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Posts Tagged ‘xbox’

Earth Defense Force: Insect Armageddon: A First Look

Sunday, March 20th, 2011

PAX East had plenty of games available for viewing, playing, and gushing over. One of the many games I took a look at was D3 Publisher’s Earth Defense Force: Insect Armageddon, which had many interesting features. Here’s the transcript from the audio interview, where I interviewed Brian, one of the publishers, who played through the demo while I asked questions.

Tyler Thomas (TT): So, what are we taking a look at here?
Brian: We are looking at Earth Defense Force: Insect Armageddeon, coming out for the Xbox 360 and Playstation 3, July 5th, 2011, at $39.95…
TT: Nice, I like that.
Brian: …Yeah, it’s the same price as 2017. So, basically, it’s the spiritual follow-up to Earth Defense Force: 2017.
TT: Very cool.
Brian: Yeah, so you’re playing as a series of characters in Strike Force Lightning, and…the thing about them is that they’re the elite of the elite of the EDF. They’ve got four upgradeable armor types, and unlike 2017, they’re more robust, they’ve got some more firepower to them, and like I said, they’re upgradeable, too. For example, I’m playing with the Battle Armor.
TT: So, what does the Battle Armor have?
Brian: Well, the Battle Armor’s got a shield to block enemy damage…
TT: That’s handy, that’s very nice.
Brian: Yeah, the cool thing is that you can shoot an explosive at your feet and absorb the damage, instead of taking damage. (more…)

Micro-transactions and Major Concerns

Saturday, November 6th, 2010

Let the voice of the poor and angry gamer rise! Microsoft plans to hike their price for online subscriptions. The monthly fee jumps up two dollars, while the gold subscription jumps up ten dollars. Let me be the first to say that an extra ten bucks a year is chump change. This is coming from a dirt poor college student. Sure, it’s an annoying change, but I think it’s easy to come up with an extra ten bucks a year. However, I’m not saying gamers don’t have something to grumble about. Price hikes and micro-transactions are more and more common in the industry now. When purchasing a popular title, players are almost guaranteed to pay a little more then they expect. Some gamers think of these as a few bells and whistles, while others get a lot more out of their experience from these updates. Micro-transactions can give more items, maps, or quests that give the audience more things to do in their favorite games. However, is a map pack really worth fifteen bucks a pop? Should players be able to earn this new content through playing rather than their wallets?

With the Xbox update there were some good improvements and some decent additions. Some of the things that were added are as follows:

–ESPN on Xbox Live (includes out-of-market games, predict a winner, voice chat with others watching the game, etc.) (more…)

The Best of E3-My Top 5

Sunday, June 20th, 2010

Since E3 is over I was left wondering what the best things I saw on the floor were. Everyone had impressive showings and I enjoyed them immensely, but some stood out way more than others. Here are my top 5 picks for the best of E3.

5.Child of Eden

This was a game that was both trippy and amazingly fun to watch.  Manipulating shapes, sounds, and colors with merely a flick of the wrist was one of the most appealing things about the game. This game showed what could happen when a rail shooter comes in contact with the Kinect technology. It was a thrill ride for the senses that was engaging from start to finish. What else would you expect from the people that brought us Rez?

(more…)

E3 Microsoft Press Conference 2010

Monday, June 14th, 2010

Microsoft Press Conference

I’m sitting here at the Microsoft Press Conference waiting for it to start. This is going to be a point-by-point blog of the updates and information as we discover it here at E3. I’ll post all of my impressions as the conference starts and goes, and we’ll see where it takes us! (- Dave)

2010, baby

Read on for the entire story!
(more…)

When Did Halo Become the Enemy?

Saturday, December 12th, 2009

Back in 2004, I was behind the curve.  It was a time in my life when I could only afford one console at a time, so I had chosen a PS2.  I had no regrets; of all the system of that particular console war, the PS2 stands as the winner.  But because I owned a PS2 and not an Xbox, I had only heard about the apparent killer app called “Halo: Combat Evolved”.

But that changed on an August night in 2004, I was about to leave for my freshman year of college.  My best friends and myself had gotten together, and being as we were all about to be scattered to the 4 winds, this was our last official gathering. We would go on to have many more, but they were not to be as wide-eyed and innocent anymore after this.

And at that night, my friend Brian Crowder, who I have known to be an avid FPS player since the days of “Wolfenstein 3D”, brought over his newly acquired Xbox and copy of “Halo: Combat Evolved”.  Being as how I was only a casual FPS fan, and it was my first time playing “Halo CE”, my friends tore me apart. Although, I had shown aptitude with the plasma grenade or “the sticky”.

I went to college, and later that semester “Halo 2″ was released.  I still at this point had not bought an Xbox.  However, my friend A.J. Riley was a major Xbox fanboy, and had camped out and then missed class to get a copy.  I met with him later, and participated in my first LAN battle with other players in dorm.  I played exclusively on the LAN until in my Sophomore year, we began leeching off the Live account of our friend Mike Jones.

It was fun and engaging, and my first real taste of online FPS.  It was a regular part of college nights until I moved out of the dorms, and now deprived of free Live, I only managed to play occasionally with my friends Mark and Tyler at their apartment.

As time passed, we, like most other gamers, moved on to the next big releases like “Team Fortress 2″ and “CoD 4 Modern Warfare”, and the next console generation.  We hopped onto the “Halo 2″ games once and awhile, but those times came less frequently.

