’s?  I sure do.  My friends and I would plan up little play dates and gather around the ol’ Super Nintendo and rock out some heated battles while playing Clay Fighters or Mortal Kombat.  I can still hear my friend Daniel calling me an ass after I ripped his head clean off of his shoulders with a victorious and giggle inducing fatality.  We’d trade off some shots at each other and that was about it with the trash talking.  A few shots at the mommas or how you caught your friend eyeing the roguishly handsome gym teacher but it wasn’t anything to get angry or throw punches over.  Possibly a few wet willies would have been in order but I digress.  Keep in mind that this was the extreme of the trash talking.  This level of trading burns only went on within the small little sphere of my “friend zone”.  When it came to playing these combative games with people outside of the sacred “friend zone” it was more like a cordial discussion that you would have over a dinner.  There was no trashing of the momma, no threatening of lives, and certainly no ripping a wet fart in anyone’s face after you just got beat.  Conversation was strictly limited to neutral discussion topics such as girls at school, legos, and of course the state of the economy.  It was normal banter for a group of pre-pubescent gents or maybe my crew back in elementary was just lame, whatever the case there was always a “putting your toes into the water stage” when gaming socially back when I was young.  That all went up in smoke with the creation of the E-Shield.

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Top 5 Bastard Moments in Gaming

Thursday, October 1st, 2009

Gaming itself is a fun loving activity that brings out the inner child in us all.  And if some of you could think back to how you actually acted as children and compare it to your online attitude, you’ll very quickly see the similarities. But it’s not just the users who act childishly.  Sometimes the companies themselves decide to be dicks or to not think a decision through and come out looking like assholes. In celebration of these incidents, I bring to you the Top 5 bastard moments in gaming.

5) The New 360 Interface

Lookin Sharp Kid.

Lookin Sharp Kid.

Last fall, 360 users received a facelift for their dashboard courtesy of Microsoft.  This was supposed to bring a new level of interactivity and user friendliness.  You could probably write the rest of this joke, but allow me the pleasure of articulating. What we got instead was a hack job done by Dr. Frankenstein while on a tequila and meth bender.  It was essentially Microsoft doing what it did with Vista, that being ripping off the successful interface of a competitor and doing it wrong.  While I will agree the first 360 interface wasn’t the greatest, I could at least navigate it with the minimum of issues.  This one has me guessing half the time. At least the last one was color coded.

4) Selective Backwards Compatibility on the 360

Gorilla Learns Sign Language

Gorilla Learns Sign Language

Congrats Microsoft, you take two places right in a row. Though this being a top five list of sh*tasticness, don’t go pattin yourselves on the back.  So yet again, Microsoft tries to recreate what a competitor did successfully, and once more got it wrong.  Though they have made efforts to correct this — and this is the only thing saving them from a higher spot on this lists — the Xbox 360 was originally only backwards compatible with 13% of Xbox games.  Which was awesome if you wanted to play “Barbie Horse Adventure”. Not so much if you wanted to play “Otogi”, “Steel Batalion”, or even “Fable” at one point.  And it would have been a moot point if the Xbox wasn’t such a delicate machine that couldn’t even withstand a fly’s fart.  Most of us had to buy a 360 to keep our library from becoming so many decorative coasters.  Thanks for keepin up that trend of mediocrity Microsoft.

3) Sega kills itself

Tiny, but Fierce.

Tiny, but Fierce.

Back in the 16-bit era, the Genesis set the mold for more mature gaming.  Advertising for an older audience, and not shrinking away from showing blood and extra violence in it’s games that Nintendo deemed inappropriate.  Though instead becoming married to this wave of success and committing to a working formula, Sega left us all standing at the alter as it released two hardware expansions, and then rapidly abandons them in favor of the next new piece of shiny, black plastic that struts it’s skank ass down the street.  This attitude came to ultimate culmination when it decided to cancel the life cycle of the “Sega Saturn” barely two years after it’s release.  This burned gamers and developers alike, who took treated their next release “The Dreamcast” with measured reluctance.  And after “Dreamcast” failed to perform in sales, Sega was forced to leave the console making arena.  A sad day for those of us who were among the Sega faithful, but even worse for that fact that the “Dreamcast” was and remains a damn good system.   However, if it wasn’t for Sega’s earlier indiscretions, gamers never would have lost faith, and we never would have lost Sega.

2) Every Decision Sony Has Made in the Console Era

Good Ol'fashioned FU

Good Ol'fashioned FU

 

 

 

 

Sega might have been a whore, but Sony was a whore that tied us to the bed then robbed us, left us naked in the motel room, and called the police to report a pervert.  We start off with a launching price tag that went somewhere past, “arm and leg” and went straight to, “soul” or “first born child”; then continued to a ridiculously low number of units shipped for the first wave of sales; followed that up with removing rumble features from the controller; and end it all with a nice big removal of backwards compatibility.  My third god Sony, I want to like you, but you make me feel like I’m your dirty secret.  Seriously, all of that added together amounts to being told to “eat sh*t and die” without so much as the direct courtesy of being told so.  I would say try not to be bastards in the future, but we know that’s not gonna happen.

1) Nintendo Whores out Legend of Zelda Liscense to Phillips

Holy God Did This Suck

Holy God Did This Suck

I sure as hell hope to god Nintendo doesn’t go under the way Sega did. If the CDi versions of “The Legend of Zelda” franchise are any indication of what the games will be like on a non-Nintendo platform, I will weep for my childhood.  So once upon a time in the 90′s, Nintendo had been working a deal with Sony to create an attachment for the Super Nintendo that would make the system more powerful and allow it to play games written on CDs.  It all looked grand and glorious, till at a press conference Nintendo surprised everyone including Sony with it’s decision to back Phillip’s new project the “CDi”. What followed were three Zelda titled games that looked like ass, played like ass, and made Nintendo feel like an ass.  It was this decision that caused Nintendo to lose almost all of it’s third party support, as no company wanted to associate with a firm that made such a dumbass business decision.  And whatever happened to that Sony made add on. Well it was tentatively titled “The Playstation”.  The rest is history.

And so you know the Top 5 Bastard moments in gaming.  Hopefully game and hardware makers you’ve been reading and will learn the lessons of history.  And I shall be sure to sprinkle salt over the patch of ice indicating Hell froze over. 

Hell Yeah Konami Code!

Written By: John Quick

Photo Illustrations By: Alex Chod