It wasn’t that we had moved on to better things, we had just moved on to different things.

But we had acted as though we had.

It took awhile to notice, but we had begun to refer to “Halo” and “Halo”  players in negative terms.

But we, like most of the gaming community, waited in anticipation for the release of “Halo 3″.  We eagerly pre-ordered, and came out in numbers unable to contain our excitement.  However, our excitement seemed to rapidly fade.  We complained loudly about the single player, the maps, the new items, and the frantic playing style.

For whatever reason, it had ceased to be enjoyable, and it became instead a source of ridicule.

It took me awhile to notice we were doing this, but once I did t caused me to pose this question.

When did “Halo” become the enemy?

It was the game we missed class for, it was our nightly ritual at 10pm, it was what brought us together with countless individuals across the campus and the country.

When did “Halo” become the enemy?

It was our Friday night and on until Saturday morning.   It was our reason to not sleep. It was our favorite game.

So when did “Halo” become the enemy?

I asked myself this question several time, never coming up with a satisfactory answer.  I enlisted the aid of several of my friends, most of which have been and continue to consider themselves among the hardcore, and others relatively new to not only the genre of the FPS, but also gaming.

Because it is a question that sheds light on the mentality of Gamer culture, and reveals why something that was so utter beloved and held in high regard can fall from grace and become the symbol of everything that is wrong in gaming.

Over the next few weeks, perhaps we can discover the answer to this question.

When did “Halo” become the enemy?

Underappreciation at its Finest: Raze’s Hell

Thursday, November 12th, 2009

I don’t know how many of you got around to playing this Xbox original, but if not then I would recommend acquiring it somehow. The first time I had even heard of this game was when I was looking around a local GameStop and saw it on the shelf for $15 or $20. I took a chance on it and was immediately drawn in to the world of Raze, an ugly creature hell bent on avenging his village’s destruction at the hands of the Kewletts, who are determined to wipe out all of the ugly creatures in the world.

The game had some amazing features that deserve mention. First of all, the humor was top notch from the dialogue all the way down to the jack in the box type weapons some of the kewletts use to try and destroy you. The enemies are interesting and become stronger as the game progresses. My personal favorites are the teddy bears that are strapped with explosives. Aside from that the game’s other interesting quality is a story line that is simple, but gives enough intrigue to where you care about it enough to pay attention to the cut scenes which are fairly bland.  What about gameplay?

Action wise the game can get pretty intense and gives you multiple weapons that you will wind up using as well as a melee function that works in a similar vein to Halo. They have a quick weapon mapping system that allows you to set four weapons up on the D-pad at your discretion. There is enough to keep battles intense and sporty, but there is also room for stealth at some points.  The health system is odd, because it is partially dependent on how many enemies you kill, slice up, and inhale the guts of. You recover health by inhaling the innards of your enemies.

 I realize I’m a bit behind in raving about a game that is a little over 4 years old, but when a game deserves its due it has got to happen sometime. I’m sure we can all name some underrated games that we all liked at one point or another. What are some games that you feel were never given what they deserved?

By: Cody Toothman

Project Natal: Nintendo Players Get Your Carpet Cleaner

Tuesday, September 22nd, 2009

While many of us have already heard of Project Natal (nuh-tall) and some of us even know quite a bit about it, I am here to simply answer the popularly asked question, “what the hell is that smell in my house?!” Well my friends, that is the smell of your Wii shitting itself. Yes, that’s right, Nintendo players get your carpet cleaner.

Project Natal for the Xbox 360 was first announced in July of 2009 at E3 and to be perfectly honest my first reaction was quite skeptical. I myself have all three consoles, however I have previously been a fairly loyal Nintendo gamer. So when the news of Natal first penetrated my ear hole I got bitter. My initial thoughts where, “Who does Microsoft think they are? They think they can copy the Wii’s technology and do it better than Nintendo? Ha!” Then, realizing my ignorance, I took a step back and inhaled a deep breath. After clearing my head I started to think about it, and I really have only enjoyed a select few games from the Wii …a very select few. Honestly, finding a good Nintendo Wii game is like finding a needle in a haystack – wait, no, it’s more like finding a piece of hay in a needlestack. I mean, it is painful! But I digress and that is a topic to be saved for another blog. Anywho, this epiphany allowed me to approach Natal with an open mind …an open mind that was then blown away by a virtual shotgun of ecstasy delight!

After watching the trailers and demonstrations from E3 I literally looked over at my Wii and laughed till it’s white casing turning red with embarrassment. Project Natal looked amazing! It didn’t just take the motion sensor technology that the Wii introduced to consoles and simply slap the Microsoft logo on, it legitimately made a new product. Not only does this add-on to the Xbox 360 require no controller, it has vocal and facial recognition! You can sift through menus with just the swipe of your hand, or bitch smack a virtual opponent who needs a lesson in manners. Natal turns your entire body into the controller without the aid of a plethora of peripherals that have simple waggle commands preset to poorly resemble the real action.

Unfortunately there is no definite release date, however Microsoft has informed the public that we may see this fantastic product in late 2010. All that matters is that Nintendo needs to step up its game because with its current capabilities it looks like it will be sub-par. If they aren’t careful, when Natal surfaces, whenever that may be, the Wii will become an expensive bookend.

PS (these are my initials)

-Peter Scale

Project Natal Youtube Video: